diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h index 0be21d8aad7..14fc3babe32 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.h +++ b/source/blender/compositor/operations/COM_RenderLayersProg.h @@ -38,17 +38,17 @@ class RenderLayersProg : public MultiThreadedOperation { /** * Reference to the scene object. */ - Scene *m_scene; + Scene *scene_; /** * layerId of the layer where this operation needs to get its data from */ - short m_layerId; + short layerId_; /** * viewName of the view to use (unless another view is specified by the node */ - const char *m_viewName; + const char *viewName_; const MemoryBuffer *layer_buffer_; @@ -56,19 +56,19 @@ class RenderLayersProg : public MultiThreadedOperation { * Cached instance to the float buffer inside the layer. * TODO: To be removed with tiled implementation. */ - float *m_inputBuffer; + float *inputBuffer_; /** * Render-pass where this operation needs to get its data from. */ - std::string m_passName; + std::string passName_; - int m_elementsize; + int elementsize_; /** * \brief render data used for active rendering */ - const RenderData *m_rd; + const RenderData *rd_; /** * Determine the output resolution. The resolution is retrieved from the Renderer @@ -80,7 +80,7 @@ class RenderLayersProg : public MultiThreadedOperation { */ inline float *getInputBuffer() { - return m_inputBuffer; + return inputBuffer_; } void doInterpolation(float output[4], float x, float y, PixelSampler sampler); @@ -97,31 +97,31 @@ class RenderLayersProg : public MultiThreadedOperation { */ void setScene(Scene *scene) { - m_scene = scene; + scene_ = scene; } Scene *getScene() const { - return m_scene; + return scene_; } void setRenderData(const RenderData *rd) { - m_rd = rd; + rd_ = rd; } void setLayerId(short layerId) { - m_layerId = layerId; + layerId_ = layerId; } short getLayerId() const { - return m_layerId; + return layerId_; } void setViewName(const char *viewName) { - m_viewName = viewName; + viewName_ = viewName; } const char *getViewName() { - return m_viewName; + return viewName_; } void initExecution() override; void deinitExecution() override; |