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Diffstat (limited to 'source/blender/render/RE_texture_margin.h')
-rw-r--r--source/blender/render/RE_texture_margin.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/RE_texture_margin.h b/source/blender/render/RE_texture_margin.h
index 3fb151bbedd..8d1a6c45809 100644
--- a/source/blender/render/RE_texture_margin.h
+++ b/source/blender/render/RE_texture_margin.h
@@ -26,11 +26,11 @@
extern "C" {
#endif
-struct Mesh;
+struct DerivedMesh;
struct IMBuf;
-struct MLoopUV;
struct ImBuf;
-struct DerivedMesh;
+struct MLoopUV;
+struct Mesh;
/**
* Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.