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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl43
1 files changed, 16 insertions, 27 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl
index 089cfdaa710..1012b50e0e1 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl
@@ -1,28 +1,15 @@
-#pragma BLENDER_REQUIRE(common_globals_lib.glsl)
#pragma BLENDER_REQUIRE(common_overlay_lib.glsl)
layout(lines) in;
layout(triangle_strip, max_vertices = 4) out;
-in float selectionFac[2];
-flat in vec2 stippleStart[2];
-noperspective in vec2 stipplePos[2];
-
-uniform int lineStyle;
-uniform bool doSmoothWire;
-
-out float selectionFac_f;
-noperspective out float edgeCoord_f;
-noperspective out vec2 stipplePos_f;
-flat out vec2 stippleStart_f;
-
void do_vertex(
vec4 pos, float selection_fac, vec2 stipple_start, vec2 stipple_pos, float coord, vec2 offset)
{
- selectionFac_f = selection_fac;
- edgeCoord_f = coord;
- stippleStart_f = stipple_start;
- stipplePos_f = stipple_pos;
+ geom_out.selectionFac = selection_fac;
+ geom_out.edgeCoord = coord;
+ geom_out.stippleStart = stipple_start;
+ geom_out.stipplePos = stipple_pos;
gl_Position = pos;
/* Multiply offset by 2 because gl_Position range is [-1..1]. */
@@ -52,20 +39,22 @@ void main()
vec2 line = ss_pos[0] - ss_pos[1];
vec2 line_dir = normalize(line);
vec2 line_perp = vec2(-line_dir.y, line_dir.x);
- vec2 edge_ofs = line_perp * sizeViewportInv * ceil(half_size);
+ vec2 edge_ofs = line_perp * drw_view.viewport_size_inverse * ceil(half_size);
+ float selectFac0 = geom_in[0].selectionFac;
+ float selectFac1 = geom_in[1].selectionFac;
#ifdef USE_EDGE_SELECT
/* No blending with edge selection. */
- float selectFac0 = selectionFac[0];
- float selectFac1 = selectionFac[0];
-#else
- float selectFac0 = selectionFac[0];
- float selectFac1 = selectionFac[1];
+ selectFac1 = selectFac0;
#endif
- do_vertex(pos0, selectFac0, stippleStart[0], stipplePos[0], half_size, edge_ofs.xy);
- do_vertex(pos0, selectFac0, stippleStart[0], stipplePos[0], -half_size, -edge_ofs.xy);
- do_vertex(pos1, selectFac1, stippleStart[1], stipplePos[1], half_size, edge_ofs.xy);
- do_vertex(pos1, selectFac1, stippleStart[1], stipplePos[1], -half_size, -edge_ofs.xy);
+ do_vertex(
+ pos0, selectFac0, geom_in[0].stippleStart, geom_in[0].stipplePos, half_size, edge_ofs.xy);
+ do_vertex(
+ pos0, selectFac0, geom_in[0].stippleStart, geom_in[0].stipplePos, -half_size, -edge_ofs.xy);
+ do_vertex(
+ pos1, selectFac1, geom_in[1].stippleStart, geom_in[1].stipplePos, half_size, edge_ofs.xy);
+ do_vertex(
+ pos1, selectFac1, geom_in[1].stippleStart, geom_in[1].stipplePos, -half_size, -edge_ofs.xy);
EndPrimitive();
}