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Diffstat (limited to 'source/blender/blenlib/intern/arithb.c')
-rw-r--r--source/blender/blenlib/intern/arithb.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index ad1dc1ca12c..970d8f7d0de 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -2969,6 +2969,19 @@ void VecRotToQuat( float *vec, float phi, float *quat)
}
}
+/* get a direction from 3 vectors that wont depend
+ * on the distance between the points */
+void Vec3ToTangent(float *v, float *v1, float *v2, float *v3)
+{
+ float d_12[3], d_23[3];
+ VecSubf(d_12, v2, v1);
+ VecSubf(d_23, v3, v2);
+ Normalize(d_12);
+ Normalize(d_23);
+ VecAddf(v, d_12, d_23);
+ Normalize(v);
+}
+
/* Return the angle in degrees between vecs 1-2 and 2-3 in degrees
If v1 is a shoulder, v2 is the elbow and v3 is the hand,
this would return the angle at the elbow */