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Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c115
1 files changed, 14 insertions, 101 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 57302c18a88..de6a17e9d41 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -43,7 +43,6 @@
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
-#include "DNA_particle_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
@@ -119,11 +118,10 @@ static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
UI_draw_roundbox_corner_set((expanded) ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- UI_draw_roundbox_gl_mode(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
+ UI_draw_roundbox_gl_mode_3fvAlpha(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
}
@@ -316,7 +314,7 @@ static short acf_generic_group_offset(bAnimContext *ac, bAnimListElem *ale)
offset += U.widget_unit;
}
/* materials and particles animdata */
- else if (ELEM(GS(ale->id->name), ID_MA, ID_PA))
+ else if (GS(ale->id->name) == ID_MA)
offset += (short)(0.7f * U.widget_unit);
/* if not in Action Editor mode, action-groups (and their children) must carry some offset too... */
@@ -421,14 +419,13 @@ static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float ymi
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
/* rounded corners on LHS only
* - top and bottom
* - special hack: make the top a bit higher, since we are first...
*/
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
- UI_draw_roundbox_gl_mode(GL_POLYGON, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
+ UI_draw_roundbox_gl_mode_3fvAlpha(GL_POLYGON, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
}
/* name for summary entries */
@@ -814,11 +811,10 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
UI_draw_roundbox_corner_set(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- UI_draw_roundbox_gl_mode(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
+ UI_draw_roundbox_gl_mode_3fvAlpha(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
}
/* name for group entries */
@@ -1071,11 +1067,10 @@ static void acf_nla_controls_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
- /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
+ /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
UI_draw_roundbox_corner_set(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- UI_draw_roundbox_gl_mode(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 5);
+ UI_draw_roundbox_gl_mode_3fvAlpha(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 5, color, 1.0f);
}
/* name for nla controls expander entries */
@@ -2002,83 +1997,6 @@ static bAnimChannelType ACF_DSWOR =
acf_dswor_setting_ptr /* pointer for setting */
};
-/* Particle Expander ------------------------------------------- */
-
-// TODO: just get this from RNA?
-static int acf_dspart_icon(bAnimListElem *UNUSED(ale))
-{
- return ICON_PARTICLE_DATA;
-}
-
-/* get the appropriate flag(s) for the setting when it is valid */
-static int acf_dspart_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settings setting, bool *neg)
-{
- /* clear extra return data first */
- *neg = false;
-
- switch (setting) {
- case ACHANNEL_SETTING_EXPAND: /* expanded */
- return PART_DS_EXPAND;
-
- case ACHANNEL_SETTING_MUTE: /* mute (only in NLA) */
- return ADT_NLA_EVAL_OFF;
-
- case ACHANNEL_SETTING_VISIBLE: /* visible (only in Graph Editor) */
- *neg = true;
- return ADT_CURVES_NOT_VISIBLE;
-
- case ACHANNEL_SETTING_SELECT: /* selected */
- return ADT_UI_SELECTED;
-
- default: /* unsupported */
- return 0;
- }
-}
-
-/* get pointer to the setting */
-static void *acf_dspart_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type)
-{
- ParticleSettings *part = (ParticleSettings *)ale->data;
-
- /* clear extra return data first */
- *type = 0;
-
- switch (setting) {
- case ACHANNEL_SETTING_EXPAND: /* expanded */
- return GET_ACF_FLAG_PTR(part->flag, type);
-
- case ACHANNEL_SETTING_SELECT: /* selected */
- case ACHANNEL_SETTING_MUTE: /* muted (for NLA only) */
- case ACHANNEL_SETTING_VISIBLE: /* visible (for Graph Editor only) */
- if (part->adt)
- return GET_ACF_FLAG_PTR(part->adt->flag, type);
- return NULL;
-
- default: /* unsupported */
- return NULL;
- }
-}
-
-/* particle expander type define */
-static bAnimChannelType ACF_DSPART =
-{
- "Particle Data Expander", /* type name */
- ACHANNEL_ROLE_EXPANDER, /* role */
-
- acf_generic_dataexpand_color, /* backdrop color */
- acf_generic_dataexpand_backdrop, /* backdrop */
- acf_generic_indention_1, /* indent level */
- acf_generic_basic_offset, /* offset */
-
- acf_generic_idblock_name, /* name */
- acf_generic_idblock_name_prop, /* name prop */
- acf_dspart_icon, /* icon */
-
- acf_generic_dataexpand_setting_valid, /* has setting */
- acf_dspart_setting_flag, /* flag for setting */
- acf_dspart_setting_ptr /* pointer for setting */
-};
-
/* MetaBall Expander ------------------------------------------- */
// TODO: just get this from RNA?
@@ -3420,24 +3338,20 @@ static void acf_nlaaction_backdrop(bAnimContext *ac, bAnimListElem *ale, float y
*/
nla_action_get_color(adt, (bAction *)ale->data, color);
- if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
- /* Yes, the color vector has 4 components, BUT we only want to be using 3 of them! */
- glColor3fv(color);
- }
- else {
- float alpha = (adt && (adt->flag & ADT_NLA_SOLO_TRACK)) ? 0.3f : 1.0f;
- glColor4f(color[0], color[1], color[2], alpha);
- }
-
- /* only on top left corner, to show that this channel sits on top of the preceding ones
+ if (adt && (adt->flag & ADT_NLA_EDIT_ON))
+ color[3] = 1.0f;
+ else
+ color[3] = (adt && (adt->flag & ADT_NLA_SOLO_TRACK)) ? 0.3f : 1.0f;
+
+ /* only on top left corner, to show that this channel sits on top of the preceding ones
* while still linking into the action line strip to the right
*/
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT);
-
+
/* draw slightly shifted up vertically to look like it has more separation from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
*/
- UI_draw_roundbox_gl_mode(GL_POLYGON, offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8);
+ UI_draw_roundbox_gl_mode(GL_POLYGON, offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8, color);
}
/* name for nla action entries */
@@ -3580,7 +3494,6 @@ static void ANIM_init_channel_typeinfo_data(void)
animchannelTypeInfo[type++] = &ACF_DSSKEY; /* ShapeKey Channel */
animchannelTypeInfo[type++] = &ACF_DSWOR; /* World Channel */
animchannelTypeInfo[type++] = &ACF_DSNTREE; /* NodeTree Channel */
- animchannelTypeInfo[type++] = &ACF_DSPART; /* Particle Channel */
animchannelTypeInfo[type++] = &ACF_DSMBALL; /* MetaBall Channel */
animchannelTypeInfo[type++] = &ACF_DSARM; /* Armature Channel */
animchannelTypeInfo[type++] = &ACF_DSMESH; /* Mesh Channel */