diff options
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 2 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 2 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index 559f21f6961..bd976e6c14a 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -142,7 +142,7 @@ void RE_engine_report(RenderEngine *engine, int type, const char *msg); int RE_engine_render(struct Render *re, int do_all); -int RE_engine_is_external(struct Render *re); +bool RE_engine_is_external(struct Render *re); /* Engine Types */ diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index bc07f0ce6c0..18367b9777c 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -288,7 +288,7 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]); struct Scene *RE_GetScene(struct Render *re); -int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports); +bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports); bool RE_allow_render_generic_object(struct Object *ob); diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index dbde29ea7ac..57e52a9316b 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -168,8 +168,8 @@ typedef struct ShadeInput { float surfnor[3], surfdist; /* from initialize, part or renderlayer */ - short do_preview; /* for nodes, in previewrender */ - short do_manage; /* color management flag */ + bool do_preview; /* for nodes, in previewrender */ + bool do_manage; /* color management flag */ short thread, sample; /* sample: ShadeSample array index */ short nodes; /* indicate node shading, temp hack to prevent recursion */ |