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Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0ad472113c9..a19ed2d84fd 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -144,8 +144,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_IMAGE,
GPU_SHADER_2D_IMAGE_COLOR,
GPU_SHADER_2D_IMAGE_DESATURATE_COLOR,
- GPU_SHADER_2D_IMAGE_ALPHA_COLOR,
- GPU_SHADER_2D_IMAGE_ALPHA,
GPU_SHADER_2D_IMAGE_RECT_COLOR,
GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR,
GPU_SHADER_2D_CHECKER,
@@ -209,16 +207,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE,
GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE,
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
- GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR,
- /**
- * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex.
- *
- * \param alpha: uniform float
- * \param image: uniform sampler2D
- * \param texCoord: in vec2
- * \param pos: in vec3
- */
- GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/* points */
/**
* Draw round points with a hardcoded size.