diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h | 112 |
1 files changed, 15 insertions, 97 deletions
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h index 253b78526e7..733c25f5aa4 100644 --- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h +++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h @@ -94,125 +94,42 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao( ccl_global PathState *state = 0x0; float3 throughput; - uint sample; ccl_global char *ray_state = kernel_split_state.ray_state; ShaderData *sd = &kernel_split_state.sd[ray_index]; - ccl_global float *buffer = kernel_split_params.buffer; if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) { uint work_index = kernel_split_state.work_array[ray_index]; - sample = get_work_sample(kg, work_index, ray_index) + kernel_split_params.start_sample; - uint pixel_x, pixel_y, tile_x, tile_y; get_work_pixel_tile_position(kg, &pixel_x, &pixel_y, &tile_x, &tile_y, work_index, ray_index); + ccl_global float *buffer = kernel_split_params.buffer; buffer += (kernel_split_params.offset + pixel_x + pixel_y * stride) * kernel_data.film.pass_stride; + ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; + ShaderData *emission_sd = &kernel_split_state.sd_DL_shadow[ray_index]; + PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; + throughput = kernel_split_state.throughput[ray_index]; state = &kernel_split_state.path_state[ray_index]; -#ifdef __SHADOW_TRICKS__ - if((sd->object_flag & SD_OBJECT_SHADOW_CATCHER)) { - if(state->flag & PATH_RAY_CAMERA) { - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - state->flag |= (PATH_RAY_SHADOW_CATCHER | - PATH_RAY_STORE_SHADOW_INFO); - if(!kernel_data.background.transparent) { - ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; - L->shadow_background_color = indirect_background( - kg, - &kernel_split_state.sd_DL_shadow[ray_index], - state, - ray); - } - L->shadow_radiance_sum = path_radiance_clamp_and_sum(kg, L); - L->shadow_throughput = average(throughput); - } - } - else if(state->flag & PATH_RAY_SHADOW_CATCHER) { - /* Only update transparency after shadow catcher bounce. */ - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - L->shadow_transparency *= average(shader_bsdf_transparency(kg, sd)); - } -#endif /* __SHADOW_TRICKS__ */ - - /* holdout */ -#ifdef __HOLDOUT__ - if(((sd->flag & SD_HOLDOUT) || - (sd->object_flag & SD_OBJECT_HOLDOUT_MASK)) && - (state->flag & PATH_RAY_CAMERA)) + if(!kernel_path_shader_apply(kg, + sd, + state, + ray, + throughput, + emission_sd, + L, + buffer)) { - if(kernel_data.background.transparent) { - float3 holdout_weight; - if(sd->object_flag & SD_OBJECT_HOLDOUT_MASK) { - holdout_weight = make_float3(1.0f, 1.0f, 1.0f); - } - else { - holdout_weight = shader_holdout_eval(kg, sd); - } - /* any throughput is ok, should all be identical here */ - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - L->transparent += average(holdout_weight*throughput); - } - if(sd->object_flag & SD_OBJECT_HOLDOUT_MASK) { - kernel_split_path_end(kg, ray_index); - } + kernel_split_path_end(kg, ray_index); } -#endif /* __HOLDOUT__ */ } if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) { - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - -#ifdef __BRANCHED_PATH__ - if(!IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) -#endif /* __BRANCHED_PATH__ */ - { - /* Holdout mask objects do not write data passes. */ - kernel_write_data_passes(kg, - buffer, - L, - sd, - sample, - state, - throughput); - } - - /* Blurring of bsdf after bounces, for rays that have a small likelihood - * of following this particular path (diffuse, rough glossy. - */ -#ifndef __BRANCHED_PATH__ - if(kernel_data.integrator.filter_glossy != FLT_MAX) -#else - if(kernel_data.integrator.filter_glossy != FLT_MAX && - (!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT))) -#endif /* __BRANCHED_PATH__ */ - { - float blur_pdf = kernel_data.integrator.filter_glossy*state->min_ray_pdf; - if(blur_pdf < 1.0f) { - float blur_roughness = sqrtf(1.0f - blur_pdf)*0.5f; - shader_bsdf_blur(kg, sd, blur_roughness); - } - } - -#ifdef __EMISSION__ - /* emission */ - if(sd->flag & SD_EMISSION) { - /* TODO(sergey): is isect.t wrong here for transparent surfaces? */ - float3 emission = indirect_primitive_emission( - kg, - sd, - kernel_split_state.isect[ray_index].t, - state->flag, - state->ray_pdf); - path_radiance_accum_emission(L, throughput, emission, state->bounce); - } -#endif /* __EMISSION__ */ - /* Path termination. this is a strange place to put the termination, it's * mainly due to the mixed in MIS that we use. gives too many unneeded * shader evaluations, only need emission if we are going to terminate. @@ -249,6 +166,7 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao( } } + PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; kernel_update_denoising_features(kg, sd, state, L); } } |