diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/background_info.hh')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/background_info.hh | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/background_info.hh b/source/blender/draw/engines/overlay/shaders/infos/background_info.hh new file mode 100644 index 00000000000..c96d302d861 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/infos/background_info.hh @@ -0,0 +1,25 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(overlay_background) + .do_static_compilation(true) + .typedef_source("overlay_shader_shared.h") + .sampler(0, ImageType::FLOAT_2D, "colorBuffer") + .sampler(1, ImageType::DEPTH_2D, "depthBuffer") + .push_constant(Type::INT, "bgType") + .push_constant(Type::VEC4, "colorOverride") + .fragment_source("background_frag.glsl") + .fragment_out(0, Type::VEC4, "fragColor") + .additional_info("draw_fullscreen", "draw_globals"); + +GPU_SHADER_CREATE_INFO(overlay_clipbound) + .do_static_compilation(true) + /* NOTE: Color already in Linear space. Which is what we want. */ + .define("srgbTarget", "false") + .push_constant(Type::VEC4, "color") + .push_constant(Type::VEC3, "boundbox", 8) + .vertex_source("clipbound_vert.glsl") + .fragment_out(0, Type::VEC4, "fragColor") + .fragment_source("gpu_shader_uniform_color_frag.glsl") + .additional_info("draw_view"); |