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Diffstat (limited to 'intern/cycles/kernel/split/kernel_lamp_emission.h')
-rw-r--r--intern/cycles/kernel/split/kernel_lamp_emission.h67
1 files changed, 17 insertions, 50 deletions
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h
index b804bfc8630..e5fdb637a50 100644
--- a/intern/cycles/kernel/split/kernel_lamp_emission.h
+++ b/intern/cycles/kernel/split/kernel_lamp_emission.h
@@ -16,8 +16,7 @@
#include "kernel_split_common.h"
-/*
- * Note on kernel_lamp_emission
+/* Note on kernel_lamp_emission
* This is the 3rd kernel in the ray-tracing logic. This is the second of the
* path-iteration kernels. This kernel takes care of the indirect lamp emission logic.
* This kernel operates on QUEUE_ACTIVE_AND_REGENERATED_RAYS. It processes rays of state RAY_ACTIVE
@@ -40,55 +39,23 @@
*
* note : shader_data is neither input nor output. Its just filled and consumed in the same, kernel_lamp_emission, kernel.
*/
-__kernel void kernel_lamp_emission(
- ccl_global char *globals,
- ccl_constant KernelData *data,
- ccl_global char *shader_data, /* Required for lamp emission */
- ccl_global float3 *throughput_coop, /* Required for lamp emission */
- PathRadiance *PathRadiance_coop, /* Required for lamp emission */
- ccl_global Ray *Ray_coop, /* Required for lamp emission */
- ccl_global PathState *PathState_coop, /* Required for lamp emission */
- Intersection *Intersection_coop, /* Required for lamp emission */
- ccl_global char *ray_state, /* Denotes the state of each ray */
- int sw, int sh,
- ccl_global int *Queue_data, /* Memory for queues */
- ccl_global int *Queue_index, /* Tracks the number of elements in queues */
- int queuesize, /* Size (capacity) of queues */
- ccl_global char *use_queues_flag, /* used to decide if this kernel should use queues to fetch ray index */
- int parallel_samples /* Number of samples to be processed in parallel */
- )
+ccl_device void kernel_lamp_emission(
+ ccl_global char *globals,
+ ccl_constant KernelData *data,
+ ccl_global char *shader_data, /* Required for lamp emission */
+ ccl_global float3 *throughput_coop, /* Required for lamp emission */
+ PathRadiance *PathRadiance_coop, /* Required for lamp emission */
+ ccl_global Ray *Ray_coop, /* Required for lamp emission */
+ ccl_global PathState *PathState_coop, /* Required for lamp emission */
+ Intersection *Intersection_coop, /* Required for lamp emission */
+ ccl_global char *ray_state, /* Denotes the state of each ray */
+ int sw, int sh,
+ ccl_global char *use_queues_flag, /* Used to decide if this kernel should use
+ * queues to fetch ray index
+ */
+ int parallel_samples, /* Number of samples to be processed in parallel */
+ int ray_index)
{
- int x = get_global_id(0);
- int y = get_global_id(1);
-
- /* We will empty this queue in this kernel */
- if(get_global_id(0) == 0 && get_global_id(1) == 0) {
- Queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0;
- }
-
- /* Fetch use_queues_flag */
- ccl_local char local_use_queues_flag;
- if(get_local_id(0) == 0 && get_local_id(1) == 0) {
- local_use_queues_flag = use_queues_flag[0];
- }
- barrier(CLK_LOCAL_MEM_FENCE);
-
- int ray_index;
- if(local_use_queues_flag) {
- int thread_index = get_global_id(1) * get_global_size(0) + get_global_id(0);
- ray_index = get_ray_index(thread_index, QUEUE_ACTIVE_AND_REGENERATED_RAYS, Queue_data, queuesize, 1);
-
- if(ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
- } else {
- if(x < (sw * parallel_samples) && y < sh){
- ray_index = x + y * (sw * parallel_samples);
- } else {
- return;
- }
- }
-
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE) || IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND)) {
KernelGlobals *kg = (KernelGlobals *)globals;
ShaderData *sd = (ShaderData *)shader_data;