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Diffstat (limited to 'source/blender/blenkernel/intern/displist.c')
-rw-r--r--source/blender/blenkernel/intern/displist.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 99c48f338c1..479a2e657ed 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -240,7 +240,7 @@ void addnormalsDispList(Object *ob, ListBase *lb)
a= dl->parts*dl->nr;
v1= ndata;
while(a--) {
- Normalise(v1);
+ Normalize(v1);
v1+= 3;
}
}
@@ -525,7 +525,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un
vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
- Normalise(vn);
+ Normalize(vn);
}
for (i=0; i<totface; i++) {
@@ -555,7 +555,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un
n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- Normalise(n1);
+ Normalize(n1);
for (j=0; j<nverts; j++) {
MVert *mv= &mvert[vidx[j]];
@@ -666,7 +666,7 @@ void shadeDispList(Base *base)
n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2];
n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2];
n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2];
- Normalise(n1);
+ Normalize(n1);
fp= dl->verts;
@@ -694,7 +694,7 @@ void shadeDispList(Base *base)
n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- Normalise(n1);
+ Normalize(n1);
fastshade(vec, n1, fp, ma, (char *)col1, NULL);
@@ -732,7 +732,7 @@ void shadeDispList(Base *base)
n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- Normalise(n1);
+ Normalize(n1);
fastshade(vec, n1, fp, ma, (char *)col1, NULL);