diff options
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_interp.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_marking.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mods.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_operator_api.h | 4 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon_edgenet.c | 6 |
5 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c index 5aa67ad8c78..48d6bcd7b03 100644 --- a/source/blender/bmesh/intern/bmesh_interp.c +++ b/source/blender/bmesh/intern/bmesh_interp.c @@ -39,7 +39,7 @@ #include "bmesh.h" #include "intern/bmesh_private.h" -/* edge and vertex share, currently theres no need to have different logic */ +/* edge and vertex share, currently there's no need to have different logic */ static void bm_data_interp_from_elem(CustomData *data_layer, const BMElem *ele_src_1, const BMElem *ele_src_2, diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c index 1c7aeb12a07..5aec59ccd5d 100644 --- a/source/blender/bmesh/intern/bmesh_marking.c +++ b/source/blender/bmesh/intern/bmesh_marking.c @@ -884,7 +884,7 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3]) sub_v3_v3v3(r_plane, vec, eve->co); } else { - /* make a fake plane thats at rightangles to the normal + /* make a fake plane that's at rightangles to the normal * we can't make a crossvec from a vec that's the same as the vec * unlikely but possible, so make sure if the normal is (0, 0, 1) * that vec isn't the same or in the same direction even. */ diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c index c28d748b2eb..53f68804bd3 100644 --- a/source/blender/bmesh/intern/bmesh_mods.c +++ b/source/blender/bmesh/intern/bmesh_mods.c @@ -1029,7 +1029,7 @@ BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const bool ccw, const short check_f /* Rotate The Edge */ /* first create the new edge, this is so we can copy the customdata from the old one - * if splice if disabled, always add in a new edge even if theres one there. */ + * if splice if disabled, always add in a new edge even if there's one there. */ e_new = BM_edge_create( bm, v1, v2, e, (check_flag & BM_EDGEROT_CHECK_SPLICE) ? BM_CREATE_NO_DOUBLE : BM_CREATE_NOP); diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h index a19772f9741..2039289dcd7 100644 --- a/source/blender/bmesh/intern/bmesh_operator_api.h +++ b/source/blender/bmesh/intern/bmesh_operator_api.h @@ -203,7 +203,7 @@ typedef enum eBMOpSlotType { /* normally store pointers to object, scene, * _never_ store arrays corresponding to mesh elements with this */ - BMO_OP_SLOT_PTR = 4, /* requres subtype BMO_OP_SLOT_SUBTYPE_PTR_xxx */ + BMO_OP_SLOT_PTR = 4, /* requires subtype BMO_OP_SLOT_SUBTYPE_PTR_xxx */ BMO_OP_SLOT_MAT = 5, BMO_OP_SLOT_VEC = 8, @@ -212,7 +212,7 @@ typedef enum eBMOpSlotType { * * it's very important this remain a power of two */ BMO_OP_SLOT_ELEMENT_BUF = 9, /* list of verts/edges/faces */ - BMO_OP_SLOT_MAPPING = 10 /* simple hash map, requres subtype BMO_OP_SLOT_SUBTYPE_MAP_xxx */ + BMO_OP_SLOT_MAPPING = 10 /* simple hash map, requires subtype BMO_OP_SLOT_SUBTYPE_MAP_xxx */ } eBMOpSlotType; #define BMO_OP_SLOT_TOTAL_TYPES 11 diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c index e04cf7d5cf8..83ac7df058a 100644 --- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c +++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c @@ -496,7 +496,7 @@ bool BM_face_split_edgenet(BMesh *bm, } /* These arrays used to be stack memory, however they can be - * large for singe faces with complex edgenets, see: T65980. */ + * large for single faces with complex edgenets, see: T65980. */ /* over-alloc (probably 2-4 is only used in most cases), for the biggest-fan */ edge_order = MEM_mallocN(sizeof(*edge_order) * edge_order_len, __func__); @@ -766,7 +766,7 @@ struct EdgeGroupIsland { /* Set the following vars once we have >1 groups */ /* when an edge in a previous group connects to this one, - * so theres no need to create one pointing back. */ + * so there's no need to create one pointing back. */ uint has_prev_edge : 1; /* verts in the group which has the lowest & highest values, @@ -1000,7 +1000,7 @@ static int bm_face_split_edgenet_find_connection(const struct EdgeGroup_FindConn * until a vertex is found which isn't blocked by an edge. * * \note It's possible none of the verts can be accessed (with self-intersecting lines). - * In that case theres no right answer (without subdividing edges), + * In that case there's no right answer (without subdividing edges), * so return a fall-back vertex in that case. */ |