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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c229
1 files changed, 214 insertions, 15 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 65e10f98753..f456adfdf19 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -45,13 +45,17 @@
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_colortools.h"
+#include "BKE_object.h"
#include "WM_api.h"
+#include "wm_cursors.h"
#include "IMB_imbuf_types.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
@@ -602,7 +606,7 @@ static bool sculpt_get_brush_geometry(bContext *C,
/* Draw an overlay that shows what effect the brush's texture will
* have on brush strength */
-static void paint_draw_tex_overlay(UnifiedPaintSettings *ups,
+static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
Brush *brush,
ViewContext *vc,
int x,
@@ -622,7 +626,7 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups,
if (!(mtex->tex) ||
!((mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) ||
(valid && ELEM(mtex->brush_map_mode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_TILED)))) {
- return;
+ return false;
}
if (load_tex(brush, vc, zoom, col, primary)) {
@@ -728,18 +732,19 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups,
GPU_matrix_pop();
}
}
+ return true;
}
/* Draw an overlay that shows what effect the brush's texture will
* have on brush strength */
-static void paint_draw_cursor_overlay(
+static bool paint_draw_cursor_overlay(
UnifiedPaintSettings *ups, Brush *brush, ViewContext *vc, int x, int y, float zoom)
{
rctf quad;
/* check for overlay mode */
if (!(brush->overlay_flags & BRUSH_OVERLAY_CURSOR)) {
- return;
+ return false;
}
if (load_tex_cursor(brush, vc, zoom)) {
@@ -811,9 +816,10 @@ static void paint_draw_cursor_overlay(
GPU_matrix_pop();
}
}
+ return true;
}
-static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups,
+static bool paint_draw_alpha_overlay(UnifiedPaintSettings *ups,
Brush *brush,
ViewContext *vc,
int x,
@@ -824,6 +830,9 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups,
/* Color means that primary brush texture is colored and
* secondary is used for alpha/mask control. */
bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX);
+
+ bool alpha_overlay_active = false;
+
eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
gpuPushAttr(GPU_DEPTH_BUFFER_BIT | GPU_BLEND_BIT);
@@ -836,26 +845,28 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups,
/* Colored overlay should be drawn separately. */
if (col) {
if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY)) {
- paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, true, true);
+ alpha_overlay_active = paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, true, true);
}
if (!(flags & PAINT_OVERLAY_OVERRIDE_SECONDARY)) {
- paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, false);
+ alpha_overlay_active = paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, false);
}
if (!(flags & PAINT_OVERLAY_OVERRIDE_CURSOR)) {
- paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
+ alpha_overlay_active = paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
}
}
else {
if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY) && (mode != PAINT_MODE_WEIGHT)) {
- paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, true);
+ alpha_overlay_active = paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, true);
}
if (!(flags & PAINT_OVERLAY_OVERRIDE_CURSOR)) {
- paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
+ alpha_overlay_active = paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
}
}
GPU_matrix_pop();
gpuPopAttr();
+
+ return alpha_overlay_active;
}
BLI_INLINE void draw_tri_point(
@@ -1074,6 +1085,98 @@ static bool ommit_cursor_drawing(Paint *paint, ePaintMode mode, Brush *brush)
return true;
}
+static void cursor_draw_point_screen_space(const uint gpuattr,
+ const ARegion *ar,
+ float true_location[3],
+ float obmat[4][4])
+{
+ float translation_vertex_cursor[2], location[3];
+ copy_v3_v3(location, true_location);
+ mul_m4_v3(obmat, location);
+ ED_view3d_project(ar, location, translation_vertex_cursor);
+ imm_draw_circle_fill_3d(
+ gpuattr, translation_vertex_cursor[0], translation_vertex_cursor[1], 3, 10);
+}
+
+static void cursor_draw_tiling_preview(const uint gpuattr,
+ const ARegion *ar,
+ float true_location[3],
+ Sculpt *sd,
+ Object *ob,
+ float radius)
+{
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+ float orgLoc[3], location[3];
+ int dim, tile_pass = 0;
+ int start[3];
+ int end[3];
+ int cur[3];
+ const float *bbMin = bb->vec[0];
+ const float *bbMax = bb->vec[6];
+ const float *step = sd->paint.tile_offset;
+
+ copy_v3_v3(orgLoc, true_location);
+ for (dim = 0; dim < 3; ++dim) {
+ if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) {
+ start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim];
+ end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim];
+ }
+ else
+ start[dim] = end[dim] = 0;
+ }
+ copy_v3_v3_int(cur, start);
+ for (cur[0] = start[0]; cur[0] <= end[0]; cur[0]++) {
+ for (cur[1] = start[1]; cur[1] <= end[1]; cur[1]++) {
+ for (cur[2] = start[2]; cur[2] <= end[2]; cur[2]++) {
+ if (!cur[0] && !cur[1] && !cur[2])
+ continue; /* skip tile at orgLoc, this was already handled before all others */
+ tile_pass++;
+ for (dim = 0; dim < 3; dim++) {
+ location[dim] = cur[dim] * step[dim] + orgLoc[dim];
+ }
+ cursor_draw_point_screen_space(gpuattr, ar, location, ob->obmat);
+ }
+ }
+ }
+}
+
+static void cursor_draw_point_with_symmetry(const uint gpuattr,
+ const ARegion *ar,
+ const float true_location[3],
+ Sculpt *sd,
+ Object *ob,
+ float radius)
+{
+ const char symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ float location[3], symm_rot_mat[4][4];
+
+ for (int i = 0; i <= symm; ++i) {
+ if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
+
+ /* Axis Symmetry */
+ flip_v3_v3(location, true_location, (char)i);
+ cursor_draw_point_screen_space(gpuattr, ar, location, ob->obmat);
+
+ /* Tiling */
+ cursor_draw_tiling_preview(gpuattr, ar, location, sd, ob, radius);
+
+ /* Radial Symmetry */
+ for (char raxis = 0; raxis < 3; raxis++) {
+ for (int r = 1; r < sd->radial_symm[raxis]; r++) {
+ float angle = 2 * M_PI * r / sd->radial_symm[(int)raxis];
+ flip_v3_v3(location, true_location, (char)i);
+ unit_m4(symm_rot_mat);
+ rotate_m4(symm_rot_mat, raxis + 'X', angle);
+ mul_m4_v3(symm_rot_mat, location);
+
+ cursor_draw_tiling_preview(gpuattr, ar, location, sd, ob, radius);
+ cursor_draw_point_screen_space(gpuattr, ar, location, ob->obmat);
+ }
+ }
+ }
+ }
+}
+
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
{
Scene *scene = CTX_data_scene(C);
@@ -1121,7 +1224,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
/* draw overlay */
- paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
+ bool alpha_overlay_active = paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
/* TODO: as sculpt and other paint modes are unified, this
* special mode of drawing will go away */
@@ -1158,12 +1261,12 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
/* make lines pretty */
- GPU_line_width(1.0f);
+ GPU_line_width(2.0f);
GPU_blend(true); /* TODO: also set blend mode? */
GPU_line_smooth(true);
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
/* set brush color */
immUniformColor3fvAlpha(outline_col, outline_alpha);
@@ -1176,7 +1279,103 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* outer at half alpha */
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
}
- imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius, 40);
+
+ /* Only sculpt mode cursor for now */
+
+ /* Disable for PBVH_GRIDS */
+ SculptSession *ss = vc.obact->sculpt;
+ bool is_multires = ss && ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS;
+
+ if ((mode == PAINT_MODE_SCULPT) && ss && !is_multires &&
+ !(brush->falloff_shape & BRUSH_AIRBRUSH)) {
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ wmWindow *win = CTX_wm_window(C);
+
+ /* Update WM mouse cursor, disable when the 3D brush cursor is enabled */
+ if (sd->paint.brush->overlay_flags & BRUSH_OVERLAY_CURSOR) {
+ WM_cursor_set(win, CURSOR_STD);
+ }
+ else {
+ WM_cursor_set(win, CURSOR_EDIT);
+ }
+
+ if (!ups->stroke_active) {
+ SculptCursorGeometryInfo gi;
+ float mouse[2] = {x - ar->winrct.xmin, y - ar->winrct.ymin};
+ if (sculpt_cursor_geometry_info_update(C, &gi, mouse, true) && !alpha_overlay_active) {
+
+ float rds;
+ if (!BKE_brush_use_locked_size(scene, brush)) {
+ rds = paint_calc_object_space_radius(&vc, gi.location, BKE_brush_size_get(scene, brush));
+ }
+ else {
+ rds = BKE_brush_unprojected_radius_get(scene, brush);
+ }
+
+ wmViewport(&ar->winrct);
+
+ /* Draw 3D active vertex preview with symmetry*/
+ if (len_v3v3(gi.active_vertex_co, gi.location) < rds) {
+ cursor_draw_point_with_symmetry(pos, ar, gi.active_vertex_co, sd, vc.obact, rds);
+ }
+
+ /* Draw 3D brush cursor */
+ GPU_matrix_push_projection();
+ ED_view3d_draw_setup_view(CTX_wm_window(C),
+ CTX_data_depsgraph_pointer(C),
+ CTX_data_scene(C),
+ ar,
+ CTX_wm_view3d(C),
+ NULL,
+ NULL,
+ NULL);
+
+ float cursor_trans[4][4], cursor_rot[4][4];
+ float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
+ float quat[4];
+
+ copy_m4_m4(cursor_trans, vc.obact->obmat);
+ translate_m4(cursor_trans, gi.location[0], gi.location[1], gi.location[2]);
+ rotation_between_vecs_to_quat(quat, z_axis, gi.normal);
+ quat_to_mat4(cursor_rot, quat);
+
+ GPU_matrix_push();
+ GPU_matrix_mul(cursor_trans);
+ GPU_matrix_mul(cursor_rot);
+ imm_draw_circle_wire_3d(pos, 0, 0, rds, 40);
+ GPU_matrix_pop();
+
+ GPU_matrix_pop_projection();
+
+ wmWindowViewport(win);
+ }
+ else {
+ /* Draw default cursor when the mouse is not over the mesh or there are no supported
+ * overlays active */
+ GPU_line_width(1.0f);
+ imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40);
+ }
+ }
+ else {
+ if (vc.obact->sculpt->cache && !vc.obact->sculpt->cache->first_time) {
+ /* Draw cursor location preview when the stroke is active using the data from StrokeCache
+ */
+ float cursor_location[3];
+ wmViewport(&ar->winrct);
+ copy_v3_v3(cursor_location, ss->cache->true_location);
+ if (ss->cache->brush->sculpt_tool == SCULPT_TOOL_GRAB) {
+ add_v3_v3(cursor_location, ss->cache->grab_delta);
+ }
+ cursor_draw_point_with_symmetry(pos, ar, cursor_location, sd, vc.obact, ss->cache->radius);
+ wmWindowViewport(win);
+ }
+ }
+ }
+ else {
+ /* Draw default cursor in unsupported modes */
+ GPU_line_width(1.0f);
+ imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40);
+ }
immUnbindProgram();