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Diffstat (limited to 'release/io/import_obj.py')
-rw-r--r-- | release/io/import_obj.py | 1633 |
1 files changed, 1633 insertions, 0 deletions
diff --git a/release/io/import_obj.py b/release/io/import_obj.py new file mode 100644 index 00000000000..34f6575dba2 --- /dev/null +++ b/release/io/import_obj.py @@ -0,0 +1,1633 @@ +#!BPY + +""" +Name: 'Wavefront (.obj)...' +Blender: 249 +Group: 'Import' +Tooltip: 'Load a Wavefront OBJ File, Shift: batch import all dir.' +""" + +__author__= "Campbell Barton", "Jiri Hnidek", "Paolo Ciccone" +__url__= ['http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj', 'blender.org', 'blenderartists.org'] +__version__= "2.11" + +__bpydoc__= """\ +This script imports a Wavefront OBJ files to Blender. + +Usage: +Run this script from "File->Import" menu and then load the desired OBJ file. +Note, This loads mesh objects and materials only, nurbs and curves are not supported. +""" + +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# Script copyright (C) Campbell J Barton 2007 +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** +# -------------------------------------------------------------------------- + +import os + +import bpy +import Mathutils +import Geometry + +# from Blender import Mesh, Draw, Window, Texture, Material, sys +# # import BPyMesh +# import BPyImage +# import BPyMessages + +# try: import os +# except: os= False + +# Generic path functions +def stripFile(path): + '''Return directory, where the file is''' + lastSlash= max(path.rfind('\\'), path.rfind('/')) + if lastSlash != -1: + path= path[:lastSlash] + return '%s%s' % (path, os.sep) +# return '%s%s' % (path, sys.sep) + +def stripPath(path): + '''Strips the slashes from the back of a string''' + return path.split('/')[-1].split('\\')[-1] + +def stripExt(name): # name is a string + '''Strips the prefix off the name before writing''' + index= name.rfind('.') + if index != -1: + return name[ : index ] + else: + return name +# end path funcs + +def unpack_list(list_of_tuples): + l = [] + for t in list_of_tuples: + l.extend(t) + return l + +# same as above except that it adds 0 for triangle faces +def unpack_face_list(list_of_tuples): + l = [] + for t in list_of_tuples: + face = [i for i in t] + if len(face) != 3 and len(face) != 4: + raise RuntimeError("{0} vertices in face.".format(len(face))) + if len(face) == 3: + face.append(0) + l.extend(face) + return l + +def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True): + ''' + Takes a polyline of indices (fgon) + and returns a list of face indicie lists. + Designed to be used for importers that need indices for an fgon to create from existing verts. + + from_data: either a mesh, or a list/tuple of vectors. + indices: a list of indicies to use this list is the ordered closed polyline to fill, and can be a subset of the data given. + PREF_FIX_LOOPS: If this is enabled polylines that use loops to make multiple polylines are delt with correctly. + ''' + + if not set: # Need sets for this, otherwise do a normal fill. + PREF_FIX_LOOPS= False + + Vector= Mathutils.Vector + if not indices: + return [] + + # return [] + def rvec(co): return round(co.x, 6), round(co.y, 6), round(co.z, 6) + def mlen(co): return abs(co[0])+abs(co[1])+abs(co[2]) # manhatten length of a vector, faster then length + + def vert_treplet(v, i): + return v, rvec(v), i, mlen(v) + + def ed_key_mlen(v1, v2): + if v1[3] > v2[3]: + return v2[1], v1[1] + else: + return v1[1], v2[1] + + + if not PREF_FIX_LOOPS: + ''' + Normal single concave loop filling + ''' + if type(from_data) in (tuple, list): + verts= [Vector(from_data[i]) for ii, i in enumerate(indices)] + else: + verts= [from_data.verts[i].co for ii, i in enumerate(indices)] + + for i in range(len(verts)-1, 0, -1): # same as reversed(xrange(1, len(verts))): + if verts[i][1]==verts[i-1][0]: + verts.pop(i-1) + + fill= Geometry.PolyFill([verts]) + + else: + ''' + Seperate this loop into multiple loops be finding edges that are used twice + This is used by lightwave LWO files a lot + ''' + + if type(from_data) in (tuple, list): + verts= [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)] + else: + verts= [vert_treplet(from_data.verts[i].co, ii) for ii, i in enumerate(indices)] + + edges= [(i, i-1) for i in range(len(verts))] + if edges: + edges[0]= (0,len(verts)-1) + + if not verts: + return [] + + + edges_used= set() + edges_doubles= set() + # We need to check if any edges are used twice location based. + for ed in edges: + edkey= ed_key_mlen(verts[ed[0]], verts[ed[1]]) + if edkey in edges_used: + edges_doubles.add(edkey) + else: + edges_used.add(edkey) + + # Store a list of unconnected loop segments split by double edges. + # will join later + loop_segments= [] + + v_prev= verts[0] + context_loop= [v_prev] + loop_segments= [context_loop] + + for v in verts: + if v!=v_prev: + # Are we crossing an edge we removed? + if ed_key_mlen(v, v_prev) in edges_doubles: + context_loop= [v] + loop_segments.append(context_loop) + else: + if context_loop and context_loop[-1][1]==v[1]: + #raise "as" + pass + else: + context_loop.append(v) + + v_prev= v + # Now join loop segments + + def join_seg(s1,s2): + if s2[-1][1]==s1[0][1]: # + s1,s2= s2,s1 + elif s1[-1][1]==s2[0][1]: + pass + else: + return False + + # If were stuill here s1 and s2 are 2 segments in the same polyline + s1.pop() # remove the last vert from s1 + s1.extend(s2) # add segment 2 to segment 1 + + if s1[0][1]==s1[-1][1]: # remove endpoints double + s1.pop() + + s2[:]= [] # Empty this segment s2 so we dont use it again. + return True + + joining_segments= True + while joining_segments: + joining_segments= False + segcount= len(loop_segments) + + for j in range(segcount-1, -1, -1): #reversed(range(segcount)): + seg_j= loop_segments[j] + if seg_j: + for k in range(j-1, -1, -1): # reversed(range(j)): + if not seg_j: + break + seg_k= loop_segments[k] + + if seg_k and join_seg(seg_j, seg_k): + joining_segments= True + + loop_list= loop_segments + + for verts in loop_list: + while verts and verts[0][1]==verts[-1][1]: + verts.pop() + + loop_list= [verts for verts in loop_list if len(verts)>2] + # DONE DEALING WITH LOOP FIXING + + + # vert mapping + vert_map= [None]*len(indices) + ii=0 + for verts in loop_list: + if len(verts)>2: + for i, vert in enumerate(verts): + vert_map[i+ii]= vert[2] + ii+=len(verts) + + fill= Geometry.PolyFill([ [v[0] for v in loop] for loop in loop_list ]) + #draw_loops(loop_list) + #raise 'done loop' + # map to original indicies + fill= [[vert_map[i] for i in reversed(f)] for f in fill] + + + if not fill: + print('Warning Cannot scanfill, fallback on a triangle fan.') + fill= [ [0, i-1, i] for i in range(2, len(indices)) ] + else: + # Use real scanfill. + # See if its flipped the wrong way. + flip= None + for fi in fill: + if flip != None: + break + for i, vi in enumerate(fi): + if vi==0 and fi[i-1]==1: + flip= False + break + elif vi==1 and fi[i-1]==0: + flip= True + break + + if not flip: + for i, fi in enumerate(fill): + fill[i]= tuple([ii for ii in reversed(fi)]) + + return fill + +def line_value(line_split): + ''' + Returns 1 string represneting the value for this line + None will be returned if theres only 1 word + ''' + length= len(line_split) + if length == 1: + return None + + elif length == 2: + return line_split[1] + + elif length > 2: + return ' '.join( line_split[1:] ) + +# limited replacement for BPyImage.comprehensiveImageLoad +def load_image(imagepath, dirname): + + if os.path.exists(imagepath): + return bpy.data.add_image(imagepath) + + variants = [os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))] + + for path in variants: + if os.path.exists(path): + return bpy.data.add_image(path) + else: + print(path, "doesn't exist") + + # TODO comprehensiveImageLoad also searched in bpy.config.textureDir + return None + +def obj_image_load(imagepath, DIR, IMAGE_SEARCH): + + if '_' in imagepath: + image= load_image(imagepath.replace('_', ' '), DIR) + if image: return image + + return load_image(imagepath, DIR) + +# def obj_image_load(imagepath, DIR, IMAGE_SEARCH): +# ''' +# Mainly uses comprehensiveImageLoad +# but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores. +# ''' + +# if '_' in imagepath: +# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH) +# if image: return image +# # Did the exporter rename the image? +# image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH) +# if image: return image + +# # Return an image, placeholder if it dosnt exist +# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= IMAGE_SEARCH) +# return image + + +def create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH): + ''' + Create all the used materials in this obj, + assign colors and images to the materials from all referenced material libs + ''' + DIR= stripFile(filepath) + + #==================================================================================# + # This function sets textures defined in .mtl file # + #==================================================================================# + def load_material_image(blender_material, context_material_name, imagepath, type): + + texture= bpy.data.add_texture(type) + texture.type= 'IMAGE' +# texture= bpy.data.textures.new(type) +# texture.setType('Image') + + # Absolute path - c:\.. etc would work here + image= obj_image_load(imagepath, DIR, IMAGE_SEARCH) + has_data = image.has_data if image else False + + if image: + texture.image = image + + # Adds textures for materials (rendering) + if type == 'Kd': + if has_data and image.depth == 32: + # Image has alpha + + # XXX bitmask won't work? + blender_material.add_texture(texture, "UV", ("COLOR", "ALPHA")) + texture.mipmap = True + texture.interpolation = True + texture.use_alpha = True + blender_material.z_transparency = True + blender_material.alpha = 0.0 + +# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA) +# texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha') +# blender_material.mode |= Material.Modes.ZTRANSP +# blender_material.alpha = 0.0 + else: + blender_material.add_texture(texture, "UV", "COLOR") +# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL) + + # adds textures to faces (Textured/Alt-Z mode) + # Only apply the diffuse texture to the face if the image has not been set with the inline usemat func. + unique_material_images[context_material_name]= image, has_data # set the texface image + + elif type == 'Ka': + blender_material.add_texture(texture, "UV", "AMBIENT") +# blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API + + elif type == 'Ks': + blender_material.add_texture(texture, "UV", "SPECULARITY") +# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC) + + elif type == 'Bump': + blender_material.add_texture(texture, "UV", "NORMAL") +# blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR) + elif type == 'D': + blender_material.add_texture(texture, "UV", "ALPHA") + blender_material.z_transparency = True + blender_material.alpha = 0.0 +# blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA) +# blender_material.mode |= Material.Modes.ZTRANSP +# blender_material.alpha = 0.0 + # Todo, unset deffuse material alpha if it has an alpha channel + + elif type == 'refl': + blender_material.add_texture(texture, "UV", "REFLECTION") +# blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF) + + + # Add an MTL with the same name as the obj if no MTLs are spesified. + temp_mtl= stripExt(stripPath(filepath))+ '.mtl' + + if os.path.exists(DIR + temp_mtl) and temp_mtl not in material_libs: +# if sys.exists(DIR + temp_mtl) and temp_mtl not in material_libs: + material_libs.append( temp_mtl ) + del temp_mtl + + #Create new materials + for name in unique_materials: # .keys() + if name != None: + unique_materials[name]= bpy.data.add_material(name) +# unique_materials[name]= bpy.data.materials.new(name) + unique_material_images[name]= None, False # assign None to all material images to start with, add to later. + + unique_materials[None]= None + unique_material_images[None]= None, False + + for libname in material_libs: + mtlpath= DIR + libname + if not os.path.exists(mtlpath): +# if not sys.exists(mtlpath): + #print '\tError Missing MTL: "%s"' % mtlpath + pass + else: + #print '\t\tloading mtl: "%s"' % mtlpath + context_material= None + mtl= open(mtlpath, 'rU') + for line in mtl: #.xreadlines(): + if line.startswith('newmtl'): + context_material_name= line_value(line.split()) + if context_material_name in unique_materials: + context_material = unique_materials[ context_material_name ] + else: + context_material = None + + elif context_material: + # we need to make a material to assign properties to it. + line_split= line.split() + line_lower= line.lower().lstrip() + if line_lower.startswith('ka'): + context_material.mirror_color = (float(line_split[1]), float(line_split[2]), float(line_split[3])) +# context_material.setMirCol((float(line_split[1]), float(line_split[2]), float(line_split[3]))) + elif line_lower.startswith('kd'): + context_material.diffuse_color = (float(line_split[1]), float(line_split[2]), float(line_split[3])) +# context_material.setRGBCol((float(line_split[1]), float(line_split[2]), float(line_split[3]))) + elif line_lower.startswith('ks'): + context_material.specular_color = (float(line_split[1]), float(line_split[2]), float(line_split[3])) +# context_material.setSpecCol((float(line_split[1]), float(line_split[2]), float(line_split[3]))) + elif line_lower.startswith('ns'): + context_material.specular_hardness = int((float(line_split[1])*0.51)) +# context_material.setHardness( int((float(line_split[1])*0.51)) ) + elif line_lower.startswith('ni'): # Refraction index + context_material.ior = max(1, min(float(line_split[1]), 3)) +# context_material.setIOR( max(1, min(float(line_split[1]), 3))) # Between 1 and 3 + elif line_lower.startswith('d') or line_lower.startswith('tr'): + context_material.alpha = float(line_split[1]) +# context_material.setAlpha(float(line_split[1])) + elif line_lower.startswith('map_ka'): + img_filepath= line_value(line.split()) + if img_filepath: + load_material_image(context_material, context_material_name, img_filepath, 'Ka') + elif line_lower.startswith('map_ks'): + img_filepath= line_value(line.split()) + if img_filepath: + load_material_image(context_material, context_material_name, img_filepath, 'Ks') + elif line_lower.startswith('map_kd'): + img_filepath= line_value(line.split()) + if img_filepath: + load_material_image(context_material, context_material_name, img_filepath, 'Kd') + elif line_lower.startswith('map_bump'): + img_filepath= line_value(line.split()) + if img_filepath: + load_material_image(context_material, context_material_name, img_filepath, 'Bump') + elif line_lower.startswith('map_d') or line_lower.startswith('map_tr'): # Alpha map - Dissolve + img_filepath= line_value(line.split()) + if img_filepath: + load_material_image(context_material, context_material_name, img_filepath, 'D') + + elif line_lower.startswith('refl'): # Reflectionmap + img_filepath= line_value(line.split()) + if img_filepath: + load_material_image(context_material, context_material_name, img_filepath, 'refl') + mtl.close() + + + + +def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS): + ''' + Takes vert_loc and faces, and seperates into multiple sets of + (verts_loc, faces, unique_materials, dataname) + This is done so objects do not overload the 16 material limit. + ''' + + filename = stripExt(stripPath(filepath)) + + if not SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS: + # use the filename for the object name since we arnt chopping up the mesh. + return [(verts_loc, faces, unique_materials, filename)] + + + def key_to_name(key): + # if the key is a tuple, join it to make a string + if type(key) == tuple: + return '%s_%s' % key + elif not key: + return filename # assume its a string. make sure this is true if the splitting code is changed + else: + return key + + # Return a key that makes the faces unique. + if SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS: + def face_key(face): + return face[4] # object + + elif not SPLIT_OB_OR_GROUP and SPLIT_MATERIALS: + def face_key(face): + return face[2] # material + + else: # Both + def face_key(face): + return face[4], face[2] # object,material + + + face_split_dict= {} + + oldkey= -1 # initialize to a value that will never match the key + + for face in faces: + + key= face_key(face) + + if oldkey != key: + # Check the key has changed. + try: + verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key] + except KeyError: + faces_split= [] + verts_split= [] + unique_materials_split= {} + vert_remap= [-1]*len(verts_loc) + + face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap) + + oldkey= key + + face_vert_loc_indicies= face[0] + + # Remap verts to new vert list and add where needed + for enum, i in enumerate(face_vert_loc_indicies): + if vert_remap[i] == -1: + new_index= len(verts_split) + vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time. + face_vert_loc_indicies[enum] = new_index # remap to the local index + verts_split.append( verts_loc[i] ) # add the vert to the local verts + + else: + face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index + + matname= face[2] + if matname and matname not in unique_materials_split: + unique_materials_split[matname] = unique_materials[matname] + + faces_split.append(face) + + + # remove one of the itemas and reorder + return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())] + + +def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname): + ''' + Takes all the data gathered and generates a mesh, adding the new object to new_objects + deals with fgons, sharp edges and assigning materials + ''' + if not has_ngons: + CREATE_FGONS= False + + if unique_smooth_groups: + sharp_edges= {} + smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in list(unique_smooth_groups.keys()) ]) + context_smooth_group_old= -1 + + # Split fgons into tri's + fgon_edges= {} # Used for storing fgon keys + if CREATE_EDGES: + edges= [] + + context_object= None + + # reverse loop through face indicies + for f_idx in range(len(faces)-1, -1, -1): + + face_vert_loc_indicies,\ + face_vert_tex_indicies,\ + context_material,\ + context_smooth_group,\ + context_object= faces[f_idx] + + len_face_vert_loc_indicies = len(face_vert_loc_indicies) + + if len_face_vert_loc_indicies==1: + faces.pop(f_idx)# cant add single vert faces + + elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines + if CREATE_EDGES: + # generators are better in python 2.4+ but can't be used in 2.3 + # edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) ) + edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in range(len_face_vert_loc_indicies-1)] ) + + faces.pop(f_idx) + else: + + # Smooth Group + if unique_smooth_groups and context_smooth_group: + # Is a part of of a smooth group and is a face + if context_smooth_group_old is not context_smooth_group: + edge_dict= smooth_group_users[context_smooth_group] + context_smooth_group_old= context_smooth_group + + for i in range(len_face_vert_loc_indicies): + i1= face_vert_loc_indicies[i] + i2= face_vert_loc_indicies[i-1] + if i1>i2: i1,i2= i2,i1 + + try: + edge_dict[i1,i2]+= 1 + except KeyError: + edge_dict[i1,i2]= 1 + + # FGons into triangles + if has_ngons and len_face_vert_loc_indicies > 4: + + ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indicies) + faces.extend(\ + [(\ + [face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\ + [face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],\ + context_material,\ + context_smooth_group,\ + context_object)\ + for ngon in ngon_face_indices]\ + ) + + # edges to make fgons + if CREATE_FGONS: + edge_users= {} + for ngon in ngon_face_indices: + for i in (0,1,2): + i1= face_vert_loc_indicies[ngon[i ]] + i2= face_vert_loc_indicies[ngon[i-1]] + if i1>i2: i1,i2= i2,i1 + + try: + edge_users[i1,i2]+=1 + except KeyError: + edge_users[i1,i2]= 1 + + for key, users in edge_users.items(): + if users>1: + fgon_edges[key]= None + + # remove all after 3, means we dont have to pop this one. + faces.pop(f_idx) + + + # Build sharp edges + if unique_smooth_groups: + for edge_dict in list(smooth_group_users.values()): + for key, users in list(edge_dict.items()): + if users==1: # This edge is on the boundry of a group + sharp_edges[key]= None + + + # map the material names to an index + material_mapping= dict([(name, i) for i, name in enumerate(unique_materials)]) # enumerate over unique_materials keys() + + materials= [None] * len(unique_materials) + + for name, index in list(material_mapping.items()): + materials[index]= unique_materials[name] + + me= bpy.data.add_mesh(dataname) +# me= bpy.data.meshes.new(dataname) + + # make sure the list isnt too big + for material in materials[0:16]: + me.add_material(material) +# me.materials= materials[0:16] # make sure the list isnt too big. + #me.verts.extend([(0,0,0)]) # dummy vert + + me.add_geometry(len(verts_loc), 0, len(faces)) + + # verts_loc is a list of (x, y, z) tuples + me.verts.foreach_set("co", unpack_list(verts_loc)) +# me.verts.extend(verts_loc) + + # faces is a list of (vert_indices, texco_indices, ...) tuples + # XXX faces should not contain edges + # XXX no check for valid face indices + me.faces.foreach_set("verts", unpack_face_list([f[0] for f in faces])) +# face_mapping= me.faces.extend([f[0] for f in faces], indexList=True) + + if verts_tex and me.faces: + me.add_uv_texture() +# me.faceUV= 1 + # TEXMODE= Mesh.FaceModes['TEX'] + + context_material_old= -1 # avoid a dict lookup + mat= 0 # rare case it may be un-initialized. + me_faces= me.faces +# ALPHA= Mesh.FaceTranspModes.ALPHA + + for i, face in enumerate(faces): + if len(face[0]) < 2: + pass #raise "bad face" + elif len(face[0])==2: + if CREATE_EDGES: + edges.append(face[0]) + else: +# face_index_map= face_mapping[i] + + # since we use foreach_set to add faces, all of them are added + if 1: +# if face_index_map!=None: # None means the face wasnt added + + blender_face = me.faces[i] +# blender_face= me_faces[face_index_map] + + face_vert_loc_indicies,\ + face_vert_tex_indicies,\ + context_material,\ + context_smooth_group,\ + context_object= face + + + + if context_smooth_group: + blender_face.smooth= True + + if context_material: + if context_material_old is not context_material: + mat= material_mapping[context_material] + if mat>15: + mat= 15 + context_material_old= context_material + + blender_face.material_index= mat +# blender_face.mat= mat + + + if verts_tex: + + blender_tface= me.uv_textures[0].data[i] + + if context_material: + image, has_data= unique_material_images[context_material] + if image: # Can be none if the material dosnt have an image. + blender_tface.image= image +# blender_face.image= image + if has_data: +# if has_data and image.depth == 32: + blender_tface.transp = 'ALPHA' +# blender_face.transp |= ALPHA + + # BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled. + if len(face_vert_loc_indicies)==4: + if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0: + face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1] + else: # length of 3 + if face_vert_loc_indicies[2]==0: + face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0] + # END EEEKADOODLE FIX + + # assign material, uv's and image + blender_tface.uv1= verts_tex[face_vert_tex_indicies[0]] + blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]] + blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]] + + if blender_face.verts[3] != 0: + blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]] + +# for ii, uv in enumerate(blender_face.uv): +# uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]] + del me_faces +# del ALPHA + + if CREATE_EDGES: + + me.add_geometry(0, len(edges), 0) + + # edges should be a list of (a, b) tuples + me.edges.foreach_set("verts", unpack_list(edges)) +# me_edges.extend( edges ) + +# del me_edges + + # Add edge faces. +# me_edges= me.edges + + def edges_match(e1, e2): + return (e1[0] == e2[0] and e1[1] == e2[1]) or (e1[0] == e2[1] and e1[1] == e2[0]) + + # XXX slow +# if CREATE_FGONS and fgon_edges: +# for fgon_edge in fgon_edges.keys(): +# for ed in me.edges: +# if edges_match(fgon_edge, ed.verts): +# ed.fgon = True + +# if CREATE_FGONS and fgon_edges: +# FGON= Mesh.EdgeFlags.FGON +# for ed in me.findEdges( fgon_edges.keys() ): +# if ed!=None: +# me_edges[ed].flag |= FGON +# del FGON + + # XXX slow +# if unique_smooth_groups and sharp_edges: +# for sharp_edge in sharp_edges.keys(): +# for ed in me.edges: +# if edges_match(sharp_edge, ed.verts): +# ed.sharp = True + +# if unique_smooth_groups and sharp_edges: +# SHARP= Mesh.EdgeFlags.SHARP +# for ed in me.findEdges( sharp_edges.keys() ): +# if ed!=None: +# me_edges[ed].flag |= SHARP +# del SHARP + + me.update() +# me.calcNormals() + + ob= bpy.data.add_object("MESH", "Mesh") + ob.data= me + scn.add_object(ob) +# ob= scn.objects.new(me) + new_objects.append(ob) + + # Create the vertex groups. No need to have the flag passed here since we test for the + # content of the vertex_groups. If the user selects to NOT have vertex groups saved then + # the following test will never run + for group_name, group_indicies in vertex_groups.items(): + group= ob.add_vertex_group(group_name) +# me.addVertGroup(group_name) + for vertex_index in group_indicies: + ob.add_vertex_to_group(vertex_index, group, 1.0, 'REPLACE') +# me.assignVertsToGroup(group_name, group_indicies, 1.00, Mesh.AssignModes.REPLACE) + + +def create_nurbs(scn, context_nurbs, vert_loc, new_objects): + ''' + Add nurbs object to blender, only support one type at the moment + ''' + deg = context_nurbs.get('deg', (3,)) + curv_range = context_nurbs.get('curv_range', None) + curv_idx = context_nurbs.get('curv_idx', []) + parm_u = context_nurbs.get('parm_u', []) + parm_v = context_nurbs.get('parm_v', []) + name = context_nurbs.get('name', 'ObjNurb') + cstype = context_nurbs.get('cstype', None) + + if cstype == None: + print('\tWarning, cstype not found') + return + if cstype != 'bspline': + print('\tWarning, cstype is not supported (only bspline)') + return + if not curv_idx: + print('\tWarning, curv argument empty or not set') + return + if len(deg) > 1 or parm_v: + print('\tWarning, surfaces not supported') + return + + cu = bpy.data.curves.new(name, 'Curve') + cu.flag |= 1 # 3D curve + + nu = None + for pt in curv_idx: + + pt = vert_loc[pt] + pt = (pt[0], pt[1], pt[2], 1.0) + + if nu == None: + nu = cu.appendNurb(pt) + else: + nu.append(pt) + + nu.orderU = deg[0]+1 + + # get for endpoint flag from the weighting + if curv_range and len(parm_u) > deg[0]+1: + do_endpoints = True + for i in range(deg[0]+1): + + if abs(parm_u[i]-curv_range[0]) > 0.0001: + do_endpoints = False + break + + if abs(parm_u[-(i+1)]-curv_range[1]) > 0.0001: + do_endpoints = False + break + + else: + do_endpoints = False + + if do_endpoints: + nu.flagU |= 2 + + + # close + ''' + do_closed = False + if len(parm_u) > deg[0]+1: + for i in xrange(deg[0]+1): + #print curv_idx[i], curv_idx[-(i+1)] + + if curv_idx[i]==curv_idx[-(i+1)]: + do_closed = True + break + + if do_closed: + nu.flagU |= 1 + ''' + + ob = scn.objects.new(cu) + new_objects.append(ob) + + +def strip_slash(line_split): + if line_split[-1][-1]== '\\': + if len(line_split[-1])==1: + line_split.pop() # remove the \ item + else: + line_split[-1]= line_split[-1][:-1] # remove the \ from the end last number + return True + return False + + + +def get_float_func(filepath): + ''' + find the float function for this obj file + - weather to replace commas or not + ''' + file= open(filepath, 'rU') + for line in file: #.xreadlines(): + line = line.lstrip() + if line.startswith('v'): # vn vt v + if ',' in line: + return lambda f: float(f.replace(',', '.')) + elif '.' in line: + return float + + # incase all vert values were ints + return float + +def load_obj(filepath, + context, + CLAMP_SIZE= 0.0, + CREATE_FGONS= True, + CREATE_SMOOTH_GROUPS= True, + CREATE_EDGES= True, + SPLIT_OBJECTS= True, + SPLIT_GROUPS= True, + SPLIT_MATERIALS= True, + ROTATE_X90= True, + IMAGE_SEARCH=True, + POLYGROUPS=False): + ''' + Called by the user interface or another script. + load_obj(path) - should give acceptable results. + This function passes the file and sends the data off + to be split into objects and then converted into mesh objects + ''' + print('\nimporting obj "%s"' % filepath) + + if SPLIT_OBJECTS or SPLIT_GROUPS or SPLIT_MATERIALS: + POLYGROUPS = False + + time_main= bpy.sys.time() +# time_main= sys.time() + + verts_loc= [] + verts_tex= [] + faces= [] # tuples of the faces + material_libs= [] # filanems to material libs this uses + vertex_groups = {} # when POLYGROUPS is true + + # Get the string to float conversion func for this file- is 'float' for almost all files. + float_func= get_float_func(filepath) + + # Context variables + context_material= None + context_smooth_group= None + context_object= None + context_vgroup = None + + # Nurbs + context_nurbs = {} + nurbs = [] + context_parm = '' # used by nurbs too but could be used elsewhere + + has_ngons= False + # has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0 + + # Until we can use sets + unique_materials= {} + unique_material_images= {} + unique_smooth_groups= {} + # unique_obects= {} - no use for this variable since the objects are stored in the face. + + # when there are faces that end with \ + # it means they are multiline- + # since we use xreadline we cant skip to the next line + # so we need to know weather + context_multi_line= '' + + print('\tparsing obj file "%s"...' % filepath) + time_sub= bpy.sys.time() +# time_sub= sys.time() + + file= open(filepath, 'rU') + for line in file: #.xreadlines(): + line = line.lstrip() # rare cases there is white space at the start of the line + + if line.startswith('v '): + line_split= line.split() + # rotate X90: (x,-z,y) + verts_loc.append( (float_func(line_split[1]), -float_func(line_split[3]), float_func(line_split[2])) ) + + elif line.startswith('vn '): + pass + + elif line.startswith('vt '): + line_split= line.split() + verts_tex.append( (float_func(line_split[1]), float_func(line_split[2])) ) + + # Handel faces lines (as faces) and the second+ lines of fa multiline face here + # use 'f' not 'f ' because some objs (very rare have 'fo ' for faces) + elif line.startswith('f') or context_multi_line == 'f': + + if context_multi_line: + # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face + line_split= line.split() + + else: + line_split= line[2:].split() + face_vert_loc_indicies= [] + face_vert_tex_indicies= [] + + # Instance a face + faces.append((\ + face_vert_loc_indicies,\ + face_vert_tex_indicies,\ + context_material,\ + context_smooth_group,\ + context_object\ + )) + + if strip_slash(line_split): + context_multi_line = 'f' + else: + context_multi_line = '' + + for v in line_split: + obj_vert= v.split('/') + + vert_loc_index= int(obj_vert[0])-1 + # Add the vertex to the current group + # *warning*, this wont work for files that have groups defined around verts + if POLYGROUPS and context_vgroup: + vertex_groups[context_vgroup].append(vert_loc_index) + + # Make relative negative vert indicies absolute + if vert_loc_index < 0: + vert_loc_index= len(verts_loc) + vert_loc_index + 1 + + face_vert_loc_indicies.append(vert_loc_index) + + if len(obj_vert)>1 and obj_vert[1]: + # formatting for faces with normals and textures us + # loc_index/tex_index/nor_index + + vert_tex_index= int(obj_vert[1])-1 + # Make relative negative vert indicies absolute + if vert_tex_index < 0: + vert_tex_index= len(verts_tex) + vert_tex_index + 1 + + face_vert_tex_indicies.append(vert_tex_index) + else: + # dummy + face_vert_tex_indicies.append(0) + + if len(face_vert_loc_indicies) > 4: + has_ngons= True + + elif CREATE_EDGES and (line.startswith('l ') or context_multi_line == 'l'): + # very similar to the face load function above with some parts removed + + if context_multi_line: + # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face + line_split= line.split() + + else: + line_split= line[2:].split() + face_vert_loc_indicies= [] + face_vert_tex_indicies= [] + + # Instance a face + faces.append((\ + face_vert_loc_indicies,\ + face_vert_tex_indicies,\ + context_material,\ + context_smooth_group,\ + context_object\ + )) + + if strip_slash(line_split): + context_multi_line = 'l' + else: + context_multi_line = '' + + isline= line.startswith('l') + + for v in line_split: + vert_loc_index= int(v)-1 + + # Make relative negative vert indicies absolute + if vert_loc_index < 0: + vert_loc_index= len(verts_loc) + vert_loc_index + 1 + + face_vert_loc_indicies.append(vert_loc_index) + + elif line.startswith('s'): + if CREATE_SMOOTH_GROUPS: + context_smooth_group= line_value(line.split()) + if context_smooth_group=='off': + context_smooth_group= None + elif context_smooth_group: # is not None + unique_smooth_groups[context_smooth_group]= None + + elif line.startswith('o'): + if SPLIT_OBJECTS: + context_object= line_value(line.split()) + # unique_obects[context_object]= None + + elif line.startswith('g'): + if SPLIT_GROUPS: + context_object= line_value(line.split()) + # print 'context_object', context_object + # unique_obects[context_object]= None + elif POLYGROUPS: + context_vgroup = line_value(line.split()) + if context_vgroup and context_vgroup != '(null)': + vertex_groups.setdefault(context_vgroup, []) + else: + context_vgroup = None # dont assign a vgroup + + elif line.startswith('usemtl'): + context_material= line_value(line.split()) + unique_materials[context_material]= None + elif line.startswith('mtllib'): # usemap or usemat + material_libs.extend( line.split()[1:] ) # can have multiple mtllib filenames per line + + + # Nurbs support + elif line.startswith('cstype '): + context_nurbs['cstype']= line_value(line.split()) # 'rat bspline' / 'bspline' + elif line.startswith('curv ') or context_multi_line == 'curv': + line_split= line.split() + + curv_idx = context_nurbs['curv_idx'] = context_nurbs.get('curv_idx', []) # incase were multiline + + if not context_multi_line: + context_nurbs['curv_range'] = float_func(line_split[1]), float_func(line_split[2]) + line_split[0:3] = [] # remove first 3 items + + if strip_slash(line_split): + context_multi_line = 'curv' + else: + context_multi_line = '' + + + for i in line_split: + vert_loc_index = int(i)-1 + + if vert_loc_index < 0: + vert_loc_index= len(verts_loc) + vert_loc_index + 1 + + curv_idx.append(vert_loc_index) + + elif line.startswith('parm') or context_multi_line == 'parm': + line_split= line.split() + + if context_multi_line: + context_multi_line = '' + else: + context_parm = line_split[1] + line_split[0:2] = [] # remove first 2 + + if strip_slash(line_split): + context_multi_line = 'parm' + else: + context_multi_line = '' + + if context_parm.lower() == 'u': + context_nurbs.setdefault('parm_u', []).extend( [float_func(f) for f in line_split] ) + elif context_parm.lower() == 'v': # surfaces not suported yet + context_nurbs.setdefault('parm_v', []).extend( [float_func(f) for f in line_split] ) + # else: # may want to support other parm's ? + + elif line.startswith('deg '): + context_nurbs['deg']= [int(i) for i in line.split()[1:]] + elif line.startswith('end'): + # Add the nurbs curve + if context_object: + context_nurbs['name'] = context_object + nurbs.append(context_nurbs) + context_nurbs = {} + context_parm = '' + + ''' # How to use usemap? depricated? + elif line.startswith('usema'): # usemap or usemat + context_image= line_value(line.split()) + ''' + + file.close() + time_new= bpy.sys.time() +# time_new= sys.time() + print('%.4f sec' % (time_new-time_sub)) + time_sub= time_new + + + print('\tloading materials and images...') + create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH) + + time_new= bpy.sys.time() +# time_new= sys.time() + print('%.4f sec' % (time_new-time_sub)) + time_sub= time_new + + if not ROTATE_X90: + verts_loc[:] = [(v[0], v[2], -v[1]) for v in verts_loc] + + # deselect all +# if context.selected_objects: +# bpy.ops.OBJECT_OT_select_all_toggle() + + scene = context.scene +# scn = bpy.data.scenes.active +# scn.objects.selected = [] + new_objects= [] # put new objects here + + print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) )) + # Split the mesh by objects/materials, may + if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True + else: SPLIT_OB_OR_GROUP = False + + for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS): + # Create meshes from the data, warning 'vertex_groups' wont support splitting + create_mesh(scene, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname) + + # nurbs support +# for context_nurbs in nurbs: +# create_nurbs(scn, context_nurbs, verts_loc, new_objects) + + + axis_min= [ 1000000000]*3 + axis_max= [-1000000000]*3 + +# if CLAMP_SIZE: +# # Get all object bounds +# for ob in new_objects: +# for v in ob.getBoundBox(): +# for axis, value in enumerate(v): +# if axis_min[axis] > value: axis_min[axis]= value +# if axis_max[axis] < value: axis_max[axis]= value + +# # Scale objects +# max_axis= max(axis_max[0]-axis_min[0], axis_max[1]-axis_min[1], axis_max[2]-axis_min[2]) +# scale= 1.0 + +# while CLAMP_SIZE < max_axis * scale: +# scale= scale/10.0 + +# for ob in new_objects: +# ob.setSize(scale, scale, scale) + + # Better rotate the vert locations + #if not ROTATE_X90: + # for ob in new_objects: + # ob.RotX = -1.570796326794896558 + + time_new= bpy.sys.time() +# time_new= sys.time() + + print('%.4f sec' % (time_new-time_sub)) + print('finished importing: "%s" in %.4f sec.' % (filepath, (time_new-time_main))) + + +DEBUG= True + + +def load_obj_ui(filepath, BATCH_LOAD= False): + if BPyMessages.Error_NoFile(filepath): + return + + global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90 + + CREATE_SMOOTH_GROUPS= Draw.Create(0) + CREATE_FGONS= Draw.Create(1) + CREATE_EDGES= Draw.Create(1) + SPLIT_OBJECTS= Draw.Create(0) + SPLIT_GROUPS= Draw.Create(0) + SPLIT_MATERIALS= Draw.Create(0) + CLAMP_SIZE= Draw.Create(10.0) + IMAGE_SEARCH= Draw.Create(1) + POLYGROUPS= Draw.Create(0) + KEEP_VERT_ORDER= Draw.Create(1) + ROTATE_X90= Draw.Create(1) + + + # Get USER Options + # Note, Works but not pretty, instead use a more complicated GUI + ''' + pup_block= [\ + 'Import...',\ + ('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\ + ('Create FGons', CREATE_FGONS, 'Import faces with more then 4 verts as fgons.'),\ + ('Lines', CREATE_EDGES, 'Import lines and faces with 2 verts as edges'),\ + 'Separate objects from obj...',\ + ('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\ + ('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\ + ('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\ + 'Options...',\ + ('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\ + ('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\ + ('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\ + ] + + if not Draw.PupBlock('Import OBJ...', pup_block): + return + + if KEEP_VERT_ORDER.val: + SPLIT_OBJECTS.val = False + SPLIT_GROUPS.val = False + SPLIT_MATERIALS.val = False + ''' + + + + # BEGIN ALTERNATIVE UI ******************* + if True: + + EVENT_NONE = 0 + EVENT_EXIT = 1 + EVENT_REDRAW = 2 + EVENT_IMPORT = 3 + + GLOBALS = {} + GLOBALS['EVENT'] = EVENT_REDRAW + #GLOBALS['MOUSE'] = Window.GetMouseCoords() + GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()] + + def obj_ui_set_event(e,v): + GLOBALS['EVENT'] = e + + def do_split(e,v): + global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS + if SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val: + KEEP_VERT_ORDER.val = 0 + POLYGROUPS.val = 0 + else: + KEEP_VERT_ORDER.val = 1 + + def do_vertorder(e,v): + global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER + if KEEP_VERT_ORDER.val: + SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0 + else: + if not (SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val): + KEEP_VERT_ORDER.val = 1 + + def do_polygroups(e,v): + global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS + if POLYGROUPS.val: + SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0 + + def do_help(e,v): + url = __url__[0] + print('Trying to open web browser with documentation at this address...') + print('\t' + url) + + try: + import webbrowser + webbrowser.open(url) + except: + print('...could not open a browser window.') + + def obj_ui(): + ui_x, ui_y = GLOBALS['MOUSE'] + + # Center based on overall pup size + ui_x -= 165 + ui_y -= 90 + + global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90 + + Draw.Label('Import...', ui_x+9, ui_y+159, 220, 21) + Draw.BeginAlign() + CREATE_SMOOTH_GROUPS = Draw.Toggle('Smooth Groups', EVENT_NONE, ui_x+9, ui_y+139, 110, 20, CREATE_SMOOTH_GROUPS.val, 'Surround smooth groups by sharp edges') + CREATE_FGONS = Draw.Toggle('NGons as FGons', EVENT_NONE, ui_x+119, ui_y+139, 110, 20, CREATE_FGONS.val, 'Import faces with more then 4 verts as fgons') + CREATE_EDGES = Draw.Toggle('Lines as Edges', EVENT_NONE, ui_x+229, ui_y+139, 110, 20, CREATE_EDGES.val, 'Import lines and faces with 2 verts as edges') + Draw.EndAlign() + + Draw.Label('Separate objects by OBJ...', ui_x+9, ui_y+110, 220, 20) + Draw.BeginAlign() + SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 55, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split) + SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+64, ui_y+89, 55, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split) + SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+119, ui_y+89, 60, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split) + Draw.EndAlign() + + # Only used for user feedback + KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+184, ui_y+89, 113, 21, KEEP_VERT_ORDER.val, 'Keep vert and face order, disables split options, enable for morph targets', do_vertorder) + + ROTATE_X90 = Draw.Toggle('-X90', EVENT_REDRAW, ui_x+302, ui_y+89, 38, 21, ROTATE_X90.val, 'Rotate X 90.') + + Draw.Label('Options...', ui_x+9, ui_y+60, 211, 20) + CLAMP_SIZE = Draw.Number('Clamp Scale: ', EVENT_NONE, ui_x+9, ui_y+39, 130, 21, CLAMP_SIZE.val, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)') + POLYGROUPS = Draw.Toggle('Poly Groups', EVENT_REDRAW, ui_x+144, ui_y+39, 90, 21, POLYGROUPS.val, 'Import OBJ groups as vertex groups.', do_polygroups) + IMAGE_SEARCH = Draw.Toggle('Image Search', EVENT_NONE, ui_x+239, ui_y+39, 100, 21, IMAGE_SEARCH.val, 'Search subdirs for any assosiated images (Warning, may be slow)') + Draw.BeginAlign() + Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 21, 'Load the wiki page for this script', do_help) + Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 21, '', obj_ui_set_event) + Draw.PushButton('Import', EVENT_IMPORT, ui_x+229, ui_y+9, 110, 21, 'Import with these settings', obj_ui_set_event) + Draw.EndAlign() + + + # hack so the toggle buttons redraw. this is not nice at all + while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_IMPORT): + Draw.UIBlock(obj_ui, 0) + + if GLOBALS['EVENT'] != EVENT_IMPORT: + return + + # END ALTERNATIVE UI ********************* + + + + + + + + Window.WaitCursor(1) + + if BATCH_LOAD: # load the dir + try: + files= [ f for f in os.listdir(filepath) if f.lower().endswith('.obj') ] + except: + Window.WaitCursor(0) + Draw.PupMenu('Error%t|Could not open path ' + filepath) + return + + if not files: + Window.WaitCursor(0) + Draw.PupMenu('Error%t|No files at path ' + filepath) + return + + for f in files: + scn= bpy.data.scenes.new( stripExt(f) ) + scn.makeCurrent() + + load_obj(sys.join(filepath, f),\ + CLAMP_SIZE.val,\ + CREATE_FGONS.val,\ + CREATE_SMOOTH_GROUPS.val,\ + CREATE_EDGES.val,\ + SPLIT_OBJECTS.val,\ + SPLIT_GROUPS.val,\ + SPLIT_MATERIALS.val,\ + ROTATE_X90.val,\ + IMAGE_SEARCH.val,\ + POLYGROUPS.val + ) + + else: # Normal load + load_obj(filepath,\ + CLAMP_SIZE.val,\ + CREATE_FGONS.val,\ + CREATE_SMOOTH_GROUPS.val,\ + CREATE_EDGES.val,\ + SPLIT_OBJECTS.val,\ + SPLIT_GROUPS.val,\ + SPLIT_MATERIALS.val,\ + ROTATE_X90.val,\ + IMAGE_SEARCH.val,\ + POLYGROUPS.val + ) + + Window.WaitCursor(0) + + +def load_obj_ui_batch(file): + load_obj_ui(file, True) + +DEBUG= False + +# if __name__=='__main__' and not DEBUG: +# if os and Window.GetKeyQualifiers() & Window.Qual.SHIFT: +# Window.FileSelector(load_obj_ui_batch, 'Import OBJ Dir', '') +# else: +# Window.FileSelector(load_obj_ui, 'Import a Wavefront OBJ', '*.obj') + + # For testing compatibility +''' +else: + # DEBUG ONLY + TIME= sys.time() + DIR = '/fe/obj' + import os + print 'Searching for files' + def fileList(path): + for dirpath, dirnames, filenames in os.walk(path): + for filename in filenames: + yield os.path.join(dirpath, filename) + + files = [f for f in fileList(DIR) if f.lower().endswith('.obj')] + files.sort() + + for i, obj_file in enumerate(files): + if 0 < i < 20: + print 'Importing', obj_file, '\nNUMBER', i, 'of', len(files) + newScn= bpy.data.scenes.new(os.path.basename(obj_file)) + newScn.makeCurrent() + load_obj(obj_file, False, IMAGE_SEARCH=0) + + print 'TOTAL TIME: %.6f' % (sys.time() - TIME) +''' +#load_obj('/test.obj') +#load_obj('/fe/obj/mba1.obj') + + + +class IMPORT_OT_obj(bpy.types.Operator): + ''' + Operator documentation text, will be used for the operator tooltip and python docs. + ''' + __idname__ = "import.obj" + __label__ = "Import OBJ" + + # List of operator properties, the attributes will be assigned + # to the class instance from the operator settings before calling. + + __props__ = [ + bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the PLY file", maxlen= 1024, default= ""), + + bpy.props.BoolProperty(attr="CREATE_SMOOTH_GROUPS", name="Smooth Groups", description="Surround smooth groups by sharp edges", default= True), + bpy.props.BoolProperty(attr="CREATE_FGONS", name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default= True), + bpy.props.BoolProperty(attr="CREATE_EDGES", name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default= True), + bpy.props.BoolProperty(attr="SPLIT_OBJECTS", name="Object", description="Import OBJ Objects into Blender Objects", default= True), + bpy.props.BoolProperty(attr="SPLIT_GROUPS", name="Group", description="Import OBJ Groups into Blender Objects", default= True), + bpy.props.BoolProperty(attr="SPLIT_MATERIALS", name="Material", description="Import each material into a seperate mesh (Avoids > 16 per mesh error)", default= True), + # old comment: only used for user feedback + # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj + # bpy.props.BoolProperty(attr="KEEP_VERT_ORDER", name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True), + bpy.props.BoolProperty(attr="ROTATE_X90", name="-X90", description="Rotate X 90.", default= True), + bpy.props.FloatProperty(attr="CLAMP_SIZE", name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.01, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0), + bpy.props.BoolProperty(attr="POLYGROUPS", name="Poly Groups", description="Import OBJ groups as vertex groups.", default= True), + bpy.props.BoolProperty(attr="IMAGE_SEARCH", name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default= True), + ] + + def poll(self, context): + print("Poll") + return context.active_object != None + + def execute(self, context): + # print("Selected: " + context.active_object.name) + + if not self.filename: + raise Exception("filename not set") + + load_obj(self.filename, + context, + self.CLAMP_SIZE, + self.CREATE_FGONS, + self.CREATE_SMOOTH_GROUPS, + self.CREATE_EDGES, + self.SPLIT_OBJECTS, + self.SPLIT_GROUPS, + self.SPLIT_MATERIALS, + self.ROTATE_X90, + self.IMAGE_SEARCH, + self.POLYGROUPS) + + return ('FINISHED',) + + def invoke(self, context, event): + wm = context.manager + wm.add_fileselect(self.__operator__) + return ('RUNNING_MODAL',) + + +bpy.ops.add(IMPORT_OT_obj) + + +# NOTES (all line numbers refer to 2.4x import_obj.py, not this file) +# check later: line 489 +# can convert now: edge flags, edges: lines 508-528 +# ngon (uses python module BPyMesh): 384-414 +# nurbs: 947- +# NEXT clamp size: get bound box with RNA +# get back to l 140 (here) +# search image in bpy.config.textureDir - load_image +# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load) +# bitmask won't work? - 132 +# uses operator bpy.ops.OBJECT_OT_select_all_toggle() to deselect all (not necessary?) +# uses bpy.sys.time() |