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Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index bb26f5d41a3..1fb0b7c1f6b 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -31,6 +31,7 @@ extern "C" {
typedef struct GPUShader GPUShader;
struct GPUTexture;
struct GPUUniformBuffer;
+struct GPUShaderInterface;
/* GPU Shader
* - only for fragment shaders now
@@ -49,6 +50,11 @@ GPUShader *GPU_shader_create(const char *vertexcode,
const char *libcode,
const char *defines,
const char *shader_name);
+GPUShader *GPU_shader_create_from_python(const char *vertexcode,
+ const char *fragcode,
+ const char *geocode,
+ const char *libcode,
+ const char *defines);
GPUShader *GPU_shader_create_ex(const char *vertexcode,
const char *fragcode,
const char *geocode,
@@ -83,6 +89,8 @@ int GPU_shader_get_program(GPUShader *shader);
void *GPU_shader_get_interface(GPUShader *shader);
+void GPU_shader_set_srgb_uniform(const struct GPUShaderInterface *interface);
+
int GPU_shader_get_uniform(GPUShader *shader, const char *name);
int GPU_shader_get_uniform_ensure(GPUShader *shader, const char *name);
int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin);
@@ -101,6 +109,8 @@ int GPU_shader_get_attribute(GPUShader *shader, const char *name);
char *GPU_shader_get_binary(GPUShader *shader, uint *r_binary_format, int *r_binary_len);
+void GPU_shader_set_framebuffer_srgb_target(int use_srgb_to_linear);
+
/* Builtin/Non-generated shaders */
typedef enum eGPUBuiltinShader {
/* specialized drawing */