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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py19
1 files changed, 9 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index c25c0c7d40d..54817c27714 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -337,7 +337,6 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
if dome_type in {'FISHEYE', 'TRUNCATED_REAR', 'TRUNCATED_FRONT'}:
col = split.column()
-
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.prop(gs, "dome_angle", slider=True)
@@ -347,14 +346,13 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
elif dome_type == 'PANORAM_SPH':
col = split.column()
-
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
+
col = split.column()
col.prop(gs, "dome_tessellation", text="Tessellation")
else: # cube map
col = split.column()
-
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col = split.column()
@@ -396,6 +394,7 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel):
layout = self.layout
gs = context.scene.game_settings
+
row = layout.row()
row.prop(gs, "use_frame_rate")
row.prop(gs, "restrict_animation_updates")
@@ -414,11 +413,11 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+
+ gs = context.scene.game_settings
- row = layout.row()
- row.prop(context.scene.render, "fps", text="Animation Frame Rate", slider=False)
+ layout.prop(context.scene.render, "fps", text="Animation Frame Rate", slider=False)
- gs = context.scene.game_settings
flow = layout.column_flow()
flow.prop(gs, "show_debug_properties", text="Debug Properties")
flow.prop(gs, "show_framerate_profile", text="Framerate and Profile")
@@ -582,14 +581,14 @@ class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
world = context.world
layout.active = world.mist_settings.use_mist
- row = layout.row()
- row.prop(world.mist_settings, "falloff")
+
+ layout.prop(world.mist_settings, "falloff")
row = layout.row(align=True)
row.prop(world.mist_settings, "start")
row.prop(world.mist_settings, "depth")
- row = layout.row()
- row.prop(world.mist_settings, "intensity", text="Minimum Intensity")
+
+ layout.prop(world.mist_settings, "intensity", text="Minimum Intensity")
class WORLD_PT_game_physics(WorldButtonsPanel, Panel):