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Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 0f5b1df0e16..00b2eb9fbd9 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -571,7 +571,7 @@ void pdDoEffectors(ListBase *lb, float *opco, float *force, float *speed, float
distance = VecLength(vect_to_vert);
Crossf(force_vec, ob->obmat[2], vect_to_vert);
- Normalise(force_vec);
+ Normalize(force_vec);
/* Limit minimum distance to vertex so that */
/* the force is not too big */
@@ -867,7 +867,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3],
VECSUB(edge1, dv1, dv2);
VECSUB(edge2, dv3, dv2);
Crossf(d_nvect, edge2, edge1);
- n_mag = Normalise(d_nvect);
+ n_mag = Normalize(d_nvect);
dk_plane = INPR(d_nvect, nv1);
dk_point1 = INPR(d_nvect,opco);
@@ -880,11 +880,11 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3],
d_i_co_above[0] = (d_intersect_co[0] + (0.001f * d_nvect[0]));
d_i_co_above[1] = (d_intersect_co[1] + (0.001f * d_nvect[1]));
d_i_co_above[2] = (d_intersect_co[2] + (0.001f * d_nvect[2]));
- mag_iv = Normalise(d_intersect_vect);
+ mag_iv = Normalize(d_intersect_vect);
VECCOPY(npco, d_intersect_co);
VECSUB(vect_to_int, opco, d_intersect_co);
- first_dist = Normalise(vect_to_int);
+ first_dist = Normalize(vect_to_int);
/* Work out the lengths of time before and after collision*/
time_before = (life*(first_dist / (mag_iv)));
@@ -2045,7 +2045,7 @@ void build_particle_system(Object *ob)
VECCOPY(vec, no);
Mat3MulVecfl(mcnow->imat, vec);
- Normalise(vec);
+ Normalize(vec);
VecMulf(vec, paf->normfac);
VECADD(pa->no, pa->no, vec);
}
@@ -2053,7 +2053,7 @@ void build_particle_system(Object *ob)
else {
if(paf->normfac!=0.0) {
VECCOPY(pa->no, no);
- Normalise(pa->no);
+ Normalize(pa->no);
VecMulf(pa->no, paf->normfac);
}
}