diff options
Diffstat (limited to 'intern/opensubdiv')
-rw-r--r-- | intern/opensubdiv/opensubdiv_gpu_capi.cc | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/intern/opensubdiv/opensubdiv_gpu_capi.cc b/intern/opensubdiv/opensubdiv_gpu_capi.cc index da4a937540d..c36eaae1c6e 100644 --- a/intern/opensubdiv/opensubdiv_gpu_capi.cc +++ b/intern/opensubdiv/opensubdiv_gpu_capi.cc @@ -208,26 +208,23 @@ struct OpenSubdiv_GLMeshFVarData namespace { GLuint compileShader(GLenum shaderType, - const char *section, const char *version, const char *define, const char *source) { - char sdefine[64]; - sprintf(sdefine, "#define %s\n", section); - const char *sources[] = { version, define, - sdefine, #ifdef SUPPORT_COLOR_MATERIAL "#define SUPPORT_COLOR_MATERIAL\n", +#else + "", #endif source, }; GLuint shader = glCreateShader(shaderType); - glShaderSource(shader, 5, sources, NULL); + glShaderSource(shader, 4, sources, NULL); glCompileShader(shader); GLint status; @@ -235,7 +232,7 @@ GLuint compileShader(GLenum shaderType, if (status == GL_FALSE) { GLchar emsg[1024]; glGetShaderInfoLog(shader, sizeof(emsg), 0, emsg); - fprintf(stderr, "Error compiling GLSL %s: %s\n", section, emsg); + fprintf(stderr, "Error compiling GLSL: %s\n", emsg); fprintf(stderr, "Version: %s\n", version); fprintf(stderr, "Defines: %s\n", define); fprintf(stderr, "Source: %s\n", source); @@ -248,7 +245,6 @@ GLuint compileShader(GLenum shaderType, GLuint linkProgram(const char *version, const char *define) { GLuint vertexShader = compileShader(GL_VERTEX_SHADER, - "VERTEX_SHADER", version, define, datatoc_gpu_shader_opensubdiv_vertex_glsl); @@ -256,7 +252,6 @@ GLuint linkProgram(const char *version, const char *define) return 0; } GLuint geometryShader = compileShader(GL_GEOMETRY_SHADER, - "GEOMETRY_SHADER", version, define, datatoc_gpu_shader_opensubdiv_geometry_glsl); @@ -264,7 +259,6 @@ GLuint linkProgram(const char *version, const char *define) return 0; } GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, - "FRAGMENT_SHADER", version, define, datatoc_gpu_shader_opensubdiv_fragment_glsl ); |