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Diffstat (limited to 'source/blender/draw/engines/workbench/solid_flat_mode.c')
-rw-r--r--source/blender/draw/engines/workbench/solid_flat_mode.c116
1 files changed, 88 insertions, 28 deletions
diff --git a/source/blender/draw/engines/workbench/solid_flat_mode.c b/source/blender/draw/engines/workbench/solid_flat_mode.c
index 79f1fbd170d..e8d2c61152e 100644
--- a/source/blender/draw/engines/workbench/solid_flat_mode.c
+++ b/source/blender/draw/engines/workbench/solid_flat_mode.c
@@ -19,7 +19,7 @@
*
*/
-/** \file workbench_engine.c
+/** \file solid_flat_mode.c
* \ingroup draw_engine
*
* Simple engine for drawing color and/or depth.
@@ -28,49 +28,112 @@
#include "DRW_render.h"
-#include "BKE_icons.h"
-#include "BKE_idprop.h"
-#include "BKE_main.h"
-
#include "GPU_shader.h"
-#include "workbench_engine.h"
#include "workbench_private.h"
/* Shaders */
-#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
+extern char datatoc_solid_flat_frag_glsl[];
+extern char datatoc_workbench_vert_glsl[];
+
+/* *********** STATIC *********** */
+static struct {
+ struct GPUShader *depth_sh;
+
+ /* Shading Pass */
+ struct GPUShader *solid_sh;
+
+} e_data = {NULL};
/* Functions */
-static void workbench_engine_init(void *UNUSED(vedata))
+static void workbench_solid_flat_engine_init(void *UNUSED(vedata))
{
- workbench_solid_materials_init();
+ if (!e_data.depth_sh) {
+ /* Depth pass */
+ e_data.depth_sh = DRW_shader_create_3D_depth_only();
+
+ /* Shading pass */
+ e_data.solid_sh = DRW_shader_create(
+ datatoc_workbench_vert_glsl, NULL, datatoc_solid_flat_frag_glsl, "\n");
+ }
}
-static void workbench_cache_init(void *vedata)
+static void workbench_solid_flat_cache_init(void *vedata)
{
- workbench_solid_materials_cache_init((WORKBENCH_Data *)vedata);
+
+ WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
+ WORKBENCH_PassList *psl = data->psl;
+ WORKBENCH_StorageList *stl = data->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ /* Depth Pass */
+ {
+ int state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
+ psl->depth_pass = DRW_pass_create("Depth Pass", state);
+ stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
+ }
+
+ /* Solid Pass */
+ {
+ int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
+ psl->solid_pass = DRW_pass_create("Solid Pass", state);
+ }
+
+ /* Flat Lighting Pass */
+ {
+ int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
+ psl->lighting_pass = DRW_pass_create("Lighting Pass", state);
+ }
}
-static void workbench_cache_populate(void *vedata, Object *ob)
+static void workbench_solid_flat_cache_populate(void *vedata, Object *ob)
{
- workbench_solid_materials_cache_populate((WORKBENCH_Data *)vedata, ob);
+ WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
+
+ WORKBENCH_PassList *psl = data->psl;
+ WORKBENCH_StorageList *stl = data->stl;
+
+ IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
+ const float* color = BKE_collection_engine_property_value_get_float_array(props, "object_color");
+
+ if (!DRW_object_is_renderable(ob))
+ return;
+
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ DRWShadingGroup *grp;
+ if (geom) {
+ /* Depth */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+
+ /* Solid */
+ grp = DRW_shgroup_create(e_data.solid_sh, psl->solid_pass);
+ DRW_shgroup_uniform_vec3(grp, "color", color, 1);
+ DRW_shgroup_call_add(grp, geom, ob->obmat);
+ }
}
-static void workbench_cache_finish(void *vedata)
+static void workbench_solid_flat_cache_finish(void *UNUSED(vedata))
{
- workbench_solid_materials_cache_finish((WORKBENCH_Data *)vedata);
}
-static void workbench_draw_scene(void *vedata)
+static void workbench_solid_flat_draw_scene(void *vedata)
{
- workbench_solid_materials_draw_scene((WORKBENCH_Data *)vedata);
+ WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
+ WORKBENCH_PassList *psl = ((WORKBENCH_Data *)vedata)->psl;
+
+ DRW_draw_pass(psl->depth_pass);
+ DRW_draw_pass(psl->solid_pass);
}
-static void workbench_engine_free(void)
+static void workbench_solid_flat_engine_free(void)
{
- workbench_solid_materials_free();
+ DRW_SHADER_FREE_SAFE(e_data.solid_sh);
}
static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
@@ -79,17 +142,14 @@ DrawEngineType draw_engine_workbench_solid_flat = {
NULL, NULL,
N_("Workbench"),
&workbench_data_size,
- &workbench_engine_init,
- &workbench_engine_free,
- &workbench_cache_init,
- &workbench_cache_populate,
- &workbench_cache_finish,
+ &workbench_solid_flat_engine_init,
+ &workbench_solid_flat_engine_free,
+ &workbench_solid_flat_cache_init,
+ &workbench_solid_flat_cache_populate,
+ &workbench_solid_flat_cache_finish,
NULL,
- &workbench_draw_scene,
+ &workbench_solid_flat_draw_scene,
NULL,
NULL,
NULL,
};
-
-
-#undef WORKBENCH_ENGINE