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Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c52
1 files changed, 40 insertions, 12 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7ec371c212c..a0a55c663e9 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1250,27 +1250,32 @@ static void object_simplify_update(Object *ob)
}
}
-static void rna_Scene_use_simplify_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(ptr))
+static void rna_Scene_use_simplify_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
+ Scene *sce = ptr->id.data;
Scene *sce_iter;
Base *base;
- for (SETLOOPER(scene, sce_iter, base))
+ for (SETLOOPER(sce, sce_iter, base))
object_simplify_update(base->object);
DAG_ids_flush_update(bmain, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, NULL);
}
-static void rna_Scene_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+static void rna_Scene_simplify_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
- if (scene->r.mode & R_SIMPLIFY)
- rna_Scene_use_simplify_update(bmain, scene, ptr);
+ Scene *sce = ptr->id.data;
+
+ if (sce->r.mode & R_SIMPLIFY)
+ rna_Scene_use_simplify_update(bmain, sce, ptr);
}
-static void rna_Scene_use_persistent_data_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(ptr))
+static void rna_Scene_use_persistent_data_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
- if (!(scene->r.mode & R_PERSISTENT_DATA))
+ Scene *sce = ptr->id.data;
+
+ if (!(sce->r.mode & R_PERSISTENT_DATA))
RE_FreePersistentData();
}
@@ -2903,6 +2908,14 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem storage_items[] ={
+ {RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
+ {RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
+ {RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
+ /* VBOS are currently disabled since they cannot beat vertex array with display lists in performance. 8?
+ /*{RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"},*/
+ {0, NULL, 0, NULL, NULL}};
+
srna = RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
@@ -2938,6 +2951,12 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
+ prop= RNA_def_property(srna, "raster_storage", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "raster_storage");
+ RNA_def_property_enum_items(prop, storage_items);
+ RNA_def_property_ui_text(prop, "Storage", "Sets the storage mode used by the rasterizer");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
/* Do we need it here ? (since we already have it in World */
prop = RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "freqplay");
@@ -3287,7 +3306,7 @@ static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_struct_sdna(srna, "RenderData");
RNA_def_struct_ui_text(srna, "Render Layers", "Collection of render layers");
- prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_NONE);
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "actlay");
RNA_def_property_int_funcs(prop, "rna_RenderSettings_active_layer_index_get",
"rna_RenderSettings_active_layer_index_set",
@@ -3295,7 +3314,7 @@ static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
- prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_UNSIGNED);
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "SceneRenderLayer");
RNA_def_property_pointer_funcs(prop, "rna_RenderSettings_active_layer_get",
"rna_RenderSettings_active_layer_set", NULL, NULL);
@@ -3546,21 +3565,18 @@ static void rna_def_scene_ffmpeg_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "video_bitrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "video_bitrate");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_range(prop, 1, 64000);
RNA_def_property_ui_text(prop, "Bitrate", "Video bitrate (kb/s)");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "minrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "rc_min_rate");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_range(prop, 0, 48000);
RNA_def_property_ui_text(prop, "Min Rate", "Rate control: min rate (kb/s)");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "maxrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "rc_max_rate");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_range(prop, 1, 96000);
RNA_def_property_ui_text(prop, "Max Rate", "Rate control: max rate (kb/s)");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
@@ -4366,6 +4382,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
"Calculate heights against unsubdivided low resolution mesh");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ prop = RNA_def_property(srna, "bake_rays_number", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "bake_rays_number");
+ RNA_def_property_range(prop, 64, 1024);
+ RNA_def_property_int_default(prop, 256);
+ RNA_def_property_ui_text(prop, "Number of Rays", "Number of rays used for ambient occlusion baking from multires");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+
/* stamp */
prop = RNA_def_property(srna, "use_stamp_time", PROP_BOOLEAN, PROP_NONE);
@@ -4479,6 +4502,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_enum_items(prop, viewport_shade_items);
RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
+ prop = RNA_def_property(srna, "use_sequencer_gl_textured_solid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_SOLID_TEX);
+ RNA_def_property_ui_text(prop, "Textured Solid", "Draw face-assigned textures in solid draw method");
+ RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
+
/* layers */
prop = RNA_def_property(srna, "layers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "layers", NULL);