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Diffstat (limited to 'source/blender/editors/armature/editarmature_sketch.c')
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 691da4cbd2b..dd800613382 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -157,7 +157,7 @@ void BIF_makeListTemplates(const bContext *C)
if (ob != obedit && ob->type == OB_ARMATURE) {
index++;
- BLI_ghash_insert(TEMPLATES_HASH, SET_INT_IN_POINTER(index), ob);
+ BLI_ghash_insert(TEMPLATES_HASH, POINTER_FROM_INT(index), ob);
if (ob == ts->skgen_template) {
TEMPLATES_CURRENT = index;
@@ -187,7 +187,7 @@ const char *BIF_listTemplates(const bContext *UNUSED(C))
while (!BLI_ghashIterator_done(&ghi)) {
Object *ob = BLI_ghashIterator_getValue(&ghi);
- int key = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(&ghi));
+ int key = POINTER_AS_INT(BLI_ghashIterator_getKey(&ghi));
p += sprintf(p, "|%s %%x%i", ob->id.name + 2, key);
@@ -208,7 +208,7 @@ int BIF_currentTemplate(const bContext *C)
while (!BLI_ghashIterator_done(&ghi)) {
Object *ob = BLI_ghashIterator_getValue(&ghi);
- int key = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(&ghi));
+ int key = POINTER_AS_INT(BLI_ghashIterator_getKey(&ghi));
if (ob == ts->skgen_template) {
TEMPLATES_CURRENT = key;
@@ -302,7 +302,7 @@ void BIF_setTemplate(bContext *C, int index)
{
ToolSettings *ts = CTX_data_tool_settings(C);
if (index > 0) {
- ts->skgen_template = BLI_ghash_lookup(TEMPLATES_HASH, SET_INT_IN_POINTER(index));
+ ts->skgen_template = BLI_ghash_lookup(TEMPLATES_HASH, POINTER_FROM_INT(index));
}
else {
ts->skgen_template = NULL;
@@ -2051,7 +2051,7 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
for (p = sketch->depth_peels.first; p; p = p->next)
{
- int index = GET_INT_FROM_POINTER(p->ob);
+ int index = POINTER_AS_INT(p->ob);
index = (index >> 5) & 7;
glColor3fv(colors[index]);