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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp55
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h2
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp38
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h2
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp71
5 files changed, 82 insertions, 86 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index e9586e347a2..2018c7a740d 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -35,7 +35,7 @@
#include "BKE_global.h"
-BlenderFileLoader::BlenderFileLoader(Render *re, SceneRenderLayer* srl)
+BlenderFileLoader::BlenderFileLoader(Render *re, SceneRenderLayer *srl)
{
_re = re;
_srl = srl;
@@ -50,7 +50,7 @@ BlenderFileLoader::~BlenderFileLoader()
_Scene = NULL;
}
-NodeGroup* BlenderFileLoader::Load()
+NodeGroup *BlenderFileLoader::Load()
{
ObjectInstanceRen *obi;
@@ -582,10 +582,10 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
edgeMarks, em1, false, em4, clip_1);
}
for (i = 0; i < numTris_1; i++) {
- addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2],
- triNormals[0], triNormals[i+1], triNormals[i+2],
- fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1],
- (i == numTris_1 - 1) ? edgeMarks[i+2] : false);
+ addTriangle(&ls, triCoords[0], triCoords[i + 1], triCoords[i + 2],
+ triNormals[0], triNormals[i + 1], triNormals[i + 2],
+ fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i + 1],
+ (i == numTris_1 - 1) ? edgeMarks[i + 2] : false);
_numFacesRead++;
}
}
@@ -600,10 +600,10 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
edgeMarks, em2, em3, false, clip_2);
}
for (i = 0; i < numTris_2; i++) {
- addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2],
- triNormals[0], triNormals[i+1], triNormals[i+2],
- fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1],
- (i == numTris_2 - 1) ? edgeMarks[i+2] : false);
+ addTriangle(&ls, triCoords[0], triCoords[i + 1], triCoords[i + 2],
+ triNormals[0], triNormals[i + 1], triNormals[i + 2],
+ fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i + 1],
+ (i == numTris_2 - 1) ? edgeMarks[i + 2] : false);
_numFacesRead++;
}
}
@@ -624,12 +624,9 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
GeomCleaner::CleanIndexedVertexArray(normals, nSize, NIndices, niSize, &cleanNormals, &cnSize, &cleanNIndices);
// format materials array
- FrsMaterial** marray = new FrsMaterial*[meshFrsMaterials.size()];
+ FrsMaterial **marray = new FrsMaterial *[meshFrsMaterials.size()];
unsigned int mindex = 0;
- for (vector<FrsMaterial>::iterator m = meshFrsMaterials.begin(), mend = meshFrsMaterials.end();
- m!=mend;
- ++m)
- {
+ for (vector<FrsMaterial>::iterator m = meshFrsMaterials.begin(), mend = meshFrsMaterials.end(); m != mend; ++m) {
marray[mindex] = new FrsMaterial(*m);
++mindex;
}
@@ -653,11 +650,11 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
for (i = 0; i < viSize; i += 3) {
detri_t detri;
vi0 = cleanVIndices[i];
- vi1 = cleanVIndices[i+1];
- vi2 = cleanVIndices[i+2];
- Vec3r v0(cleanVertices[vi0], cleanVertices[vi0+1], cleanVertices[vi0+2]);
- Vec3r v1(cleanVertices[vi1], cleanVertices[vi1+1], cleanVertices[vi1+2]);
- Vec3r v2(cleanVertices[vi2], cleanVertices[vi2+1], cleanVertices[vi2+2]);
+ vi1 = cleanVIndices[i + 1];
+ vi2 = cleanVIndices[i + 2];
+ Vec3r v0(cleanVertices[vi0], cleanVertices[vi0 + 1], cleanVertices[vi0 + 2]);
+ Vec3r v1(cleanVertices[vi1], cleanVertices[vi1 + 1], cleanVertices[vi1 + 2]);
+ Vec3r v2(cleanVertices[vi2], cleanVertices[vi2 + 1], cleanVertices[vi2 + 2]);
if (v0 == v1 || v0 == v2 || v1 == v2) {
continue; // do nothing for now
}
@@ -686,11 +683,11 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
if (i == j)
continue;
vi0 = cleanVIndices[j];
- vi1 = cleanVIndices[j+1];
- vi2 = cleanVIndices[j+2];
- Vec3r v0(cleanVertices[vi0], cleanVertices[vi0+1], cleanVertices[vi0+2]);
- Vec3r v1(cleanVertices[vi1], cleanVertices[vi1+1], cleanVertices[vi1+2]);
- Vec3r v2(cleanVertices[vi2], cleanVertices[vi2+1], cleanVertices[vi2+2]);
+ vi1 = cleanVIndices[j + 1];
+ vi2 = cleanVIndices[j + 2];
+ Vec3r v0(cleanVertices[vi0], cleanVertices[vi0 + 1], cleanVertices[vi0 + 2]);
+ Vec3r v1(cleanVertices[vi1], cleanVertices[vi1 + 1], cleanVertices[vi1 + 2]);
+ Vec3r v2(cleanVertices[vi2], cleanVertices[vi2 + 1], cleanVertices[vi2 + 2]);
if (detri.viP == vi0 && (detri.viA == vi1 || detri.viB == vi1)) {
detri.v += (v2 - v0);
detri.n++;
@@ -728,13 +725,13 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
detri_t detri = (*v);
if (detri.n == 0) {
cleanVertices[detri.viP] = cleanVertices[detri.viA];
- cleanVertices[detri.viP+1] = cleanVertices[detri.viA+1];
- cleanVertices[detri.viP+2] = cleanVertices[detri.viA+2];
+ cleanVertices[detri.viP + 1] = cleanVertices[detri.viA + 1];
+ cleanVertices[detri.viP + 2] = cleanVertices[detri.viA + 2];
}
else if (detri.v.norm() > 0.0) {
cleanVertices[detri.viP] += 1.0e-5 * detri.v.x();
- cleanVertices[detri.viP+1] += 1.0e-5 * detri.v.y();
- cleanVertices[detri.viP+2] += 1.0e-5 * detri.v.z();
+ cleanVertices[detri.viP + 1] += 1.0e-5 * detri.v.y();
+ cleanVertices[detri.viP + 2] += 1.0e-5 * detri.v.z();
}
}
if (G.debug & G_DEBUG_FREESTYLE) {
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index 316cf93a617..1637a136a8a 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -87,7 +87,7 @@ class LIB_SCENE_GRAPH_EXPORT BlenderFileLoader
{
public:
/*! Builds a MaxFileLoader */
- BlenderFileLoader(Render *re, SceneRenderLayer* srl);
+ BlenderFileLoader(Render *re, SceneRenderLayer *srl);
virtual ~BlenderFileLoader();
/*! Loads the 3D scene and returns a pointer to the scene root node */
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 254aca35d82..cab6ebff4f2 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -67,7 +67,7 @@ extern "C" {
}
#endif
-BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : StrokeRenderer()
+BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : StrokeRenderer()
{
// TEMPORARY - need a texture manager
_textureManager = new BlenderTextureManager;
@@ -128,9 +128,9 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : Str
BKE_scene_set_background(G.main, freestyle_scene);
// Camera
- Object* object_camera = BKE_object_add(freestyle_scene, OB_CAMERA);
+ Object *object_camera = BKE_object_add(freestyle_scene, OB_CAMERA);
- Camera* camera = (Camera *)object_camera->data;
+ Camera *camera = (Camera *)object_camera->data;
camera->type = CAM_ORTHO;
camera->ortho_scale = max(re->rectx, re->recty);
camera->clipsta = 0.1f;
@@ -172,7 +172,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- for (Base *b = (Base*)freestyle_scene->base.first; b; b = b->next) {
+ for (Base *b = (Base *)freestyle_scene->base.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -192,7 +192,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
freestyle_scene->camera = NULL;
break;
default:
- cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl;
+ cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name + 2) << endl;
}
}
BLI_freelistN(&freestyle_scene->base);
@@ -239,9 +239,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
unsigned int vertex_index, edge_index, loop_index;
Vec2r p;
- for (vector<Strip*>::iterator s = strips.begin(), send = strips.end();
- s != send;
- ++s){
+ for (vector<Strip*>::iterator s = strips.begin(), send = strips.end(); s != send; ++s) {
Strip::vertex_container& strip_vertices = (*s)->vertices();
int strip_vertex_count = (*s)->sizeStrip();
int xl, xu, yl, yu, n, visible_faces, visible_segments;
@@ -286,11 +284,11 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
//me = Mesh.New()
#if 0
- Object* object_mesh = BKE_object_add(freestyle_scene, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_scene, OB_MESH);
#else
- Object* object_mesh = NewMesh();
+ Object *object_mesh = NewMesh();
#endif
- Mesh* mesh = (Mesh*)object_mesh->data;
+ Mesh *mesh = (Mesh *)object_mesh->data;
#if 0
MEM_freeN(mesh->bb);
mesh->bb = NULL;
@@ -298,10 +296,10 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
#endif
#if 1
//me.materials = [mat]
- mesh->mat = (Material**)MEM_mallocN(1 * sizeof(Material*), "MaterialList");
+ mesh->mat = (Material **)MEM_mallocN(1 * sizeof(Material *), "MaterialList");
mesh->mat[0] = material;
mesh->totcol = 1;
- test_object_materials((ID*)mesh);
+ test_object_materials((ID *)mesh);
#else
assign_material(object_mesh, material, object_mesh->totcol + 1);
object_mesh->actcol = object_mesh->totcol;
@@ -309,22 +307,22 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
// vertices allocation
mesh->totvert = visible_faces + visible_segments * 2;
- mesh->mvert = (MVert*)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
+ mesh->mvert = (MVert *)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
// edges allocation
mesh->totedge = visible_faces * 2 + visible_segments;
- mesh->medge = (MEdge*)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge);
+ mesh->medge = (MEdge *)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge);
// faces allocation
mesh->totpoly = visible_faces;
- mesh->mpoly = (MPoly*)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly);
+ mesh->mpoly = (MPoly *)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly);
// loops allocation
mesh->totloop = visible_faces * 3;
- mesh->mloop = (MLoop*)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop);
+ mesh->mloop = (MLoop *)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop);
// colors allocation
- mesh->mloopcol = (MLoopCol*)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop);
+ mesh->mloopcol = (MLoopCol *)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop);
////////////////////
// Data copy
@@ -503,9 +501,9 @@ Object *BlenderStrokeRenderer::NewMesh() const
return ob;
}
-Render* BlenderStrokeRenderer::RenderScene(Render *re)
+Render *BlenderStrokeRenderer::RenderScene(Render *re)
{
- Camera *camera = (Camera*)freestyle_scene->camera->data;
+ Camera *camera = (Camera *)freestyle_scene->camera->data;
if (camera->clipend < _z)
camera->clipend = _z + _z_delta * 100.0f;
#if 0
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
index 7a1ce0a082b..51eaf4fe504 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
@@ -62,7 +62,7 @@ public:
protected:
virtual int interpret()
{
- PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter);
+ PythonInterpreter *py_inter = dynamic_cast<PythonInterpreter*>(_inter);
assert(py_inter != 0);
return py_inter->interpretText(_text, getFileName());
}
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index fdff9db3d60..f6f97bda1bf 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -206,7 +206,7 @@ static void init_camera(Render *re)
static char *escape_quotes(char *name)
{
- char *s = (char*)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
+ char *s = (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
char *p = s;
while (*name) {
if (*name == '\'')
@@ -323,13 +323,13 @@ static void prepare(Render *re, SceneRenderLayer *srl)
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Modules :" << endl;
}
- for (FreestyleModuleConfig *module_conf = (FreestyleModuleConfig*)config->modules.first;
+ for (FreestyleModuleConfig *module_conf = (FreestyleModuleConfig *)config->modules.first;
module_conf;
module_conf = module_conf->next)
{
- if(module_conf->is_displayed) {
+ if (module_conf->is_displayed) {
if (G.debug & G_DEBUG_FREESTYLE) {
- cout << " " << layer_count+1 << ": " << module_conf->module_path << endl;
+ cout << " " << layer_count + 1 << ": " << module_conf->module_path << endl;
}
controller->InsertStyleModule(layer_count, module_conf->module_path);
controller->toggleLayer(layer_count, true);
@@ -362,14 +362,14 @@ static void prepare(Render *re, SceneRenderLayer *srl)
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Linesets:" << endl;
}
- for (FreestyleLineSet *lineset = (FreestyleLineSet*)config->linesets.first;
+ for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first;
lineset;
lineset = lineset->next)
{
if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
if (G.debug & G_DEBUG_FREESTYLE) {
- cout << " " << layer_count+1 << ": " << lineset->name << " - "
- << lineset->linestyle->id.name+2 << endl;
+ cout << " " << layer_count+1 << ": " << lineset->name << " - " <<
+ lineset->linestyle->id.name + 2 << endl;
}
Text *text = create_lineset_handler(srl->name, lineset->name);
controller->InsertStyleModule(layer_count, lineset->name, text);
@@ -444,21 +444,21 @@ static void prepare(Render *re, SceneRenderLayer *srl)
cout << "Crease angle : " << controller->getCreaseAngle() << endl;
cout << "Sphere radius : " << controller->getSphereRadius() << endl;
cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl;
- cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled")
- << endl;
- cout << "Suggestive contours : " << (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled")
- << endl;
- cout << "Suggestive contour Kr derivative epsilon : " << controller->getSuggestiveContourKrDerivativeEpsilon()
- << endl;
- cout << "Material boundaries : " << (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled")
- << endl;
+ cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") <<
+ endl;
+ cout << "Suggestive contours : " <<
+ (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
+ cout << "Suggestive contour Kr derivative epsilon : " <<
+ controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
+ cout << "Material boundaries : " <<
+ (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl;
cout << endl;
}
// set diffuse and z depth passes
RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name);
bool diffuse = false, z = false;
- for (RenderPass *rpass = (RenderPass*)rl->passes.first; rpass; rpass = rpass->next) {
+ for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
switch (rpass->passtype) {
case SCE_PASS_DIFFUSE:
controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
@@ -483,7 +483,7 @@ static void prepare(Render *re, SceneRenderLayer *srl)
controller->ComputeViewMap();
}
-void FRS_composite_result(Render* re, SceneRenderLayer* srl, Render* freestyle_render)
+void FRS_composite_result(Render *re, SceneRenderLayer *srl, Render *freestyle_render)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
@@ -539,7 +539,7 @@ static int displayed_layer_count(SceneRenderLayer *srl)
switch (srl->freestyleConfig.mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
- for (FreestyleModuleConfig *module = (FreestyleModuleConfig*)srl->freestyleConfig.modules.first;
+ for (FreestyleModuleConfig *module = (FreestyleModuleConfig *)srl->freestyleConfig.modules.first;
module;
module = module->next)
{
@@ -548,7 +548,7 @@ static int displayed_layer_count(SceneRenderLayer *srl)
}
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
- for (FreestyleLineSet *lineset = (FreestyleLineSet*)srl->freestyleConfig.linesets.first;
+ for (FreestyleLineSet *lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first;
lineset;
lineset = lineset->next)
{
@@ -630,7 +630,8 @@ Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl)
return freestyle_render;
}
-void FRS_finish_stroke_rendering(Render *re) {
+void FRS_finish_stroke_rendering(Render *re)
+{
// clear canvas
controller->Clear();
}
@@ -656,7 +657,7 @@ void FRS_free_freestyle_config(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
- for (lineset = (FreestyleLineSet*)config->linesets.first; lineset; lineset = lineset->next) {
+ for (lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
@@ -681,17 +682,17 @@ void FRS_copy_freestyle_config(FreestyleConfig *new_config, FreestyleConfig *con
new_config->crease_angle = config->crease_angle;
new_config->linesets.first = new_config->linesets.last = NULL;
- for (lineset = (FreestyleLineSet*)config->linesets.first; lineset; lineset = lineset->next) {
+ for (lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
new_lineset = FRS_alloc_lineset();
copy_lineset(new_lineset, lineset);
- BLI_addtail(&new_config->linesets, (void*)new_lineset);
+ BLI_addtail(&new_config->linesets, (void *)new_lineset);
}
new_config->modules.first = new_config->modules.last = NULL;
- for (module = (FreestyleModuleConfig*)config->modules.first; module; module = module->next) {
+ for (module = (FreestyleModuleConfig *)config->modules.first; module; module = module->next) {
new_module = FRS_alloc_module();
copy_module(new_module, module);
- BLI_addtail(&new_config->modules, (void*)new_module);
+ BLI_addtail(&new_config->modules, (void *)new_module);
}
}
@@ -715,14 +716,14 @@ static void copy_lineset(FreestyleLineSet *new_lineset, FreestyleLineSet *linese
FreestyleModuleConfig *FRS_alloc_module()
{
- return (FreestyleModuleConfig*)MEM_callocN(sizeof(FreestyleModuleConfig), "style module configuration");
+ return (FreestyleModuleConfig *)MEM_callocN(sizeof(FreestyleModuleConfig), "style module configuration");
}
void FRS_add_module(FreestyleConfig *config)
{
- FreestyleModuleConfig *module_conf = (FreestyleModuleConfig*)MEM_callocN(sizeof(FreestyleModuleConfig),
- "style module configuration");
- BLI_addtail(&config->modules, (void*)module_conf);
+ FreestyleModuleConfig *module_conf = (FreestyleModuleConfig *)MEM_callocN(sizeof(FreestyleModuleConfig),
+ "style module configuration");
+ BLI_addtail(&config->modules, (void *)module_conf);
strcpy(module_conf->module_path, default_module_path.c_str());
module_conf->is_displayed = 1;
@@ -759,7 +760,7 @@ static void unique_lineset_name(FreestyleConfig *config, FreestyleLineSet *lines
FreestyleLineSet *FRS_alloc_lineset()
{
- return (FreestyleLineSet*)MEM_callocN(sizeof(FreestyleLineSet), "Freestyle line set");
+ return (FreestyleLineSet *)MEM_callocN(sizeof(FreestyleLineSet), "Freestyle line set");
}
FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config)
@@ -767,7 +768,7 @@ FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config)
int lineset_index = BLI_countlist(&config->linesets);
FreestyleLineSet *lineset = FRS_alloc_lineset();
- BLI_addtail(&config->linesets, (void*)lineset);
+ BLI_addtail(&config->linesets, (void *)lineset);
FRS_set_active_lineset_index(config, lineset_index);
lineset->linestyle = FRS_new_linestyle("LineStyle", NULL);
@@ -880,7 +881,7 @@ FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
- for (lineset = (FreestyleLineSet*)config->linesets.first; lineset; lineset = lineset->next) {
+ for (lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_CURRENT)
return lineset;
}
@@ -892,7 +893,7 @@ short FRS_get_active_lineset_index(FreestyleConfig *config)
FreestyleLineSet *lineset;
short i;
- for (lineset = (FreestyleLineSet*)config->linesets.first, i = 0; lineset; lineset = lineset->next, i++) {
+ for (lineset = (FreestyleLineSet *)config->linesets.first, i = 0; lineset; lineset = lineset->next, i++) {
if (lineset->flags & FREESTYLE_LINESET_CURRENT)
return i;
}
@@ -904,7 +905,7 @@ void FRS_set_active_lineset_index(FreestyleConfig *config, short index)
FreestyleLineSet *lineset;
short i;
- for (lineset = (FreestyleLineSet*)config->linesets.first, i = 0; lineset; lineset = lineset->next, i++) {
+ for (lineset = (FreestyleLineSet *)config->linesets.first, i = 0; lineset; lineset = lineset->next, i++) {
if (i == index)
lineset->flags |= FREESTYLE_LINESET_CURRENT;
else
@@ -916,7 +917,7 @@ void FRS_unlink_target_object(FreestyleConfig *config, Object *ob)
{
FreestyleLineSet *lineset;
- for (lineset = (FreestyleLineSet*)config->linesets.first; lineset; lineset = lineset->next) {
+ for (lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
FRS_unlink_linestyle_target_object(lineset->linestyle, ob);
}
}