diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl index bd32215ddc2..183aac1e546 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl @@ -6,6 +6,7 @@ #pragma BLENDER_REQUIRE(common_view_lib.glsl) #pragma BLENDER_REQUIRE(common_math_lib.glsl) #pragma BLENDER_REQUIRE(common_hair_lib.glsl) +#pragma BLENDER_REQUIRE(eevee_sampling_lib.glsl) #pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl) #pragma BLENDER_REQUIRE(eevee_surf_lib.glsl) #pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl) @@ -73,8 +74,7 @@ void main() nodetree_surface(); - // float noise_offset = sampling_rng_1D_get(SAMPLING_TRANSPARENCY); - float noise_offset = 0.5; + float noise_offset = sampling_rng_1D_get(SAMPLING_TRANSPARENCY); float random_threshold = hashed_alpha_threshold(1.0, noise_offset, g_data.P); float transparency = avg(g_transmittance); |