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Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c23
1 files changed, 16 insertions, 7 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 91de4005f48..aebff346432 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -553,16 +553,25 @@ float dist_signed_squared_to_corner_v3v3v3(
}
/**
- * return the distance squared of a point to a ray.
+ * Compute the squared distance of a point to a line (defined as ray).
+ * \param ray_origin: A point on the line.
+ * \param ray_direction: Normalized direction of the line.
+ * \param co: Point to which the distance is to be calculated.
*/
-float dist_squared_to_ray_v3(
+float dist_squared_to_ray_v3_normalized(
const float ray_origin[3], const float ray_direction[3],
- const float co[3], float *r_depth)
+ const float co[3])
{
- float dvec[3];
- sub_v3_v3v3(dvec, co, ray_origin);
- *r_depth = dot_v3v3(dvec, ray_direction);
- return len_squared_v3(dvec) - SQUARE(*r_depth);
+ float origin_to_co[3];
+ sub_v3_v3v3(origin_to_co, co, ray_origin);
+
+ float origin_to_proj[3];
+ project_v3_v3v3_normalized(origin_to_proj, origin_to_co, ray_direction);
+
+ float co_projected_on_ray[3];
+ add_v3_v3v3(co_projected_on_ray, ray_origin, origin_to_proj);
+
+ return len_squared_v3v3(co, co_projected_on_ray);
}