diff options
Diffstat (limited to 'source/blender')
106 files changed, 591 insertions, 591 deletions
diff --git a/source/blender/blenkernel/BKE_bad_level_calls.h b/source/blender/blenkernel/BKE_bad_level_calls.h index 997df6430dc..ddc18851a9f 100644 --- a/source/blender/blenkernel/BKE_bad_level_calls.h +++ b/source/blender/blenkernel/BKE_bad_level_calls.h @@ -96,7 +96,7 @@ void make_editMesh(void); struct EditMesh; void free_editMesh(struct EditMesh *); void free_editArmature(void); -void docentre_new(void); +void docenter_new(void); int saveover(char *str); /* image.c */ diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index f567f65b9dd..344f763608c 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -142,7 +142,7 @@ Material defmaterial; void load_editMesh(void){} void make_editMesh(void){} void free_editMesh(struct EditMesh *em){} -void docentre_new(void){} +void docenter_new(void){} int saveover(char *str){ return 0;} /* image.c */ diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 097890c4e47..ff704d59463 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1001,9 +1001,9 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob, float *no = emdm->vertexNos[i]; /* following Mesh convention; we use vertex coordinate itself * for normal in this case */ - if (Normalise(no)==0.0) { + if (Normalize(no)==0.0) { VECCOPY(no, vertexCos[i]); - Normalise(no); + Normalize(no); } } } @@ -2498,7 +2498,7 @@ void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int app EulToMat3(ob->rot, rotmat); for(i=0; i<wri;i++) { VECCOPY(vec, mvert[i].no); - Normalise(vec); + Normalize(vec); if(useGlobalCoords) { Mat3MulVecfl(rotmat, vec); } for(j=0; j<3; j++) { wrf = vec[j]; diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 2b09f19eac1..7f749f040fa 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -438,7 +438,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan) Mat4MulVecfl(imat, h1); /* if previous bone is B-bone too, use average handle direction */ if(prev->bone->segments>1) h1[1]-= length; - Normalise(h1); + Normalize(h1); VecMulf(h1, -hlength1); } else { @@ -466,7 +466,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan) roll= atan2(mat3[2][0], mat3[2][2]); /* and only now negate handle */ - Normalise(h2); + Normalize(h2); VecMulf(h2, -hlength2); } @@ -548,7 +548,7 @@ float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, fl float hsqr, a, l, rad; VecSubf (bdelta, b2, b1); - l = Normalise (bdelta); + l = Normalize (bdelta); VecSubf (pdelta, vec, b1); @@ -964,14 +964,14 @@ void vec_roll_to_mat3(float *vec, float roll, float mat[][3]) float rMatrix[3][3], bMatrix[3][3]; VECCOPY (nor, vec); - Normalise (nor); + Normalize (nor); /* Find Axis & Amount for bone matrix*/ Crossf (axis,target,nor); if (Inpf(axis,axis) > 0.0000000000001) { /* if nor is *not* a multiple of target ... */ - Normalise (axis); + Normalize (axis); theta= NormalizedVecAngle2(target, nor); diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 6236f3e3156..ca2f7b114d5 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -780,7 +780,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl /* setup starting time, direction vector and accumulated time */ starttime= painter->accumtime; Vec2Subf(dmousepos, pos, painter->lastmousepos); - len= Normalise2(dmousepos); + len= Normalize2(dmousepos); painter->accumtime += curtime - painter->lasttime; /* do paint op over unpainted time distance */ @@ -815,7 +815,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl /* setup starting distance, direction vector and accumulated distance */ startdistance= painter->accumdistance; Vec2Subf(dmousepos, pos, painter->lastmousepos); - len= Normalise2(dmousepos); + len= Normalize2(dmousepos); painter->accumdistance += len; /* do paint op over unpainted distance */ diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index e17b6da11ef..404e433d6cd 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -1002,9 +1002,9 @@ void CDDM_calc_normals(DerivedMesh *dm) for(i = 0; i < numVerts; i++, mv++) { float *no = temp_nors[i]; - if (Normalise(no) == 0.0) { + if (Normalize(no) == 0.0) { VECCOPY(no, mv->co); - Normalise(no); + Normalize(no); } mv->no[0] = (short)(no[0] * 32767.0); diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index 890a292b99a..af104a88fed 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -891,7 +891,7 @@ static void vectomat(float *vec, float *target_up, short axis, short upflag, sho int right_index; VecCopyf(n, vec); - if(Normalise(n) == 0.0) { + if(Normalize(n) == 0.0) { n[0] = 0.0; n[1] = 0.0; n[2] = 1.0; @@ -919,15 +919,15 @@ static void vectomat(float *vec, float *target_up, short axis, short upflag, sho VecSubf(proj, u, proj); /* then onto the plane */ /* proj specifies the transformation of the up axis */ - if(Normalise(proj) == 0.0) { /* degenerate projection */ + if(Normalize(proj) == 0.0) { /* degenerate projection */ proj[0] = 0.0; proj[1] = 1.0; proj[2] = 0.0; } - /* normalised cross product of n and proj specifies transformation of the right axis */ + /* Normalized cross product of n and proj specifies transformation of the right axis */ Crossf(right, proj, n); - Normalise(right); + Normalize(right); if(axis != upflag) { right_index = 3 - axis - upflag; @@ -1220,7 +1220,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own if(data->followflag){ quat= vectoquat(dir, (short) data->trackflag, (short) data->upflag); - Normalise(dir); + Normalize(dir); q[0]= (float)cos(0.5*vec[3]); x1= (float)sin(0.5*vec[3]); q[1]= -x1*dir[0]; @@ -1528,13 +1528,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[0]); VecSubf(totmat[1], vec, vec2); - Normalise(totmat[1]); + Normalize(totmat[1]); /* the x axis is fixed*/ totmat[0][0] = ob->obmat[0][0]; totmat[0][1] = ob->obmat[0][1]; totmat[0][2] = ob->obmat[0][2]; - Normalise(totmat[0]); + Normalize(totmat[0]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1546,13 +1546,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[0]); VecSubf(totmat[2], vec, vec2); - Normalise(totmat[2]); + Normalize(totmat[2]); /* the x axis is fixed*/ totmat[0][0] = ob->obmat[0][0]; totmat[0][1] = ob->obmat[0][1]; totmat[0][2] = ob->obmat[0][2]; - Normalise(totmat[0]); + Normalize(totmat[0]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1564,14 +1564,14 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[0]); VecSubf(totmat[1], vec, vec2); - Normalise(totmat[1]); + Normalize(totmat[1]); VecMulf(totmat[1],-1); /* the x axis is fixed*/ totmat[0][0] = ob->obmat[0][0]; totmat[0][1] = ob->obmat[0][1]; totmat[0][2] = ob->obmat[0][2]; - Normalise(totmat[0]); + Normalize(totmat[0]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1583,14 +1583,14 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[0]); VecSubf(totmat[2], vec, vec2); - Normalise(totmat[2]); + Normalize(totmat[2]); VecMulf(totmat[2],-1); /* the x axis is fixed*/ totmat[0][0] = ob->obmat[0][0]; totmat[0][1] = ob->obmat[0][1]; totmat[0][2] = ob->obmat[0][2]; - Normalise(totmat[0]); + Normalize(totmat[0]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1615,13 +1615,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[1]); VecSubf(totmat[0], vec, vec2); - Normalise(totmat[0]); + Normalize(totmat[0]); /* the y axis is fixed*/ totmat[1][0] = ob->obmat[1][0]; totmat[1][1] = ob->obmat[1][1]; totmat[1][2] = ob->obmat[1][2]; - Normalise(totmat[1]); + Normalize(totmat[1]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1633,13 +1633,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[1]); VecSubf(totmat[2], vec, vec2); - Normalise(totmat[2]); + Normalize(totmat[2]); /* the y axis is fixed*/ totmat[1][0] = ob->obmat[1][0]; totmat[1][1] = ob->obmat[1][1]; totmat[1][2] = ob->obmat[1][2]; - Normalise(totmat[1]); + Normalize(totmat[1]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1651,14 +1651,14 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[1]); VecSubf(totmat[0], vec, vec2); - Normalise(totmat[0]); + Normalize(totmat[0]); VecMulf(totmat[0],-1); /* the y axis is fixed*/ totmat[1][0] = ob->obmat[1][0]; totmat[1][1] = ob->obmat[1][1]; totmat[1][2] = ob->obmat[1][2]; - Normalise(totmat[1]); + Normalize(totmat[1]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1670,14 +1670,14 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[1]); VecSubf(totmat[2], vec, vec2); - Normalise(totmat[2]); + Normalize(totmat[2]); VecMulf(totmat[2],-1); /* the y axis is fixed*/ totmat[1][0] = ob->obmat[1][0]; totmat[1][1] = ob->obmat[1][1]; totmat[1][2] = ob->obmat[1][2]; - Normalise(totmat[1]); + Normalize(totmat[1]); /* the z axis gets mapped onto a third orthogonal vector */ @@ -1702,13 +1702,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[2]); VecSubf(totmat[0], vec, vec2); - Normalise(totmat[0]); + Normalize(totmat[0]); /* the z axis is fixed*/ totmat[2][0] = ob->obmat[2][0]; totmat[2][1] = ob->obmat[2][1]; totmat[2][2] = ob->obmat[2][2]; - Normalise(totmat[2]); + Normalize(totmat[2]); /* the x axis gets mapped onto a third orthogonal vector */ @@ -1720,13 +1720,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[2]); VecSubf(totmat[1], vec, vec2); - Normalise(totmat[1]); + Normalize(totmat[1]); /* the z axis is fixed*/ totmat[2][0] = ob->obmat[2][0]; totmat[2][1] = ob->obmat[2][1]; totmat[2][2] = ob->obmat[2][2]; - Normalise(totmat[2]); + Normalize(totmat[2]); /* the x axis gets mapped onto a third orthogonal vector */ @@ -1738,14 +1738,14 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[2]); VecSubf(totmat[0], vec, vec2); - Normalise(totmat[0]); + Normalize(totmat[0]); VecMulf(totmat[0],-1); /* the z axis is fixed*/ totmat[2][0] = ob->obmat[2][0]; totmat[2][1] = ob->obmat[2][1]; totmat[2][2] = ob->obmat[2][2]; - Normalise(totmat[2]); + Normalize(totmat[2]); /* the x axis gets mapped onto a third orthogonal vector */ @@ -1757,14 +1757,14 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* Projection of Vector on the plane */ Projf(vec2, vec, ob->obmat[2]); VecSubf(totmat[1], vec, vec2); - Normalise(totmat[1]); + Normalize(totmat[1]); VecMulf(totmat[1],-1); /* the z axis is fixed*/ totmat[2][0] = ob->obmat[2][0]; totmat[2][1] = ob->obmat[2][1]; totmat[2][2] = ob->obmat[2][2]; - Normalise(totmat[2]); + Normalize(totmat[2]); /* the x axis gets mapped onto a third orthogonal vector */ @@ -1793,9 +1793,9 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, tmpmat[0][0] = ob->obmat[0][0];tmpmat[0][1] = ob->obmat[0][1];tmpmat[0][2] = ob->obmat[0][2]; tmpmat[1][0] = ob->obmat[1][0];tmpmat[1][1] = ob->obmat[1][1];tmpmat[1][2] = ob->obmat[1][2]; tmpmat[2][0] = ob->obmat[2][0];tmpmat[2][1] = ob->obmat[2][1];tmpmat[2][2] = ob->obmat[2][2]; - Normalise(tmpmat[0]); - Normalise(tmpmat[1]); - Normalise(tmpmat[2]); + Normalize(tmpmat[0]); + Normalize(tmpmat[1]); + Normalize(tmpmat[2]); Mat3Inv(invmat,tmpmat); Mat3MulMat3(tmpmat,totmat,invmat); totmat[0][0] = tmpmat[0][0];totmat[0][1] = tmpmat[0][1];totmat[0][2] = tmpmat[0][2]; @@ -1865,20 +1865,20 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, xx[0] = ob->obmat[0][0]; xx[1] = ob->obmat[0][1]; xx[2] = ob->obmat[0][2]; - Normalise(xx); + Normalize(xx); /* store Z orientation before destroying obmat */ zz[0] = ob->obmat[2][0]; zz[1] = ob->obmat[2][1]; zz[2] = ob->obmat[2][2]; - Normalise(zz); + Normalize(zz); VecSubf(vec, ob->obmat[3], targetmat[3]); vec[0] /= size[0]; vec[1] /= size[1]; vec[2] /= size[2]; - dist = Normalise(vec); + dist = Normalize(vec); //dist = VecLenf( ob->obmat[3], targetmat[3]); if (data->orglength == 0) data->orglength = dist; @@ -1920,7 +1920,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, ob->obmat[2][2]=size[2]*scale[2]; VecSubf(vec, ob->obmat[3], targetmat[3]); - Normalise(vec); + Normalize(vec); /* new Y aligns object target connection*/ totmat[1][0] = -vec[0]; totmat[1][1] = -vec[1]; @@ -1930,7 +1930,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* build new Z vector */ /* othogonal to "new Y" "old X! plane */ Crossf(orth, vec, xx); - Normalise(orth); + Normalize(orth); /* new Z*/ totmat[2][0] = orth[0]; @@ -1939,7 +1939,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* we decided to keep X plane*/ Crossf(xx,orth, vec); - Normalise(xx); + Normalize(xx); totmat[0][0] = xx[0]; totmat[0][1] = xx[1]; totmat[0][2] = xx[2]; @@ -1948,7 +1948,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* build new X vector */ /* othogonal to "new Y" "old Z! plane */ Crossf(orth, vec, zz); - Normalise(orth); + Normalize(orth); /* new X*/ totmat[0][0] = -orth[0]; @@ -1957,7 +1957,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, /* we decided to keep Z */ Crossf(zz,orth, vec); - Normalise(zz); + Normalize(zz); totmat[2][0] = zz[0]; totmat[2][1] = zz[1]; totmat[2][2] = zz[2]; diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index e2a8e2ec00e..142bedadc93 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1778,7 +1778,7 @@ void makeBevelList(Object *ob) quat= vectoquat(vec, 5, 1); - Normalise(vec); + Normalize(vec); q[0]= (float)cos(0.5*bevp1->alfa); x1= (float)sin(0.5*bevp1->alfa); q[1]= x1*vec[0]; @@ -1808,7 +1808,7 @@ void makeBevelList(Object *ob) vec[1]= bevp2->y - bevp0->y; vec[2]= bevp2->z - bevp0->z; - Normalise(vec); + Normalize(vec); quat= vectoquat(vec, 5, 1); @@ -2107,8 +2107,8 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode) VecSubf(h1, p2-3, p2); VecSubf(h2, p2, p2+3); - len1= Normalise(h1); - len2= Normalise(h2); + len1= Normalize(h1); + len2= Normalize(h2); vz= INPR(h1, h2); diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index 99c48f338c1..479a2e657ed 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -240,7 +240,7 @@ void addnormalsDispList(Object *ob, ListBase *lb) a= dl->parts*dl->nr; v1= ndata; while(a--) { - Normalise(v1); + Normalize(v1); v1+= 3; } } @@ -525,7 +525,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(vn); + Normalize(vn); } for (i=0; i<totface; i++) { @@ -555,7 +555,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - Normalise(n1); + Normalize(n1); for (j=0; j<nverts; j++) { MVert *mv= &mvert[vidx[j]]; @@ -666,7 +666,7 @@ void shadeDispList(Base *base) n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2]; n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2]; n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2]; - Normalise(n1); + Normalize(n1); fp= dl->verts; @@ -694,7 +694,7 @@ void shadeDispList(Base *base) n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - Normalise(n1); + Normalize(n1); fastshade(vec, n1, fp, ma, (char *)col1, NULL); @@ -732,7 +732,7 @@ void shadeDispList(Base *base) n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - Normalise(n1); + Normalize(n1); fastshade(vec, n1, fp, ma, (char *)col1, NULL); diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 0f5b1df0e16..00b2eb9fbd9 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -571,7 +571,7 @@ void pdDoEffectors(ListBase *lb, float *opco, float *force, float *speed, float distance = VecLength(vect_to_vert); Crossf(force_vec, ob->obmat[2], vect_to_vert); - Normalise(force_vec); + Normalize(force_vec); /* Limit minimum distance to vertex so that */ /* the force is not too big */ @@ -867,7 +867,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3], VECSUB(edge1, dv1, dv2); VECSUB(edge2, dv3, dv2); Crossf(d_nvect, edge2, edge1); - n_mag = Normalise(d_nvect); + n_mag = Normalize(d_nvect); dk_plane = INPR(d_nvect, nv1); dk_point1 = INPR(d_nvect,opco); @@ -880,11 +880,11 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3], d_i_co_above[0] = (d_intersect_co[0] + (0.001f * d_nvect[0])); d_i_co_above[1] = (d_intersect_co[1] + (0.001f * d_nvect[1])); d_i_co_above[2] = (d_intersect_co[2] + (0.001f * d_nvect[2])); - mag_iv = Normalise(d_intersect_vect); + mag_iv = Normalize(d_intersect_vect); VECCOPY(npco, d_intersect_co); VECSUB(vect_to_int, opco, d_intersect_co); - first_dist = Normalise(vect_to_int); + first_dist = Normalize(vect_to_int); /* Work out the lengths of time before and after collision*/ time_before = (life*(first_dist / (mag_iv))); @@ -2045,7 +2045,7 @@ void build_particle_system(Object *ob) VECCOPY(vec, no); Mat3MulVecfl(mcnow->imat, vec); - Normalise(vec); + Normalize(vec); VecMulf(vec, paf->normfac); VECADD(pa->no, pa->no, vec); } @@ -2053,7 +2053,7 @@ void build_particle_system(Object *ob) else { if(paf->normfac!=0.0) { VECCOPY(pa->no, no); - Normalise(pa->no); + Normalize(pa->no); VecMulf(pa->no, paf->normfac); } } diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c index e8f79b94e95..9d5e76e9ce7 100644 --- a/source/blender/blenkernel/intern/exotic.c +++ b/source/blender/blenkernel/intern/exotic.c @@ -2250,7 +2250,7 @@ static void displist_to_objects(ListBase *lbase) /* irst this: is still active */ if(ivsurf) { where_is_object(ivsurf); - docentre_new(); + docenter_new(); } dl= lbase->first; @@ -3944,7 +3944,7 @@ static void dxf_read_ellipse(int noob) x = a * sin(phi); y = b * cos(phi); -#ifndef DEBUG_CENTRE +#ifndef DEBUG_CENTER epoint[0] = center[0] + x*cos(theta) - y*sin(theta); epoint[1] = center[1] + x*sin(theta) + y*cos(theta); epoint[2] = center[2]; diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c index 696cf6a4587..fc11b3d234d 100644 --- a/source/blender/blenkernel/intern/font.c +++ b/source/blender/blenkernel/intern/font.c @@ -943,7 +943,7 @@ struct chartrans *text_to_curve(Object *ob, int mode) Mat3CpyMat4(cmat, cu->textoncurve->obmat); Mat3MulMat3(cmat, cmat, imat3); - sizefac= Normalise(cmat[0])/cu->fsize; + sizefac= Normalize(cmat[0])/cu->fsize; minx=miny= 1.0e20f; maxx=maxy= -1.0e20f; @@ -983,7 +983,7 @@ struct chartrans *text_to_curve(Object *ob, int mode) ct= chartransdata; for (i=0; i<=slen; i++, ct++) { - /* rotate around centre character */ + /* rotate around center character */ ascii = mem[i]; // Find the character diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index 822f99c0d9b..8666e77078c 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -405,7 +405,7 @@ static ImBuf *add_ibuf_size(int width, int height, char *name, short uvtestgrid) } } - /* 2nd pass, coloured + */ + /* 2nd pass, colored + */ rect= (unsigned char*)ibuf->rect; for(y=0; y<ibuf->y; y++) { diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index 23a025aaf2b..64c081c27a6 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -585,7 +585,7 @@ static float *calc_curve_deform(Object *par, float *co, short axis, CurveDeform /* the tilt */ if(loc[3]!=0.0) { - Normalise(dir); + Normalize(dir); q[0]= (float)cos(0.5*loc[3]); fac= (float)sin(0.5*loc[3]); q[1]= -fac*dir[0]; diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index aca86e60d8d..89ef5126768 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -1072,9 +1072,9 @@ void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, MVert *mv= &mverts[i]; float *no= tnorms[i]; - if (Normalise(no)==0.0) { + if (Normalize(no)==0.0) { VECCOPY(no, mv->co); - Normalise(no); + Normalize(no); } mv->no[0]= (short)(no[0]*32767.0); diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 4d747e3c942..b360dbac189 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1268,7 +1268,7 @@ static void ob_parcurve(Object *ob, Object *par, float mat[][4]) quat= vectoquat(dir, ob->trackflag, ob->upflag); /* the tilt */ - Normalise(dir); + Normalize(dir); q[0]= (float)cos(0.5*vec[3]); x1= (float)sin(0.5*vec[3]); q[1]= -x1*dir[0]; diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index b9900f33acd..16a29fb8e80 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -1201,7 +1201,7 @@ int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_ VECSUB(edge1, nv1, nv2); VECSUB(edge2, nv3, nv2); Crossf(d_nvect, edge2, edge1); - Normalise(d_nvect); + Normalize(d_nvect); if ( LineIntersectsTriangle(nv1, nv2, face_v1, face_v2, face_v3, &t) || LineIntersectsTriangle(nv2, nv3, face_v1, face_v2, face_v3, &t) || @@ -1215,7 +1215,7 @@ int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_ VECSUB(edge1, nv3, nv4); VECSUB(edge2, nv1, nv4); Crossf(d_nvect, edge2, edge1); - Normalise(d_nvect); + Normalize(d_nvect); if ( LineIntersectsTriangle(nv1, nv3, face_v1, face_v2, face_v3, &t) || LineIntersectsTriangle(nv3, nv4, face_v1, face_v2, face_v3, &t) || @@ -1401,7 +1401,7 @@ int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp VECSUB(edge2, nv3, nv2); Crossf(d_nvect, edge2, edge1); - Normalise(d_nvect); + Normalize(d_nvect); if ( LineIntersectsTriangle(edge_v1, edge_v2, nv1, nv2, nv3, &t)){ float v1[3],v2[3]; float intrusiondepth,i1,i2; @@ -1420,7 +1420,7 @@ int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp VECSUB(edge2, nv1, nv4); Crossf(d_nvect, edge2, edge1); - Normalise(d_nvect); + Normalize(d_nvect); if (LineIntersectsTriangle( edge_v1, edge_v2,nv1, nv3, nv4, &t)){ float v1[3],v2[3]; float intrusiondepth,i1,i2; @@ -1496,7 +1496,7 @@ void scan_for_ext_spring_forces(Object *ob,float timenow) else{ VECADD(vel, sb->bpoint[bs->v1].vec , sb->bpoint[bs->v2].vec); } - f = Normalise(vel); + f = Normalize(vel); f = -0.0001f*f*f*sb->aeroedge; /* todo add a nice angle dependant function */ /* look up one at bergman scheafer */ @@ -1504,7 +1504,7 @@ void scan_for_ext_spring_forces(Object *ob,float timenow) VECSUB(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos); Projf(pr,vel,sp); VECSUB(vel,vel,pr); - Normalise(vel); + Normalize(vel); Vec3PlusStVec(bs->ext_force,f,vel); } /* --- springs seeing wind */ @@ -1673,7 +1673,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float * VECSUB(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */ Crossf(d_nvect, edge2, edge1); - n_mag = Normalise(d_nvect); + n_mag = Normalize(d_nvect); facedist = Inpf(dv1,d_nvect); if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){ @@ -1703,7 +1703,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float * VECSUB(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */ Crossf(d_nvect, edge2, edge1); - n_mag = Normalise(d_nvect); + n_mag = Normalize(d_nvect); facedist = Inpf(dv1,d_nvect); if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){ @@ -1741,7 +1741,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float * if (ci) *intrusion /= ci; if (deflected){ VECCOPY(facenormal,force); - Normalise(facenormal); + Normalize(facenormal); } return deflected; } @@ -1882,7 +1882,7 @@ int sb_detect_vertex_collisionCachedEx(float opco[3], float facenormal[3], float VECSUB(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */ Crossf(d_nvect, edge2, edge1); - n_mag = Normalise(d_nvect); + n_mag = Normalize(d_nvect); facedist = Inpf(dv1,d_nvect); if ((facedist > closestinside) && (facedist < outerfacethickness)){ @@ -1926,7 +1926,7 @@ int sb_detect_vertex_collisionCachedEx(float opco[3], float facenormal[3], float VECSUB(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */ Crossf(d_nvect, edge2, edge1); - n_mag = Normalise(d_nvect); + n_mag = Normalize(d_nvect); facedist = Inpf(dv1,d_nvect); if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){ @@ -1983,7 +1983,7 @@ int sb_detect_vertex_collisionCachedEx(float opco[3], float facenormal[3], float */ if (deflected ==1){ VECCOPY(facenormal,force); - Normalise(facenormal); + Normalize(facenormal); } else{ facenormal[0] = facenormal[1] = facenormal[2] = 0.0f; @@ -2075,7 +2075,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow) /* mathematically it is completly nuts, but performace is pretty much (3) times faster */ if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue; - distance = Normalise(def); + distance = Normalize(def); if (distance < compare ){ /* exclude body points attached with a spring */ attached = 0; @@ -2219,12 +2219,12 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow) if (( (sb->totpoint-a) == bs->v1) ){ actspringlen= VecLenf( (bproot+bs->v2)->pos, bp->pos); VecSubf(sd,(bproot+bs->v2)->pos, bp->pos); - Normalise(sd); + Normalize(sd); /* friction stuff V1 */ VecSubf(velgoal,bp->vec,(bproot+bs->v2)->vec); kd = sb->infrict * sb_fric_force_scale(ob); - absvel = Normalise(velgoal); + absvel = Normalize(velgoal); projvel = ABS(Inpf(sd,velgoal)); kd *= absvel * projvel; Vec3PlusStVec(bp->force,-kd,velgoal); @@ -2242,12 +2242,12 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow) if (( (sb->totpoint-a) == bs->v2) ){ actspringlen= VecLenf( (bproot+bs->v1)->pos, bp->pos); VecSubf(sd,bp->pos,(bproot+bs->v1)->pos); - Normalise(sd); + Normalize(sd); /* friction stuff V2 */ VecSubf(velgoal,bp->vec,(bproot+bs->v1)->vec); kd = sb->infrict * sb_fric_force_scale(ob); - absvel = Normalise(velgoal); + absvel = Normalize(velgoal); projvel = ABS(Inpf(sd,velgoal)); kd *= absvel * projvel; Vec3PlusStVec(bp->force,-kd,velgoal); diff --git a/source/blender/blenkernel/intern/verse_geometry_node.c b/source/blender/blenkernel/intern/verse_geometry_node.c index 8fe34bb47a0..9af22bfd37d 100644 --- a/source/blender/blenkernel/intern/verse_geometry_node.c +++ b/source/blender/blenkernel/intern/verse_geometry_node.c @@ -118,10 +118,10 @@ static void recalculate_verseface_normals(VNode *vnode) vface = vface->next; } - /* we have to normalise all vertex normals */ + /* we have to normalize all vertex normals */ vvert = vert_layer->dl.lb.first; while(vvert) { - Normalise(vvert->no); + Normalize(vvert->no); vvert = vvert->next; } } diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h index d11c04291b9..2ef8d6744df 100644 --- a/source/blender/blenlib/BLI_arithb.h +++ b/source/blender/blenlib/BLI_arithb.h @@ -478,7 +478,7 @@ FloatLerpf( float fac ); float -Normalise( +Normalize( float *n ); float @@ -944,7 +944,7 @@ Inp2f( float *v2 ); float -Normalise2( +Normalize2( float *n ); diff --git a/source/blender/blenlib/MTC_matrixops.h b/source/blender/blenlib/MTC_matrixops.h index a1b9959dab2..27b5bb1ca95 100644 --- a/source/blender/blenlib/MTC_matrixops.h +++ b/source/blender/blenlib/MTC_matrixops.h @@ -81,7 +81,7 @@ int MTC_Mat4Invert(float inverse[][4], float mat[][4]); /** * Make the set of mat orthonormal (mat should already be orthogonal)? - * (doesn't appear to normalise properly?) + * (doesn't appear to normalize properly?) */ void MTC_Mat4Ortho(float mat[][4]); diff --git a/source/blender/blenlib/MTC_vectorops.h b/source/blender/blenlib/MTC_vectorops.h index e6fb8559abc..64b2c312eb4 100644 --- a/source/blender/blenlib/MTC_vectorops.h +++ b/source/blender/blenlib/MTC_vectorops.h @@ -54,7 +54,7 @@ void MTC_swapInt(int *i1, int *i2); void MTC_diff3DFF(double v1[3], float v2[3], float v3[3]); void MTC_cross3Double(double v1[3], double v2[3], double v3[3]); -float MTC_normalise3DF(float n[3]); +float MTC_normalize3DF(float n[3]); /* ------------------------------------------------------------------------- */ #endif /* VECTOROPS_H */ diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c index e19ffa29b28..67d3b61e93e 100644 --- a/source/blender/blenlib/intern/arithb.c +++ b/source/blender/blenlib/intern/arithb.c @@ -95,12 +95,12 @@ float sasqrt(float fac) return (float)sqrt(fac); } -float Normalise(float *n) +float Normalize(float *n) { float d; d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2]; - /* A larger value causes normalise errors in a scaled down models with camera xtreme close */ + /* A larger value causes normalize errors in a scaled down models with camera xtreme close */ if(d>1.0e-35F) { d= (float)sqrt(d); @@ -1220,7 +1220,7 @@ void Mat3ToQuat_is_ok( float wmat[][3], float *q) nor[0] = mat[2][1]; /* cross product with (0,0,1) */ nor[1] = -mat[2][0]; nor[2] = 0.0; - Normalise(nor); + Normalize(nor); co= mat[2][2]; angle= 0.5f*saacos(co); @@ -1341,7 +1341,7 @@ float *vectoquat( float *vec, short axis, short upflag) } co/= len1; - Normalise(nor); + Normalize(nor); angle= 0.5f*saacos(co); si= (float)sin(angle); @@ -1414,14 +1414,14 @@ void VecUpMat3old( float *vec, float mat[][3], short axis) mat[coz][0]= vec[0]; mat[coz][1]= vec[1]; mat[coz][2]= vec[2]; - Normalise((float *)mat[coz]); + Normalize((float *)mat[coz]); inp= mat[coz][0]*up[0] + mat[coz][1]*up[1] + mat[coz][2]*up[2]; mat[coy][0]= up[0] - inp*mat[coz][0]; mat[coy][1]= up[1] - inp*mat[coz][1]; mat[coy][2]= up[2] - inp*mat[coz][2]; - Normalise((float *)mat[coy]); + Normalize((float *)mat[coy]); Crossf(mat[cox], mat[coy], mat[coz]); @@ -1460,14 +1460,14 @@ void VecUpMat3(float *vec, float mat[][3], short axis) mat[coz][0]= vec[0]; mat[coz][1]= vec[1]; mat[coz][2]= vec[2]; - Normalise((float *)mat[coz]); + Normalize((float *)mat[coz]); inp= mat[coz][2]; mat[coy][0]= - inp*mat[coz][0]; mat[coy][1]= - inp*mat[coz][1]; mat[coy][2]= 1.0f - inp*mat[coz][2]; - Normalise((float *)mat[coy]); + Normalize((float *)mat[coy]); Crossf(mat[cox], mat[coy], mat[coz]); @@ -1751,20 +1751,20 @@ void i_lookat(float vx, float vy, float vz, float px, float py, float pz, float void Mat3Ortho(float mat[][3]) { - Normalise(mat[0]); - Normalise(mat[1]); - Normalise(mat[2]); + Normalize(mat[0]); + Normalize(mat[1]); + Normalize(mat[2]); } void Mat4Ortho(float mat[][4]) { float len; - len= Normalise(mat[0]); + len= Normalize(mat[0]); if(len!=0.0) mat[0][3]/= len; - len= Normalise(mat[1]); + len= Normalize(mat[1]); if(len!=0.0) mat[1][3]/= len; - len= Normalise(mat[2]); + len= Normalize(mat[2]); if(len!=0.0) mat[2][3]/= len; } @@ -1876,7 +1876,7 @@ void CalcNormShort( short *v1, short *v2, short *v3, float *n) /* is also cross n[0]= n1[1]*n2[2]-n1[2]*n2[1]; n[1]= n1[2]*n2[0]-n1[0]*n2[2]; n[2]= n1[0]*n2[1]-n1[1]*n2[0]; - Normalise(n); + Normalize(n); } void CalcNormLong( int* v1, int*v2, int*v3, float *n) @@ -1892,7 +1892,7 @@ void CalcNormLong( int* v1, int*v2, int*v3, float *n) n[0]= n1[1]*n2[2]-n1[2]*n2[1]; n[1]= n1[2]*n2[0]-n1[0]*n2[2]; n[2]= n1[0]*n2[1]-n1[1]*n2[0]; - Normalise(n); + Normalize(n); } float CalcNormFloat( float *v1, float *v2, float *v3, float *n) @@ -1908,7 +1908,7 @@ float CalcNormFloat( float *v1, float *v2, float *v3, float *n) n[0]= n1[1]*n2[2]-n1[2]*n2[1]; n[1]= n1[2]*n2[0]-n1[0]*n2[2]; n[2]= n1[0]*n2[1]-n1[1]*n2[0]; - return Normalise(n); + return Normalize(n); } float CalcNormFloat4( float *v1, float *v2, float *v3, float *v4, float *n) @@ -1928,7 +1928,7 @@ float CalcNormFloat4( float *v1, float *v2, float *v3, float *v4, float *n) n[1]= n1[2]*n2[0]-n1[0]*n2[2]; n[2]= n1[0]*n2[1]-n1[1]*n2[0]; - return Normalise(n); + return Normalize(n); } @@ -2022,12 +2022,12 @@ float AreaQ3Dfl( float *v1, float *v2, float *v3, float *v4) /* only convex Qu VecSubf(vec1, v2, v1); VecSubf(vec2, v4, v1); Crossf(n, vec1, vec2); - len= Normalise(n); + len= Normalize(n); VecSubf(vec1, v4, v3); VecSubf(vec2, v2, v3); Crossf(n, vec1, vec2); - len+= Normalise(n); + len+= Normalize(n); return (len/2.0f); } @@ -2039,7 +2039,7 @@ float AreaT3Dfl( float *v1, float *v2, float *v3) /* Triangles */ VecSubf(vec1, v3, v2); VecSubf(vec2, v1, v2); Crossf(n, vec1, vec2); - len= Normalise(n); + len= Normalize(n); return (len/2.0f); } @@ -2403,7 +2403,7 @@ void VecRotToQuat( float *vec, float phi, float *quat) quat[2]= vec[1]; quat[3]= vec[2]; - if( Normalise(quat+1) == 0.0) { + if( Normalize(quat+1) == 0.0) { QuatOne(quat); } else { @@ -2424,8 +2424,8 @@ float VecAngle3(float *v1, float *v2, float *v3) VecSubf(vec1, v2, v1); VecSubf(vec2, v2, v3); - Normalise(vec1); - Normalise(vec2); + Normalize(vec1); + Normalize(vec2); return NormalizedVecAngle2(vec1, vec2) * 180.0/M_PI; } @@ -2437,8 +2437,8 @@ float VecAngle2(float *v1, float *v2) VecCopyf(vec1, v1); VecCopyf(vec2, v2); - Normalise(vec1); - Normalise(vec2); + Normalize(vec1); + Normalize(vec2); return NormalizedVecAngle2(vec1, vec2)* 180.0/M_PI; } @@ -2585,11 +2585,11 @@ void Mat3ToSize( float mat[][3], float *size) float vec[3]; VecCopyf(vec, mat[0]); - size[0]= Normalise(vec); + size[0]= Normalize(vec); VecCopyf(vec, mat[1]); - size[1]= Normalise(vec); + size[1]= Normalize(vec); VecCopyf(vec, mat[2]); - size[2]= Normalise(vec); + size[2]= Normalize(vec); } @@ -2599,11 +2599,11 @@ void Mat4ToSize( float mat[][4], float *size) VecCopyf(vec, mat[0]); - size[0]= Normalise(vec); + size[0]= Normalize(vec); VecCopyf(vec, mat[1]); - size[1]= Normalise(vec); + size[1]= Normalize(vec); VecCopyf(vec, mat[2]); - size[2]= Normalise(vec); + size[2]= Normalize(vec); } /* ************* SPECIALS ******************* */ @@ -2619,7 +2619,7 @@ void triatoquat( float *v1, float *v2, float *v3, float *quat) n[0]= vec[1]; n[1]= -vec[0]; n[2]= 0.0; - Normalise(n); + Normalize(n); if(n[0]==0.0 && n[1]==0.0) n[0]= 1.0; @@ -2639,7 +2639,7 @@ void triatoquat( float *v1, float *v2, float *v3, float *quat) /* what angle has this line with x-axis? */ vec[2]= 0.0; - Normalise(vec); + Normalize(vec); angle= (float)(0.5*atan2(vec[1], vec[0])); co= (float)cos(angle); @@ -2700,7 +2700,7 @@ float Inp2f(float *v1, float *v2) return v1[0]*v2[0]+v1[1]*v2[1]; } -float Normalise2(float *n) +float Normalize2(float *n) { float d; diff --git a/source/blender/blenlib/intern/matrixops.c b/source/blender/blenlib/intern/matrixops.c index 3c486202cee..62098d5fa90 100644 --- a/source/blender/blenlib/intern/matrixops.c +++ b/source/blender/blenlib/intern/matrixops.c @@ -267,11 +267,11 @@ void MTC_Mat4Ortho(float mat[][4]) { float len; - len= MTC_normalise3DF(mat[0]); + len= MTC_normalize3DF(mat[0]); if(len!=0.0) mat[0][3]/= len; - len= MTC_normalise3DF(mat[1]); + len= MTC_normalize3DF(mat[1]); if(len!=0.0) mat[1][3]/= len; - len= MTC_normalise3DF(mat[2]); + len= MTC_normalize3DF(mat[2]); if(len!=0.0) mat[2][3]/= len; } diff --git a/source/blender/blenlib/intern/vectorops.c b/source/blender/blenlib/intern/vectorops.c index ee4cabac1d3..8c4ad5414db 100644 --- a/source/blender/blenlib/intern/vectorops.c +++ b/source/blender/blenlib/intern/vectorops.c @@ -141,12 +141,12 @@ void MTC_diff3DFF(double v1[3], float v2[3], float v3[3]) } /* ------------------------------------------------------------------------- */ -float MTC_normalise3DF(float n[3]) +float MTC_normalize3DF(float n[3]) { float d; d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2]; - /* FLT_EPSILON is too large! A larger value causes normalise errors in */ + /* FLT_EPSILON is too large! A larger value causes normalize errors in */ /* a scaled down utah teapot */ if(d>0.0000000000001) { diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h index 60177f2c996..d6ca21830aa 100644 --- a/source/blender/imbuf/IMB_imbuf.h +++ b/source/blender/imbuf/IMB_imbuf.h @@ -389,16 +389,16 @@ void IMB_rect_from_float(struct ImBuf *ibuf); void IMB_float_from_rect(struct ImBuf *ibuf); /** - * Change the ordering of the colour bytes pointed to by rect from - * rgba to abgr. size * 4 colour bytes are reordered. + * Change the ordering of the color bytes pointed to by rect from + * rgba to abgr. size * 4 color bytes are reordered. * * @attention Defined in imageprocess.c */ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf); /** - * Change the ordering of the colour bytes pointed to by rect from - * rgba to abgr. size * 4 colour bytes are reordered. + * Change the ordering of the color bytes pointed to by rect from + * rgba to abgr. size * 4 color bytes are reordered. * * @attention Defined in imageprocess.c */ @@ -492,14 +492,14 @@ void IMB_dit0(struct ImBuf * ibuf, short ofs, short bits); /** * boolean toggle that tells whether or not to - * scale the colour map in the y-direction. + * scale the color map in the y-direction. * * @attention declared in hamx.c */ extern int scalecmapY; /** - * This 'matrix' defines the transformation from rgb to bw colour + * This 'matrix' defines the transformation from rgb to bw color * maps. You need to do a sort of dot-product for that. It is a matrix * with fixed coefficients, extracted from some book. * diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h index 9899d56f294..05bf4d75e88 100644 --- a/source/blender/include/BDR_drawobject.h +++ b/source/blender/include/BDR_drawobject.h @@ -61,7 +61,7 @@ void lattice_foreachScreenVert(void (*func)(void *userData, struct BPoint *bp, i void nurbs_foreachScreenVert(void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData); void drawcircball(int mode, float *cent, float rad, float tmat[][4]); -void get_local_bounds(struct Object *ob, float *centre, float *size); +void get_local_bounds(struct Object *ob, float *center, float *size); /* drawing flags: */ #define DRAW_PICKING 1 diff --git a/source/blender/include/BDR_editobject.h b/source/blender/include/BDR_editobject.h index f3af74d1c24..4ac83b452b0 100644 --- a/source/blender/include/BDR_editobject.h +++ b/source/blender/include/BDR_editobject.h @@ -65,9 +65,9 @@ void exit_editmode(int flag); void check_editmode(int type); void enter_editmode(int wc); -void docentre(int centremode); -void docentre_new(void); -void docentre_cursor(void); +void docenter(int centermode); +void docenter_new(void); +void docenter_cursor(void); void movetolayer(void); void special_editmenu(void); void convertmenu(void); diff --git a/source/blender/include/BIF_drawimage.h b/source/blender/include/BIF_drawimage.h index b296107f084..72562b76beb 100644 --- a/source/blender/include/BIF_drawimage.h +++ b/source/blender/include/BIF_drawimage.h @@ -48,7 +48,7 @@ void image_changed(struct SpaceImage *sima, int dotile); void image_home(void); void image_viewmove(int mode); void image_viewzoom(unsigned short event, int invert); -void image_viewcentre(void); +void image_viewcenter(void); void uvco_to_areaco(float *vec, short *mval); void uvco_to_areaco_noclip(float *vec, int *mval); void what_image(struct SpaceImage *sima); diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 1bf40393e5f..b8ae90b7cfa 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -76,7 +76,7 @@ void adduplicate_armature(void); void addvert_armature(void); void add_primitiveArmature(int type); void apply_rot_armature (struct Object *ob, float mat[3][3]); -void docentre_armature (struct Object *ob, int centremode); +void docenter_armature (struct Object *ob, int centermode); void clear_armature(struct Object *ob, char mode); diff --git a/source/blender/include/BIF_gl.h b/source/blender/include/BIF_gl.h index 9790becfd70..215e88dc002 100644 --- a/source/blender/include/BIF_gl.h +++ b/source/blender/include/BIF_gl.h @@ -68,7 +68,7 @@ /* * * This define converts a numerical value to the equivalent 24-bit - * colour, while not being endian-sensitive. On little-endians, this + * color, while not being endian-sensitive. On little-endians, this * is the same as doing a 'naive'indexing, on big-endian, it is not! * */ #define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) ) diff --git a/source/blender/include/BIF_interface.h b/source/blender/include/BIF_interface.h index 9b7078d0476..e8d25cfd14f 100644 --- a/source/blender/include/BIF_interface.h +++ b/source/blender/include/BIF_interface.h @@ -52,7 +52,7 @@ struct ScrArea; #define UI_LEFT 4 #define UI_RIGHT 8 #define UI_DIRECTION 15 -#define UI_CENTRE 16 +#define UI_CENTER 16 #define UI_SHIFT_FLIPPED 32 /* uiBlock->autofill */ diff --git a/source/blender/include/BSE_view.h b/source/blender/include/BSE_view.h index eddee0b1fdb..27f452b3deb 100644 --- a/source/blender/include/BSE_view.h +++ b/source/blender/include/BSE_view.h @@ -85,10 +85,10 @@ void setviewmatrixview3d(void); float *give_cursor(void); unsigned int free_localbit(void); void initlocalview(void); -void centreview(void); +void centerview(void); void restore_localviewdata(struct View3D *vd); void endlocalview(struct ScrArea *sa); -void view3d_home(int centre); +void view3d_home(int center); short view3d_opengl_select(unsigned int *buffer, unsigned int buffsize, short x1, short y1, short x2, short y2); void view3d_align_axis_to_vector(struct View3D *v3d, int axisidx, float vec[3]); diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h index 6e09a132a4a..eb6a9bfeebb 100644 --- a/source/blender/include/butspace.h +++ b/source/blender/include/butspace.h @@ -358,9 +358,9 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la #define B_SETSMOOTH 2012 #define B_SETSOLID 2013 #define B_AUTOTEX 2014 -#define B_DOCENTRE 2015 -#define B_DOCENTRENEW 2016 -#define B_DOCENTRECURSOR 2017 +#define B_DOCENTER 2015 +#define B_DOCENTERNEW 2016 +#define B_DOCENTERCURSOR 2017 /* 20 values! */ #define B_OBLAY 2019 diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h index b5ddea65339..e7650b2f72a 100755 --- a/source/blender/include/transform.h +++ b/source/blender/include/transform.h @@ -82,7 +82,7 @@ typedef struct TransCon { float mtx[3][3]; /* Matrix of the Constraint space */ float imtx[3][3]; /* Inverse Matrix of the Constraint space */ float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */ - float center[3]; /* transformation centre to define where to draw the view widget + float center[3]; /* transformation center to define where to draw the view widget ALWAYS in global space. Unlike the transformation center */ short imval[2]; /* initial mouse value for visual calculation */ /* the one in TransInfo is not garanty to stay the same (Rotates change it) */ diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 24e7e548017..9c3d82ab2c2 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -171,7 +171,7 @@ typedef struct RenderData { float ctime; /* use for calcutions */ float framelen, blurfac; - /** For UR edge rendering: give the edges this colour */ + /** For UR edge rendering: give the edges this color */ float edgeR, edgeG, edgeB; short fullscreen, xplay, yplay, freqplay; /* standalone player */ diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 9b71af3cc15..27cd20c3210 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -99,7 +99,7 @@ typedef struct View3D { struct RetopoViewData *retopo_view_data; struct ViewDepths *depths; - char ob_centre_bone[32]; /* optional string for armature bone to define centre */ + char ob_centre_bone[32]; /* optional string for armature bone to define center */ /** * The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID, @@ -176,7 +176,7 @@ typedef struct View3D { /* View3D->around */ -#define V3D_CENTRE 0 +#define V3D_CENTER 0 #define V3D_CENTROID 3 #define V3D_CURSOR 1 #define V3D_LOCAL 2 diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index 1d11697aca4..03b6871b8e0 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -46,9 +46,9 @@ struct MTex; /** - * World defines general modelling data such as a background fill, - * gravity, colour model, stars, etc. It mixes game-data, rendering - * data and modelling data. */ + * World defines general modeling data such as a background fill, + * gravity, color model, stars, etc. It mixes game-data, rendering + * data and modeling data. */ typedef struct World { ID id; diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c index af4ba788f6b..9c7cab47cb6 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c @@ -45,7 +45,7 @@ static void node_shader_exec_camera(void *data, bNode *node, bNodeStack **in, bN VECCOPY(out[0]->vec, shi->co); /* get view vector */ out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ - out[2]->vec[0]= Normalise(out[0]->vec); /* get view distance */ + out[2]->vec[0]= Normalize(out[0]->vec); /* get view distance */ } } diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c index fdb6c71ba85..30452ca36cb 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c @@ -79,7 +79,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, /* retrieve normal */ if(in[MAT_IN_NORMAL]->hasinput) { nodestack_get_vec(shi->vn, SOCK_VECTOR, in[MAT_IN_NORMAL]); - Normalise(shi->vn); + Normalize(shi->vn); } else VECCOPY(shi->vn, shi->vno); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c index 17b692fd616..22da16b9620 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c @@ -70,7 +70,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[1]= vec1[1] + vec2[1]; out[0]->vec[2]= vec1[2] + vec2[2]; - out[1]->vec[0] = Normalise( out[0]->vec ); + out[1]->vec[0] = Normalize( out[0]->vec ); } else if(node->custom1 == 3) { /* Dot product */ out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]); @@ -80,7 +80,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]); out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]); - out[1]->vec[0] = Normalise( out[0]->vec ); + out[1]->vec[0] = Normalize( out[0]->vec ); } else if(node->custom1 == 5) { /* Normalize */ if(in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ @@ -94,7 +94,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[2]= vec2[2]; } - out[1]->vec[0] = Normalise( out[0]->vec ); + out[1]->vec[0] = Normalize( out[0]->vec ); } } diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c index 4b42ec94ae1..b3621eea60e 100644 --- a/source/blender/python/api2_2x/Mathutils.c +++ b/source/blender/python/api2_2x/Mathutils.c @@ -1389,7 +1389,7 @@ PyObject *M_Mathutils_Intersect( PyObject * self, PyObject * args ) VECCOPY(v3, vec3->vec); VECCOPY(dir, ray->vec); - Normalise(dir); + Normalize(dir); VECCOPY(orig, ray_off->vec); @@ -1485,9 +1485,9 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args ) VecSubf(b, v4, v3); VECCOPY(dir1, a); - Normalise(dir1); + Normalize(dir1); VECCOPY(dir2, b); - Normalise(dir2); + Normalize(dir2); d = Inpf(dir1, dir2); if (d == 1.0f || d == -1.0f) { /* colinear */ @@ -1577,18 +1577,18 @@ PyObject *M_Mathutils_QuadNormal( PyObject * self, PyObject * args ) VecSubf(e2, v3, v2); Crossf(n1, e2, e1); - Normalise(n1); + Normalize(n1); /* find vectors for two edges sharing v4 */ VecSubf(e1, v3, v4); VecSubf(e2, v1, v4); Crossf(n2, e2, e1); - Normalise(n2); + Normalize(n2); /* adding and averaging the normals of both triangles */ VecAddf(n1, n2, n1); - Normalise(n1); + Normalize(n1); return newVectorObject(n1, 3, Py_NEW); } @@ -1620,7 +1620,7 @@ PyObject *M_Mathutils_TriangleNormal( PyObject * self, PyObject * args ) VecSubf(e2, v3, v2); Crossf(n, e2, e1); - Normalise(n); + Normalize(n); return newVectorObject(n, 3, Py_NEW); } diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c index 27f53cedd95..2711c23965d 100644 --- a/source/blender/python/api2_2x/Mesh.c +++ b/source/blender/python/api2_2x/Mesh.c @@ -1018,7 +1018,7 @@ static int MVert_setNormal( BPy_MVert * self, VectorObject * value ) for( i=0; i<3 ; ++i) normal[i] = value->vec[i]; - Normalise(normal); + Normalize(normal); for( i=0; i<3 ; ++i) v->no[i] = (short)(normal[i]*32767.0); @@ -5857,7 +5857,7 @@ static PyObject *Mesh_transform( BPy_Mesh *self, PyObject *args ) vec[0] = nx*invmat[0][0] + ny*invmat[0][1] + nz*invmat[0][2]; vec[1] = nx*invmat[1][0] + ny*invmat[1][1] + nz*invmat[1][2]; vec[2] = nx*invmat[2][0] + ny*invmat[2][1] + nz*invmat[2][2]; - Normalise( vec ); + Normalize( vec ); mv->no[0] = (short)(vec[0] * 32767.0); mv->no[1] = (short)(vec[1] * 32767.0); mv->no[2] = (short)(vec[2] * 32767.0); diff --git a/source/blender/python/api2_2x/NMesh.c b/source/blender/python/api2_2x/NMesh.c index 48964a77d07..ffc74289510 100644 --- a/source/blender/python/api2_2x/NMesh.c +++ b/source/blender/python/api2_2x/NMesh.c @@ -234,8 +234,8 @@ static char NMesh_hasFaceUV_doc[] = The optional argument sets the textured faces flag"; static char NMesh_hasVertexColours_doc[] = - "(flag = None) - returns 1 if Mesh has vertex colours.\n\ -The optional argument sets the vertex colour flag"; + "(flag = None) - returns 1 if Mesh has vertex colors.\n\ +The optional argument sets the vertex color flag"; static char NMesh_getVertexInfluences_doc[] = "Return a list of the influences of bones in the vertex \n\ @@ -4171,7 +4171,7 @@ static PyObject *NMesh_transform (PyObject *self, PyObject *args) mv->no[0] = vx*invmat[0][0] + vy*invmat[0][1] + vz*invmat[0][2]; mv->no[1] = vx*invmat[1][0] + vy*invmat[1][1] + vz*invmat[1][2]; mv->no[2] = vx*invmat[2][0] + vy*invmat[2][1] + vz*invmat[2][2]; - Normalise(mv->no); + Normalize(mv->no); Py_DECREF(mv); } } diff --git a/source/blender/python/api2_2x/quat.c b/source/blender/python/api2_2x/quat.c index 7b05ccad70d..09b7ef5fe3c 100644 --- a/source/blender/python/api2_2x/quat.c +++ b/source/blender/python/api2_2x/quat.c @@ -195,7 +195,7 @@ static PyObject *Quaternion_getattr(QuaternionObject * self, char *name) for(x = 0; x < 3; x++) { vec[x] = (float)(self->quat[x + 1] / mag); } - Normalise(vec); + Normalize(vec); //If the axis of rotation is 0,0,0 set it to 1,0,0 - for zero-degree rotations if( EXPP_FloatsAreEqual(vec[0], 0.0f, 10) && EXPP_FloatsAreEqual(vec[1], 0.0f, 10) && diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c index 541937304e2..89e25e790de 100644 --- a/source/blender/python/api2_2x/sceneRender.c +++ b/source/blender/python/api2_2x/sceneRender.c @@ -2292,7 +2292,7 @@ static PyMethodDef BPy_RenderData_methods[] = { METH_NOARGS, "() - enable premultiply alpha"}, {"enableKey", ( PyCFunction ) RenderData_EnableKey, METH_NOARGS, - "() - enable alpha and colour values remain unchanged"}, + "() - enable alpha and color values remain unchanged"}, {"enableShadow", ( PyCFunction ) RenderData_EnableShadow, METH_VARARGS, "(bool) - enable/disable shadow calculation"}, {"enablePanorama", ( PyCFunction ) RenderData_EnablePanorama, diff --git a/source/blender/radiosity/intern/source/raddisplay.c b/source/blender/radiosity/intern/source/raddisplay.c index 429e9de28a2..dcd53b61f46 100644 --- a/source/blender/radiosity/intern/source/raddisplay.c +++ b/source/blender/radiosity/intern/source/raddisplay.c @@ -317,7 +317,7 @@ void drawsquare(float *cent, float size, short cox, short coy) void drawlimits() { - /* centre around cent */ + /* center around cent */ short cox=0, coy=1; if((RG.flag & 3)==2) coy= 2; diff --git a/source/blender/radiosity/intern/source/radfactors.c b/source/blender/radiosity/intern/source/radfactors.c index 64beea24d23..46fb6b2c910 100644 --- a/source/blender/radiosity/intern/source/radfactors.c +++ b/source/blender/radiosity/intern/source/radfactors.c @@ -82,20 +82,20 @@ float calcStokefactor(RPatch *shoot, RPatch *rp, RNode *rn, float *area) VecSubf(vec[2], shoot->cent, rn->v3); VecSubf(vec[3], shoot->cent, rn->v4); - Normalise(vec[0]); - Normalise(vec[1]); - Normalise(vec[2]); - Normalise(vec[3]); + Normalize(vec[0]); + Normalize(vec[1]); + Normalize(vec[2]); + Normalize(vec[3]); /* cross product */ Crossf(cross[0], vec[0], vec[1]); Crossf(cross[1], vec[1], vec[2]); Crossf(cross[2], vec[2], vec[3]); Crossf(cross[3], vec[3], vec[0]); - Normalise(cross[0]); - Normalise(cross[1]); - Normalise(cross[2]); - Normalise(cross[3]); + Normalize(cross[0]); + Normalize(cross[1]); + Normalize(cross[2]); + Normalize(cross[3]); /* angles */ rad[0]= vec[0][0]*vec[1][0]+ vec[0][1]*vec[1][1]+ vec[0][2]*vec[1][2]; @@ -126,17 +126,17 @@ float calcStokefactor(RPatch *shoot, RPatch *rp, RNode *rn, float *area) VecSubf(vec[1], shoot->cent, rn->v2); VecSubf(vec[2], shoot->cent, rn->v3); - Normalise(vec[0]); - Normalise(vec[1]); - Normalise(vec[2]); + Normalize(vec[0]); + Normalize(vec[1]); + Normalize(vec[2]); /* cross product */ Crossf(cross[0], vec[0], vec[1]); Crossf(cross[1], vec[1], vec[2]); Crossf(cross[2], vec[2], vec[0]); - Normalise(cross[0]); - Normalise(cross[1]); - Normalise(cross[2]); + Normalize(cross[0]); + Normalize(cross[1]); + Normalize(cross[2]); /* angles */ rad[0]= vec[0][0]*vec[1][0]+ vec[0][1]*vec[1][1]+ vec[0][2]*vec[1][2]; @@ -322,7 +322,7 @@ int makeformfactors(RPatch *shoot) vec[1]= (float)BLI_drand(); vec[2]= (float)BLI_drand(); Crossf(up, shoot->norm, vec); - len= Normalise(up); + len= Normalize(up); /* this safety for input normals that are zero or illegal sized */ if(a>3) return 0; } while(len==0.0 || len>1.0); diff --git a/source/blender/radiosity/intern/source/radpostprocess.c b/source/blender/radiosity/intern/source/radpostprocess.c index 28fd43367d2..ec2de5f8712 100644 --- a/source/blender/radiosity/intern/source/radpostprocess.c +++ b/source/blender/radiosity/intern/source/radpostprocess.c @@ -124,9 +124,9 @@ void triaweight(Face *face, int *w1, int *w2, int *w3) n3[0]= face->v1[0]-face->v3[0]; n3[1]= face->v1[1]-face->v3[1]; n3[2]= face->v1[2]-face->v3[2]; - Normalise(n1); - Normalise(n2); - Normalise(n3); + Normalize(n1); + Normalize(n2); + Normalize(n3); temp= 32.0/(PI); *w1= 0.5+temp*acos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]); *w2= 0.5+temp*acos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); @@ -785,7 +785,7 @@ void rad_addmesh(void) BLI_ghash_free(verthash, NULL, NULL); - /* boundbox and centre new */ + /* boundbox and center new */ INIT_MINMAX(min, max); mvert= me->mvert; diff --git a/source/blender/radiosity/intern/source/radrender.c b/source/blender/radiosity/intern/source/radrender.c index d0472a834af..42c7fa58da5 100644 --- a/source/blender/radiosity/intern/source/radrender.c +++ b/source/blender/radiosity/intern/source/radrender.c @@ -177,7 +177,7 @@ static void makeformfactors_rr(Render *re, VlakRen *shoot) VecSubf(vec, shoot->v1->co, shoot->radface->cent); Crossf(up, shoot->radface->norm, vec); - len= Normalise(up); + len= Normalize(up); VECCOPY(hemitop.up, up); VECCOPY(hemiside.up, shoot->radface->norm); diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 88c93a147fc..d2235784a59 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -27,7 +27,7 @@ /* pixelshading.h * -* These functions determine what actual colour a pixel will have. +* These functions determine what actual color a pixel will have. */ diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index e5bfedafc97..81e78e44cc5 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -549,12 +549,12 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_ vlr->flag |= R_NOPUNOFLIP; VecSubf(n1, v2->co, v1->co); - Normalise(n1); + Normalize(n1); VecSubf(n2, v3->co, v2->co); - Normalise(n2); + Normalize(n2); if(v4==NULL) { VecSubf(n3, v1->co, v3->co); - Normalise(n3); + Normalize(n3); fac1= saacos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]); fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); @@ -562,9 +562,9 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_ } else { VecSubf(n3, v4->co, v3->co); - Normalise(n3); + Normalize(n3); VecSubf(n4, v1->co, v4->co); - Normalise(n4); + Normalize(n4); fac1= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]); fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); @@ -623,10 +623,10 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_ } } - /* normalise vertex normals */ + /* normalize vertex normals */ for(a=startvert; a<re->totvert; a++) { VertRen *ver= RE_findOrAddVert(re, a); - Normalise(ver->n); + Normalize(ver->n); if(do_tangent) { float *tav= RE_vertren_get_tangent(re, ver, 0); if (tav) { @@ -635,7 +635,7 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_ tav[0] -= ver->n[0]*tdn; tav[1] -= ver->n[1]*tdn; tav[2] -= ver->n[2]*tdn; - Normalise(tav); + Normalize(tav); } } } @@ -685,21 +685,21 @@ static void calc_fluidsimnormals(Render *re, int startvert, int startvlak, int d vlr->flag |= R_NOPUNOFLIP; VecSubf(n1, v2->co, v1->co); - Normalise(n1); + Normalize(n1); VecSubf(n2, v3->co, v2->co); - Normalise(n2); + Normalize(n2); if(v4==NULL) { VecSubf(n3, v1->co, v3->co); - Normalise(n3); + Normalize(n3); fac1= saacos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]); fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); fac3= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]); } else { VecSubf(n3, v4->co, v3->co); - Normalise(n3); + Normalize(n3); VecSubf(n4, v1->co, v4->co); - Normalise(n4); + Normalize(n4); fac1= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]); fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); @@ -738,13 +738,13 @@ static void calc_fluidsimnormals(Render *re, int startvert, int startvlak, int d } } - /* normalise vertex normals */ + /* normalize vertex normals */ for(a=startvert; a<re->totvert; a++) { VertRen *ver= RE_findOrAddVert(re, a); - Normalise(ver->n); + Normalize(ver->n); if(do_tangent) { float *tav= RE_vertren_get_tangent(re, ver, 0); - if(tav) Normalise(tav); + if(tav) Normalize(tav); } } @@ -1025,10 +1025,10 @@ static void make_render_halos(Render *re, Object *ob, Mesh *me, int totvert, MVe nor[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; nor[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(nor); + Normalize(nor); VECCOPY(view, vec); - Normalise(view); + Normalize(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; if(zn>=0.0) hasize= 0.0; @@ -1180,10 +1180,10 @@ static void render_particle_system(Render *re, Object *ob, Object *par, PartEff nor[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; nor[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(nor); + Normalize(nor); VECCOPY(view, vec); - Normalise(view); + Normalize(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; if(zn>=0.0) hasize= 0.0; @@ -1195,7 +1195,7 @@ static void render_particle_system(Render *re, Object *ob, Object *par, PartEff har= RE_inithalo(re, ma, vec, NULL, pa->co, hasize, 0.0, seed); if(har && ma->mode & MA_HALO_SHADE) { VecSubf(har->no, vec, vec1); - Normalise(har->no); + Normalize(har->no); } } if(har) har->lay= ob->lay; @@ -1227,7 +1227,7 @@ static void static_particle_strand(Render *re, Object *ob, Material *ma, float * int flag; VecSubf(nor, vec, vec1); - Normalise(nor); // nor needed as tangent + Normalize(nor); // nor needed as tangent Crossf(cross, vec, nor); /* turn cross in pixelsize */ @@ -1405,7 +1405,7 @@ static void render_static_particle_system(Render *re, Object *ob, PartEff *paf) VECCOPY(v1->co, vec); VecSubf(vlr->n, vec, vec1); - Normalise(vlr->n); + Normalize(vlr->n); VECCOPY(v1->n, vlr->n); vlr->mat= ma; @@ -1433,10 +1433,10 @@ static void render_static_particle_system(Render *re, Object *ob, PartEff *paf) nor[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; nor[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(nor); + Normalize(nor); VECCOPY(view, vec); - Normalise(view); + Normalize(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; if(zn>=0.0) hasize= 0.0; @@ -1448,7 +1448,7 @@ static void render_static_particle_system(Render *re, Object *ob, PartEff *paf) har= RE_inithalo(re, ma, vec, NULL, pa->co, hasize, 0.0, seed); if(har && (ma->mode & MA_HALO_SHADE)) { VecSubf(har->no, vec, vec1); - Normalise(har->no); + Normalize(har->no); har->lay= ob->lay; } } @@ -1583,7 +1583,7 @@ static void init_render_mball(Render *re, Object *ob) ver->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; ver->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; ver->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(ver->n); + Normalize(ver->n); //if(ob->transflag & OB_NEG_SCALE) VecMulf(ver->n. -1.0); if(need_orco) ver->orco= data; @@ -2045,7 +2045,7 @@ static void init_render_mesh(Render *re, Object *ob, Object *par, int only_verts vlr->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; vlr->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; vlr->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(vlr->n); + Normalize(vlr->n); vlr->mat= ma; vlr->flag= 0; @@ -2222,7 +2222,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) lar->vec[0]= -mat[2][0]; lar->vec[1]= -mat[2][1]; lar->vec[2]= -mat[2][2]; - Normalise(lar->vec); + Normalize(lar->vec); lar->co[0]= mat[3][0]; lar->co[1]= mat[3][1]; lar->co[2]= mat[3][2]; @@ -2304,9 +2304,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) if(lar->type==LA_SPOT) { - Normalise(lar->imat[0]); - Normalise(lar->imat[1]); - Normalise(lar->imat[2]); + Normalize(lar->imat[0]); + Normalize(lar->imat[1]); + Normalize(lar->imat[2]); xn= saacos(lar->spotsi); xn= sin(xn)/cos(xn); @@ -2556,7 +2556,7 @@ static int dl_surf_to_renderdata(Render *re, Object *ob, DispList *dl, Material } for(a = startvert; a < re->totvert; a++) { ver= RE_findOrAddVert(re, a); - Normalise(ver->n); + Normalize(ver->n); } @@ -2663,7 +2663,7 @@ static void init_render_curve(Render *re, Object *ob, int only_verts) n[0]= ob->imat[0][2]; n[1]= ob->imat[1][2]; n[2]= ob->imat[2][2]; - Normalise(n); + Normalize(n); for(a=0; a<dl->nr; a++, data+=3) { ver= RE_findOrAddVert(re, re->totvert++); @@ -2804,7 +2804,7 @@ static void init_render_curve(Render *re, Object *ob, int only_verts) } for(a=startvert; a<re->totvert; a++) { ver= RE_findOrAddVert(re, a); - len= Normalise(ver->n); + len= Normalize(ver->n); if(len==0.0) ver->flag= 1; /* flag abuse, its only used in zbuf now */ else ver->flag= 0; } @@ -3207,7 +3207,7 @@ void init_render_world(Render *re) cp[3]= 1; VECCOPY(re->grvec, re->viewmat[2]); - Normalise(re->grvec); + Normalize(re->grvec); Mat3CpyMat4(re->imat, re->viewinv); for(a=0; a<MAX_MTEX; a++) diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index b2e4f33c035..c1f756894fe 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -249,7 +249,7 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode) ver->n[0]= imat[0][0]*xn+imat[1][0]*yn+imat[2][0]*zn; ver->n[1]= imat[0][1]*xn+imat[1][1]*yn+imat[2][1]*zn; ver->n[2]= imat[0][2]*xn+imat[1][2]*yn+imat[2][2]*zn; - Normalise(ver->n); + Normalize(ver->n); } for(a=0; a<re->tothalo; a++) { @@ -270,7 +270,7 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode) vlr->n[0]= imat[0][0]*xn+imat[1][0]*yn+imat[2][0]*zn; vlr->n[1]= imat[0][1]*xn+imat[1][1]*yn+imat[2][1]*zn; vlr->n[2]= imat[0][2]*xn+imat[1][2]*yn+imat[2][2]*zn; - Normalise(vlr->n); + Normalize(vlr->n); } set_normalflags(re); diff --git a/source/blender/render/intern/source/gammaCorrectionTables.c b/source/blender/render/intern/source/gammaCorrectionTables.c index 812feabede7..ae54d061eda 100644 --- a/source/blender/render/intern/source/gammaCorrectionTables.c +++ b/source/blender/render/intern/source/gammaCorrectionTables.c @@ -57,9 +57,9 @@ static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1]; static float gamfactor_table[RE_GAMMA_TABLE_SIZE]; static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1]; static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE]; -static float colour_domain_table[RE_GAMMA_TABLE_SIZE + 1]; -static float colour_step; -static float inv_colour_step; +static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1]; +static float color_step; +static float inv_color_step; static float valid_gamma; static float valid_inv_gamma; @@ -70,15 +70,15 @@ float gammaCorrect(float c) int i; float res = 0.0; - i = floor(c * inv_colour_step); + i = floor(c * inv_color_step); /* Clip to range [0,1]: outside, just do the complete calculation. */ /* We may have some performance problems here. Stretching up the LUT */ /* may help solve that, by exchanging LUT size for the interpolation. */ - /* Negative colours are explicitly handled. */ + /* Negative colors are explicitly handled. */ if (i < 0) res = -pow(abs(c), valid_gamma); else if (i >= RE_GAMMA_TABLE_SIZE ) res = pow(c, valid_gamma); else res = gamma_range_table[i] + - ( (c - colour_domain_table[i]) * gamfactor_table[i]); + ( (c - color_domain_table[i]) * gamfactor_table[i]); return res; } /* end of float gammaCorrect(float col) */ @@ -90,12 +90,12 @@ float invGammaCorrect(float col) int i; float res = 0.0; - i = floor(col*inv_colour_step); - /* Negative colours are explicitly handled. */ + i = floor(col*inv_color_step); + /* Negative colors are explicitly handled. */ if (i < 0) res = -pow(abs(col), valid_inv_gamma); else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma); else res = inv_gamma_range_table[i] + - ( (col - colour_domain_table[i]) * inv_gamfactor_table[i]); + ( (col - color_domain_table[i]) * inv_gamfactor_table[i]); return res; } /* end of float invGammaCorrect(float col) */ @@ -110,15 +110,15 @@ void makeGammaTables(float gamma) valid_gamma = gamma; valid_inv_gamma = 1.0 / gamma; - colour_step = 1.0 / RE_GAMMA_TABLE_SIZE; - inv_colour_step = (float) RE_GAMMA_TABLE_SIZE; + color_step = 1.0 / RE_GAMMA_TABLE_SIZE; + inv_color_step = (float) RE_GAMMA_TABLE_SIZE; /* We could squeeze out the two range tables to gain some memory. */ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) { - colour_domain_table[i] = i * colour_step; - gamma_range_table[i] = pow(colour_domain_table[i], + color_domain_table[i] = i * color_step; + gamma_range_table[i] = pow(color_domain_table[i], valid_gamma); - inv_gamma_range_table[i] = pow(colour_domain_table[i], + inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma); } @@ -126,16 +126,16 @@ void makeGammaTables(float gamma) /* rounding errors, we just set this explicitly. The last segment may */ /* have a different lenght than the other segments, but our */ /* interpolation is insensitive to that. */ - colour_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0; + color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0; gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0; inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0; /* To speed up calculations, we make these calc factor tables. They are */ /* multiplication factors used in scaling the interpolation. */ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) { - gamfactor_table[i] = inv_colour_step + gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]) ; - inv_gamfactor_table[i] = inv_colour_step + inv_gamfactor_table[i] = inv_color_step * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ; } diff --git a/source/blender/render/intern/source/pixelblending.c b/source/blender/render/intern/source/pixelblending.c index 136709b3ed5..119cceaf3c2 100644 --- a/source/blender/render/intern/source/pixelblending.c +++ b/source/blender/render/intern/source/pixelblending.c @@ -51,8 +51,8 @@ extern struct Render R; /* ------------------------------------------------------------------------- */ /* Debug/behaviour defines */ -/* if defined: alpha blending with floats clips colour, as with shorts */ -/* #define RE_FLOAT_COLOUR_CLIPPING */ +/* if defined: alpha blending with floats clips color, as with shorts */ +/* #define RE_FLOAT_COLOR_CLIPPING */ /* if defined: alpha values are clipped */ /* For now, we just keep alpha clipping. We run into thresholding and */ /* blending difficulties otherwise. Be careful here. */ @@ -62,11 +62,11 @@ extern struct Render R; /* Threshold for a 'full' pixel: pixels with alpha above this level are */ /* considered opaque This is the decimal value for 0xFFF0 / 0xFFFF */ -#define RE_FULL_COLOUR_FLOAT 0.9998 +#define RE_FULL_COLOR_FLOAT 0.9998 /* Threshold for an 'empty' pixel: pixels with alpha above this level are */ /* considered completely transparent. This is the decimal value */ /* for 0x000F / 0xFFFF */ -#define RE_EMPTY_COLOUR_FLOAT 0.0002 +#define RE_EMPTY_COLOR_FLOAT 0.0002 /* ------------------------------------------------------------------------- */ @@ -92,8 +92,8 @@ void addAlphaUnderFloat(float *dest, float *source) { float mul; - if( (-RE_EMPTY_COLOUR_FLOAT < dest[3]) - && (dest[3] < RE_EMPTY_COLOUR_FLOAT) ) { + if( (-RE_EMPTY_COLOR_FLOAT < dest[3]) + && (dest[3] < RE_EMPTY_COLOR_FLOAT) ) { dest[0] = source[0]; dest[1] = source[1]; dest[2] = source[2]; @@ -114,37 +114,37 @@ void addAlphaUnderFloat(float *dest, float *source) void addalphaAddfacFloat(float *dest, float *source, char addfac) { float m; /* weiging factor of destination */ - float c; /* intermediate colour */ + float c; /* intermediate color */ /* Addfac is a number between 0 and 1: rescale */ /* final target is to diminish the influence of dest when addfac rises */ m = 1.0 - ( source[3] * ((255.0 - addfac) / 255.0)); - /* blend colours*/ + /* blend colors*/ c= (m * dest[0]) + source[0]; -#ifdef RE_FLOAT_COLOUR_CLIPPING - if(c >= RE_FULL_COLOUR_FLOAT) dest[0] = RE_FULL_COLOUR_FLOAT; +#ifdef RE_FLOAT_COLOR_CLIPPING + if(c >= RE_FULL_COLOR_FLOAT) dest[0] = RE_FULL_COLOR_FLOAT; else #endif dest[0]= c; c= (m * dest[1]) + source[1]; -#ifdef RE_FLOAT_COLOUR_CLIPPING - if(c >= RE_FULL_COLOUR_FLOAT) dest[1] = RE_FULL_COLOUR_FLOAT; +#ifdef RE_FLOAT_COLOR_CLIPPING + if(c >= RE_FULL_COLOR_FLOAT) dest[1] = RE_FULL_COLOR_FLOAT; else #endif dest[1]= c; c= (m * dest[2]) + source[2]; -#ifdef RE_FLOAT_COLOUR_CLIPPING - if(c >= RE_FULL_COLOUR_FLOAT) dest[2] = RE_FULL_COLOUR_FLOAT; +#ifdef RE_FLOAT_COLOR_CLIPPING + if(c >= RE_FULL_COLOR_FLOAT) dest[2] = RE_FULL_COLOR_FLOAT; else #endif dest[2]= c; c= (m * dest[3]) + source[3]; #ifdef RE_ALPHA_CLIPPING - if(c >= RE_FULL_COLOUR_FLOAT) dest[3] = RE_FULL_COLOUR_FLOAT; + if(c >= RE_FULL_COLOR_FLOAT) dest[3] = RE_FULL_COLOR_FLOAT; else #endif dest[3]= c; @@ -263,7 +263,7 @@ void addalphaAddFloat(float *dest, float *source) { /* Makes me wonder whether this is required... */ - if( dest[3] < RE_EMPTY_COLOUR_FLOAT) { + if( dest[3] < RE_EMPTY_COLOR_FLOAT) { dest[0] = source[0]; dest[1] = source[1]; dest[2] = source[2]; diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c index 4955c65f55c..cffed99c738 100644 --- a/source/blender/render/intern/source/pixelshading.c +++ b/source/blender/render/intern/source/pixelshading.c @@ -379,7 +379,7 @@ void shadeHaloFloat(HaloRen *har, float *col, int zz, ringf*= dist; linef*= alpha; - /* The colour is either the rgb spec-ed by the user, or extracted from */ + /* The color is either the rgb spec-ed by the user, or extracted from */ /* the texture */ if(har->tex) { col[0]= har->r; @@ -483,7 +483,7 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview) zen[0]= R.wrld.zenr; zen[1]= R.wrld.zeng; zen[2]= R.wrld.zenb; /* Careful: SKYTEX and SKYBLEND are NOT mutually exclusive! If */ - /* SKYBLEND is active, the texture and colour blend are added. */ + /* SKYBLEND is active, the texture and color blend are added. */ if(R.wrld.skytype & WO_SKYTEX) { VECCOPY(lo, view); if(R.wrld.skytype & WO_SKYREAL) { @@ -513,7 +513,7 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview) } /* - Stuff the sky colour into the collector. + Stuff the sky color into the collector. */ void shadeSkyPixel(float *collector, float fx, float fy) { @@ -522,7 +522,7 @@ void shadeSkyPixel(float *collector, float fx, float fy) /* The rules for sky: 1. Draw an image, if a background image was provided. Stop - 2. get texture and colour blend, and combine these. + 2. get texture and color blend, and combine these. */ float fac; @@ -553,7 +553,7 @@ void shadeSkyPixel(float *collector, float fx, float fy) } else { calc_view_vector(view, fx, fy); - fac= Normalise(view); + fac= Normalize(view); if(R.wrld.skytype & WO_SKYTEX) { dxyview[0]= -R.viewdx/fac; @@ -561,7 +561,7 @@ void shadeSkyPixel(float *collector, float fx, float fy) } } - /* get sky colour in the collector */ + /* get sky color in the collector */ shadeSkyView(collector, NULL, view, dxyview); collector[3] = 0.0f; } diff --git a/source/blender/render/intern/source/ray.c b/source/blender/render/intern/source/ray.c index 12de6b64023..128a4a900ec 100644 --- a/source/blender/render/intern/source/ray.c +++ b/source/blender/render/intern/source/ray.c @@ -1414,7 +1414,7 @@ static void shade_ray(Isect *is, ShadeInput *shi, ShadeResult *shr) shi->co[1]= is->start[1]+is->labda*(shi->view[1]); shi->co[2]= is->start[2]+is->labda*(shi->view[2]); - Normalise(shi->view); + Normalize(shi->view); shi->vlr= vlr; shi->mat= vlr->mat; @@ -1714,7 +1714,7 @@ static void traceray(ShadeInput *origshi, short depth, float *start, float *vec, } else { /* sky */ VECCOPY(shi.view, vec); - Normalise(shi.view); + Normalize(shi.view); shadeSkyView(col, isec.start, shi.view, NULL); } @@ -2078,7 +2078,7 @@ static void DS_energy(float *sphere, int tot, float *vec) VecMulf(res, 0.5); VecAddf(vec, vec, res); - Normalise(vec); + Normalize(vec); } @@ -2257,7 +2257,7 @@ void ray_ao(ShadeInput *shi, float *shadfac) view[0]= -vec[0]; view[1]= -vec[1]; view[2]= -vec[2]; - Normalise(view); + Normalize(view); if(aocolor==WO_AOSKYCOL) { fac= 0.5*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]); diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index efd848e4002..10201087f2d 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1373,7 +1373,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v) /* set up view vector */ VECCOPY(shi->view, shi->co); - Normalise(shi->view); + Normalize(shi->view); /* no face normal flip */ shi->puno= 0; diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index cc4ec037ab5..902d55adb97 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -660,7 +660,7 @@ HaloRen *RE_inithalo(Render *re, Material *ma, float *vec, float *vec1, har->hasize= vectsize*zn + (1.0-vectsize)*hasize; VecSubf(har->no, vec, vec1); - Normalise(har->no); + Normalize(har->no); } if(ma->mode & MA_HALO_XALPHA) har->type |= HA_XALPHA; diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index e96821f08e4..4a5986591d4 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -335,7 +335,7 @@ static void shadowbuf_autoclip(Render *re, LampRen *lar) /* since vec is rotated in lampspace, this is how to get the cosine of angle */ /* precision is set 20% larger */ vec[2]*= 1.2f; - Normalise(vec); + Normalize(vec); inpr= - vec[2]; if(inpr>=lar->spotsi) { diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index 7f97653eb6f..d9126a3cdb2 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -391,8 +391,8 @@ void shade_input_set_viewco(ShadeInput *shi, float x, float y, float z) } } - /* cannot normalise earlier, code above needs it at viewplane level */ - Normalise(shi->view); + /* cannot normalize earlier, code above needs it at viewplane level */ + Normalize(shi->view); } /* calculate U and V, for scanline (silly render face u and v are in range -1 to 0) */ @@ -496,7 +496,7 @@ void shade_input_set_normals(ShadeInput *shi) shi->vn[1]= l*n3[1]-u*n1[1]-v*n2[1]; shi->vn[2]= l*n3[2]-u*n1[2]-v*n2[2]; - Normalise(shi->vn); + Normalize(shi->vn); } else { VECCOPY(shi->vn, shi->facenor); @@ -544,7 +544,7 @@ void shade_input_set_shade_texco(ShadeInput *shi) shi->tang[1]= (l*s3[1] - u*s1[1] - v*s2[1]); shi->tang[2]= (l*s3[2] - u*s1[2] - v*s2[2]); /* qdn: normalize just in case */ - Normalise(shi->tang); + Normalize(shi->tang); } else shi->tang[0]= shi->tang[1]= shi->tang[2]= 0.0f; } @@ -561,7 +561,7 @@ void shade_input_set_shade_texco(ShadeInput *shi) shi->tang[0] = (s1[0] + s2[0] + s3[0]); shi->tang[1] = (s1[1] + s2[1] + s3[1]); shi->tang[2] = (s1[2] + s2[2] + s3[2]); - Normalise(shi->tang); + Normalize(shi->tang); } } } @@ -765,7 +765,7 @@ void shade_input_set_shade_texco(ShadeInput *shi) } if(texco & TEXCO_REFL) { - /* mirror reflection colour textures (and envmap) */ + /* mirror reflection color textures (and envmap) */ calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */ } diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 992e2619ccd..c2aeee6aab6 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -370,7 +370,7 @@ void renderspothalo(ShadeInput *shi, float *col, float alpha) /* ---------------- shaders ----------------------- */ -static double Normalise_d(double *n) +static double Normalize_d(double *n) { double d; @@ -427,10 +427,10 @@ static float area_lamp_energy(float *co, float *vn, LampRen *lar) VECSUB(vec[2], co, lar->area[2]); VECSUB(vec[3], co, lar->area[3]); - Normalise_d(vec[0]); - Normalise_d(vec[1]); - Normalise_d(vec[2]); - Normalise_d(vec[3]); + Normalize_d(vec[0]); + Normalize_d(vec[1]); + Normalize_d(vec[2]); + Normalize_d(vec[3]); /* cross product */ CROSS(cross[0], vec[0], vec[1]); @@ -438,10 +438,10 @@ static float area_lamp_energy(float *co, float *vn, LampRen *lar) CROSS(cross[2], vec[2], vec[3]); CROSS(cross[3], vec[3], vec[0]); - Normalise_d(cross[0]); - Normalise_d(cross[1]); - Normalise_d(cross[2]); - Normalise_d(cross[3]); + Normalize_d(cross[0]); + Normalize_d(cross[1]); + Normalize_d(cross[2]); + Normalize_d(cross[3]); /* angles */ rad[0]= vec[0][0]*vec[1][0]+ vec[0][1]*vec[1][1]+ vec[0][2]*vec[1][2]; @@ -512,7 +512,7 @@ static float Phong_Spec( float *n, float *l, float *v, int hard, int tangent ) h[0] = l[0] + v[0]; h[1] = l[1] + v[1]; h[2] = l[2] + v[2]; - Normalise(h); + Normalize(h); rslt = h[0]*n[0] + h[1]*n[1] + h[2]*n[2]; if(tangent) rslt= sasqrt(1.0f - rslt*rslt); @@ -532,7 +532,7 @@ static float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent) h[0]= v[0]+l[0]; h[1]= v[1]+l[1]; h[2]= v[2]+l[2]; - Normalise(h); + Normalize(h); nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; if(tangent) nh= sasqrt(1.0f - nh*nh); @@ -565,7 +565,7 @@ static float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_p h[0]= v[0]+l[0]; h[1]= v[1]+l[1]; h[2]= v[2]+l[2]; - Normalise(h); + Normalize(h); nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; /* Dot product between surface normal and half-way vector */ if(tangent) nh= sasqrt(1.0f - nh*nh); @@ -612,7 +612,7 @@ static float Toon_Spec( float *n, float *l, float *v, float size, float smooth, h[0] = l[0] + v[0]; h[1] = l[1] + v[1]; h[2] = l[2] + v[2]; - Normalise(h); + Normalize(h); rslt = h[0]*n[0] + h[1]*n[1] + h[2]*n[2]; if(tangent) rslt = sasqrt(1.0f - rslt*rslt); @@ -636,7 +636,7 @@ static float WardIso_Spec( float *n, float *l, float *v, float rms, int tangent) h[0] = l[0] + v[0]; h[1] = l[1] + v[1]; h[2] = l[2] + v[2]; - Normalise(h); + Normalize(h); nh = n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; /* Dot product between surface normal and half-way vector */ if(tangent) nh = sasqrt(1.0f - nh*nh); @@ -687,7 +687,7 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough h[0]= v[0]+l[0]; h[1]= v[1]+l[1]; h[2]= v[2]+l[2]; - Normalise(h); + Normalize(h); nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; /* Dot product between surface normal and half-way vector */ if(nh<0.0f) nh = 0.0f; @@ -708,12 +708,12 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough Lit_B[0] = l[0] - (realnl * n[0]); Lit_B[1] = l[1] - (realnl * n[1]); Lit_B[2] = l[2] - (realnl * n[2]); - Normalise( Lit_B ); + Normalize( Lit_B ); View_B[0] = v[0] - (nv * n[0]); View_B[1] = v[1] - (nv * n[1]); View_B[2] = v[2] - (nv * n[2]); - Normalise( View_B ); + Normalize( View_B ); t = Lit_B[0]*View_B[0] + Lit_B[1]*View_B[1] + Lit_B[2]*View_B[2]; if( t < 0 ) t = 0; @@ -1290,7 +1290,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int lv[1]+= view[1]; lv[2]+= view[2]; - Normalise(lv); + Normalize(lv); t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2]; diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c index 20ba66d2d1c..1e6a98d482d 100644 --- a/source/blender/render/intern/source/texture.c +++ b/source/blender/render/intern/source/texture.c @@ -1652,11 +1652,11 @@ void do_material_tex(ShadeInput *shi) // rotate to global coords if(mtex->texco==TEXCO_ORCO || mtex->texco==TEXCO_UV) { if(shi->vlr && shi->vlr->ob) { - float len= Normalise(texres.nor); + float len= Normalize(texres.nor); // can be optimized... (ton) Mat4Mul3Vecfl(shi->vlr->ob->obmat, texres.nor); Mat4Mul3Vecfl(R.viewmat, texres.nor); - Normalise(texres.nor); + Normalize(texres.nor); VecMulf(texres.nor, len); } } @@ -1762,7 +1762,7 @@ void do_material_tex(ShadeInput *shi) shi->vn[2]+= dot*nor[2]; } } - Normalise(shi->vn); + Normalize(shi->vn); /* this makes sure the bump is passed on to the next texture */ shi->orn[0]= -shi->vn[0]; @@ -2157,7 +2157,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f else texres.tin*= stencilTin; } - /* colour mapping */ + /* color mapping */ if(mtex->mapto & (WOMAP_HORIZ+WOMAP_ZENUP+WOMAP_ZENDOWN)) { float tcol[3]; diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 35300d539f2..ee24b15029c 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -1740,7 +1740,7 @@ void zbuffer_solid(RenderPart *pa, unsigned int lay, short layflag) zspan.zofsx= -pa->disprect.xmin; zspan.zofsy= -pa->disprect.ymin; } - /* to centre the sample position */ + /* to center the sample position */ zspan.zofsx -= 0.5f; zspan.zofsy -= 0.5f; @@ -2579,7 +2579,7 @@ static int zbuffer_abuf(RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, un zspan.zofsx= -pa->disprect.xmin; zspan.zofsy= -pa->disprect.ymin; } - /* to centre the sample position */ + /* to center the sample position */ zspan.zofsx -= 0.5f; zspan.zofsy -= 0.5f; diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index b89ee8b1bd6..3d46c3b4c43 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -549,14 +549,14 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) tex_space_curve(ob->data); } break; - case B_DOCENTRE: - docentre(0); + case B_DOCENTER: + docenter(0); break; - case B_DOCENTRENEW: - docentre_new(); + case B_DOCENTERNEW: + docenter_new(); break; - case B_DOCENTRECURSOR: - docentre_cursor(); + case B_DOCENTERCURSOR: + docenter_cursor(); break; case B_SETSMOOTH: case B_SETSOLID: @@ -824,9 +824,9 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me) } uiBlockBeginAlign(block); - uiDefBut(block, BUT,B_DOCENTRE, "Center", 10, 80, 65, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); - uiDefBut(block, BUT,B_DOCENTRENEW, "Center New", 75, 80, 105, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data"); - uiDefBut(block, BUT,B_DOCENTRECURSOR, "Center Cursor", 10, 60, 170, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location"); + uiDefBut(block, BUT,B_DOCENTER, "Center", 10, 80, 65, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); + uiDefBut(block, BUT,B_DOCENTERNEW, "Center New", 75, 80, 105, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data"); + uiDefBut(block, BUT,B_DOCENTERCURSOR, "Center Cursor", 10, 60, 170, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location"); uiBlockEndAlign(block); uiBlockBeginAlign(block); @@ -2918,9 +2918,9 @@ static void editing_panel_curve_type(Object *ob, Curve *cu) uiDefButBitS(block, TOG, CU_NOPUNOFLIP, REDRAWVIEW3D, "No Puno Flip", 600,140,150,19, &cu->flag, 0, 0, 0, 0, "Don't flip vertex normals while render"); uiBlockBeginAlign(block); - uiDefBut(block, BUT,B_DOCENTRE, "Center", 600, 115, 55, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); - uiDefBut(block, BUT,B_DOCENTRENEW, "Center New", 655, 115, 95, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data"); - uiDefBut(block, BUT,B_DOCENTRECURSOR, "Center Cursor", 600, 95, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location"); + uiDefBut(block, BUT,B_DOCENTER, "Center", 600, 115, 55, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); + uiDefBut(block, BUT,B_DOCENTERNEW, "Center New", 655, 115, 95, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data"); + uiDefBut(block, BUT,B_DOCENTERCURSOR, "Center Cursor", 600, 95, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location"); uiBlockEndAlign(block); if(cu->key) { diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 0d4ccf4ae10..5cb5f4671bd 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -1727,7 +1727,7 @@ void do_object_panels(unsigned short event) do_ob_ipo(ob); where_is_object(ob); VecSubf(vec, vec, ob->obmat[3]); - prspeed= Normalise(vec); + prspeed= Normalize(vec); scrarea_queue_winredraw(curarea); } break; diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index 2047fc5d9ad..ca0a319c159 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -858,16 +858,16 @@ static uiBlock *edge_render_menu(void *arg_unused) uiDefButS(block, NUM, 0,"Eint:", 45,75,175,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0, "Sets edge intensity for Toon shading"); - /* colour settings for the toon shading */ + /* color settings for the toon shading */ uiDefButF(block, COL, 0, "", 10, 10,30,60, &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, ""); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "R ", 45, 50, 175,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0, - "Colour for edges in toon shading mode."); + "Color for edges in toon shading mode."); uiDefButF(block, NUMSLI, 0, "G ", 45, 30, 175,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0, - "Colour for edges in toon shading mode."); + "Color for edges in toon shading mode."); uiDefButF(block, NUMSLI, 0, "B ", 45, 10, 175,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0, - "Colour for edges in toon shading mode."); + "Color for edges in toon shading mode."); uiBlockSetDirection(block, UI_TOP); @@ -1289,7 +1289,7 @@ static void render_panel_render(void) uiBlockBeginAlign(block); uiDefButS(block, ROW,800,"Sky", 369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky"); uiDefButS(block, ROW,800,"Premul", 405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance"); - uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged"); + uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged"); uiBlockEndAlign(block); if(G.scene->r.mode & R_RAYTRACE) diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index bd9599064fc..979cb492a93 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -1238,7 +1238,7 @@ static void texture_panel_image_map(Tex *tex) /* crop extend clip */ uiBlockBeginAlign(block); - uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,90,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the colour of the edge pixels"); + uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,90,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the color of the edge pixels"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Clip", 73,90,48,19, &tex->extend, 4.0, 2.0, 0, 0, "Sets alpha 0.0 outside Image edges"); uiDefButS(block, ROW, B_TEXREDR_PRV, "ClipCube", 121,90,63,19, &tex->extend, 4.0, 4.0, 0, 0, "Sets alpha to 0.0 outside cubeshaped area around Image"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Repeat", 184,90,63,19, &tex->extend, 4.0, 3.0, 0, 0, "Causes Image to repeat horizontally and vertically"); @@ -1431,9 +1431,9 @@ static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int xoffs, int if(coba==NULL) return; - bt= uiDefBut(block, BUT, redraw, "Add", 80+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Adds a new colour position to the colorband"); + bt= uiDefBut(block, BUT, redraw, "Add", 80+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Adds a new color position to the colorband"); uiButSetFunc(bt, colorband_add_cb, coba, NULL); - uiDefButS(block, NUM, redraw, "Cur:", 117+xoffs,95+yoffs,81,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active colour from the colorband"); + uiDefButS(block, NUM, redraw, "Cur:", 117+xoffs,95+yoffs,81,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active color from the colorband"); bt= uiDefBut(block, BUT, redraw, "Del", 199+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Deletes the active position"); uiButSetFunc(bt, colorband_del_cb, coba, NULL); uiDefButS(block, ROW, redraw, "E", 236+xoffs,95+yoffs,16,20, &coba->ipotype, 5.0, 1.0, 0, 0, "Sets interpolation type 'Ease' (quadratic) "); @@ -1446,15 +1446,15 @@ static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int xoffs, int cbd= coba->data + coba->cur; uiBlockBeginAlign(block); - bt= uiDefButF(block, NUM, redraw, "Pos", xoffs,40+yoffs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active colour"); + bt= uiDefButF(block, NUM, redraw, "Pos", xoffs,40+yoffs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active color"); uiButSetFunc(bt, colorband_pos_cb, coba, NULL); uiDefButF(block, COL, redraw, "", xoffs,20+yoffs,110,20, &(cbd->r), 0, 0, 0, B_BANDCOL, ""); uiDefButF(block, NUMSLI, redraw, "A ", xoffs,yoffs,110,20, &cbd->a, 0.0, 1.0, 10, 0, "Sets the alpha value for this position"); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, redraw, "R ", 115+xoffs,40+yoffs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active colour"); - uiDefButF(block, NUMSLI, redraw, "G ", 115+xoffs,20+yoffs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active colour"); - uiDefButF(block, NUMSLI, redraw, "B ", 115+xoffs,yoffs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active colour"); + uiDefButF(block, NUMSLI, redraw, "R ", 115+xoffs,40+yoffs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active color"); + uiDefButF(block, NUMSLI, redraw, "G ", 115+xoffs,20+yoffs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active color"); + uiDefButF(block, NUMSLI, redraw, "B ", 115+xoffs,yoffs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active color"); uiBlockEndAlign(block); } @@ -1470,7 +1470,7 @@ void draw_colorband_buts_small(uiBlock *block, ColorBand *coba, rctf *butr, int uiBlockBeginAlign(block); uiDefButF(block, COL, event, "", xs,butr->ymin+20.0f,2.0f*unit,20, &(cbd->r), 0, 0, 0, B_BANDCOL, ""); uiDefButF(block, NUM, event, "A:", xs+2.0f*unit,butr->ymin+20.0f,4.0f*unit,20, &(cbd->a), 0.0f, 1.0f, 10, 2, ""); - bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new colour position to the colorband"); + bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new color position to the colorband"); uiButSetFunc(bt, colorband_add_cb, coba, NULL); bt= uiDefBut(block, BUT, event, "Del", xs+8.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Deletes the active position"); uiButSetFunc(bt, colorband_del_cb, coba, NULL); @@ -1510,8 +1510,8 @@ static void texture_panel_colors(Tex *tex) } uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the colour or intensity of a texture"); - uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the colour or intensity of a texture"); + uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the color or intensity of a texture"); + uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the color or intensity of a texture"); } @@ -1825,8 +1825,8 @@ static void radio_panel_tool(Radio *rad, int flag) if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO); else uiBlockSetCol(block, TH_BUT_NEUTRAL); - uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, changing input-meshes"); - uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, unchanging input-meshes"); + uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colors, changing input-meshes"); + uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colors, unchanging input-meshes"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enables wireframe drawmode"); @@ -1957,10 +1957,10 @@ static void world_panel_mapto(World *wrld) /* MAP TO */ uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, WOMAP_BLEND, B_WORLDPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour progression of the background"); - uiDefButBitS(block, TOG, WOMAP_HORIZ, B_WORLDPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the horizon"); - uiDefButBitS(block, TOG, WOMAP_ZENUP, B_WORLDPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith above"); - uiDefButBitS(block, TOG, WOMAP_ZENDOWN, B_WORLDPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith below"); + uiDefButBitS(block, TOG, WOMAP_BLEND, B_WORLDPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color progression of the background"); + uiDefButBitS(block, TOG, WOMAP_HORIZ, B_WORLDPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the horizon"); + uiDefButBitS(block, TOG, WOMAP_ZENUP, B_WORLDPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the zenith above"); + uiDefButBitS(block, TOG, WOMAP_ZENDOWN, B_WORLDPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the zenith below"); uiBlockEndAlign(block); uiBlockBeginAlign(block); @@ -1968,7 +1968,7 @@ static void world_panel_mapto(World *wrld) uiBlockEndAlign(block); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, B_WORLDPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values"); + uiDefButF(block, NUMSLI, B_WORLDPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values"); uiDefButF(block, NUMSLI, B_WORLDPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects normal values"); uiDefButF(block, NUMSLI, B_WORLDPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values"); @@ -2105,7 +2105,7 @@ static void world_panel_mistaph(World *wrld) uiDefButF(block, NUM,B_DIFF,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specifies the average distance between any two stars"); uiDefButF(block, NUM,B_DIFF,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specifies the minimum distance to the camera for stars"); uiDefButF(block, NUMSLI,B_DIFF,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specifies the average screen dimension of stars"); - uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes starcolour"); + uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes star color"); uiBlockEndAlign(block); } @@ -2177,19 +2177,19 @@ static void world_panel_world(World *wrld) uiDefButF(block, COL, B_WORLDPRV, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, B_COLZEN, ""); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI,B_WORLDPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the horizon"); - uiDefButF(block, NUMSLI,B_WORLDPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the horizon"); - uiDefButF(block, NUMSLI,B_WORLDPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the horizon"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red color at the horizon"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green color at the horizon"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue color at the horizon"); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red colour at the zenith"); - uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green colour at the zenith"); - uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue colour at the zenith"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red color at the zenith"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green color at the zenith"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue color at the zenith"); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient colour"); - uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient colour"); - uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient colour"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient color"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient color"); + uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient color"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); @@ -2341,13 +2341,13 @@ static void lamp_panel_mapto(Object *ob, Lamp *la) uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with"); /* MAP TO */ - uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic colour of the lamp"); + uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic color of the lamp"); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_LAMPPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_LAMPPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values"); + uiDefButF(block, NUMSLI, B_LAMPPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values"); } @@ -2983,10 +2983,10 @@ static void material_panel_map_to(Material *ma) /* MAP TO */ uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material"); + uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic color of the material"); uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal"); - uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour"); - uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour"); + uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity color"); + uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror color"); uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity"); uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity"); uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient"); @@ -3004,7 +3004,7 @@ static void material_panel_map_to(Material *ma) uiBlockEndAlign(block); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values"); + uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values"); /* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */ uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values"); uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values"); @@ -3459,8 +3459,8 @@ static void material_panel_material(Material *ma) if(!(ma->mode & MA_HALO)) { uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); - uiDefButBitI(block, TOG, MA_VERTEXCOL, B_MAT_VCOL_LIGHT, "VCol Light", 8,166,74,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colours as extra light"); - uiDefButBitI(block, TOG, MA_VERTEXCOLP, B_MAT_VCOL_PAINT, "VCol Paint", 82,166,74,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colours with vertex colours"); + uiDefButBitI(block, TOG, MA_VERTEXCOL, B_MAT_VCOL_LIGHT, "VCol Light", 8,166,74,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colors as extra light"); + uiDefButBitI(block, TOG, MA_VERTEXCOLP, B_MAT_VCOL_PAINT, "VCol Paint", 82,166,74,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colors with vertex colors"); uiDefButBitI(block, TOG, MA_FACETEXTURE, B_REDR, "TexFace", 156,166,74,20, &(ma->mode), 0, 0, 0, 0, "Sets UV-Editor assigned texture as color and texture info for faces"); uiDefButBitI(block, TOG, MA_SHLESS, B_MATPRV, "Shadeless", 230,166,73,20, &(ma->mode), 0, 0, 0, 0, "Makes material insensitive to light or shadow"); @@ -3476,14 +3476,14 @@ static void material_panel_material(Material *ma) uiBlockBeginAlign(block); if(ma->mode & MA_HALO) { - uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the colour of the halo with the RGB sliders"); - uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the colour of the lines with the RGB sliders"); - uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the colour of the rings with the RGB sliders"); + uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the color of the halo with the RGB sliders"); + uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the color of the lines with the RGB sliders"); + uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the color of the rings with the RGB sliders"); } else { - uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse colour of the material"); - uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular colour of the material"); - uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror colour of the material"); + uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse color of the material"); + uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular color of the material"); + uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror color of the material"); } if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;} @@ -3510,8 +3510,8 @@ static void material_panel_material(Material *ma) } uiBlockBeginAlign(block); - uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates colour using red, green and blue"); - uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates colour using hue, saturation and value"); + uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates color using red, green and blue"); + uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates color using hue, saturation and value"); uiDefButBitS(block, TOG, MA_DRAW_DYNABUTS, REDRAWBUTSSHADING, "DYN", 84,30,39,19, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjusts parameters for dynamics options"); } diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index 6d3a6360989..9752561445a 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -447,7 +447,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag /* move vector back */ Mat4Mul3Vecfl(imat, dirvec); - if(0.0f != Normalise(dirvec)) { + if(0.0f != Normalize(dirvec)) { float norvec[3], vec1[3], vec2[3], vec[3]; int a; @@ -591,7 +591,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, /* move vector back */ Mat4Mul3Vecfl(imat, dirvec); - if(0.0f != Normalise(dirvec)) { + if(0.0f != Normalize(dirvec)) { float norvech[3], norvect[3], vec[3]; VECCOPY(vec, dirvec); diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c index 8b1769faced..aea926ef5fb 100644 --- a/source/blender/src/drawimage.c +++ b/source/blender/src/drawimage.c @@ -1972,7 +1972,7 @@ void image_home(void) scrarea_queue_winredraw(curarea); } -void image_viewcentre(void) +void image_viewcenter(void) { ImBuf *ibuf= BKE_image_get_ibuf(G.sima->image, &G.sima->iuser); float size, min[2], max[2], d[2], xim=256.0f, yim=256.0f; diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 30786f8b2f5..8bb09acc462 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -512,7 +512,7 @@ static void drawshadbuflimits(Lamp *la, float mat[][4]) lavec[0]= -mat[2][0]; lavec[1]= -mat[2][1]; lavec[2]= -mat[2][2]; - Normalise(lavec); + Normalize(lavec); sta[0]= mat[3][0]+ la->clipsta*lavec[0]; sta[1]= mat[3][1]+ la->clipsta*lavec[1]; @@ -543,13 +543,13 @@ static void spotvolume(float *lvec, float *vvec, float inp) /* camera is at 0,0,0 */ float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle; - Normalise(lvec); - Normalise(vvec); /* is this the correct vector ? */ + Normalize(lvec); + Normalize(vvec); /* is this the correct vector ? */ Crossf(temp,vvec,lvec); /* equation for a plane through vvec en lvec */ Crossf(plane,lvec,temp); /* a plane perpendicular to this, parrallel with lvec */ - Normalise(plane); + Normalize(plane); /* now we've got two equations: one of a cone and one of a plane, but we have three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */ @@ -562,7 +562,7 @@ static void spotvolume(float *lvec, float *vvec, float inp) q[1] = plane[1] ; q[2] = -plane[0] ; q[3] = 0 ; - Normalise(&q[1]); + Normalize(&q[1]); angle = saacos(plane[2])/2.0; co = cos(angle); @@ -626,8 +626,8 @@ static void drawlamp(Object *ob) /* and view aligned matrix: */ Mat4CpyMat4(imat, G.vd->viewinv); - Normalise(imat[0]); - Normalise(imat[1]); + Normalize(imat[0]); + Normalize(imat[1]); /* for AA effects */ glGetFloatv(GL_CURRENT_COLOR, curcol); @@ -1661,7 +1661,7 @@ static void draw_em_measure_stats(Object *ob, EditMesh *em) float fvec[3]; char val[32]; /* Stores the measurement display text here */ char conv_float[5]; /* Use a float conversion matching the grid size */ - float area, col[3]; /* area of the face, colour of the text to draw */ + float area, col[3]; /* area of the face, color of the text to draw */ /* make the precission of the pronted value proportionate to the gridsize */ if ((G.vd->grid) < 0.01) @@ -3272,8 +3272,8 @@ static int drawmball(Base *base, int dt) mygetmatrix(tmat); Mat4Invert(imat, tmat); - Normalise(imat[0]); - Normalise(imat[1]); + Normalize(imat[0]); + Normalize(imat[1]); while(ml) { @@ -3327,8 +3327,8 @@ static void draw_forcefield(Object *ob) /* calculus here, is reused in PFIELD_FORCE */ mygetmatrix(tmat); Mat4Invert(imat, tmat); -// Normalise(imat[0]); // we don't do this because field doesnt scale either... apart from wind! -// Normalise(imat[1]); +// Normalize(imat[0]); // we don't do this because field doesnt scale either... apart from wind! +// Normalize(imat[1]); if (pd->forcefield == PFIELD_WIND) { float force_val; @@ -3440,12 +3440,12 @@ static void draw_box(float vec[8][3]) } /* uses boundbox, function used by Ketsji */ -void get_local_bounds(Object *ob, float *centre, float *size) +void get_local_bounds(Object *ob, float *center, float *size) { BoundBox *bb= object_get_boundbox(ob); if(bb==NULL) { - centre[0]= centre[1]= centre[2]= 0.0; + center[0]= center[1]= center[2]= 0.0; VECCOPY(size, ob->size); } else { @@ -3453,9 +3453,9 @@ void get_local_bounds(Object *ob, float *centre, float *size) size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]); size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]); - centre[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0; - centre[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0; - centre[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0; + center[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0; + center[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0; + center[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0; } } diff --git a/source/blender/src/drawoops.c b/source/blender/src/drawoops.c index 01095798444..70634a4964b 100644 --- a/source/blender/src/drawoops.c +++ b/source/blender/src/drawoops.c @@ -308,7 +308,7 @@ void calc_oopstext(char *str, float *v1) flen= BMF_GetStringWidth(font, str); - /* calc centred location for icon and text, + /* calc centerd location for icon and text, else if were zoomed too far out, just push text to the left of the oops block. */ if (oopscalex>1.1) { mval[0]= (f1+f2-flen+1)/2; @@ -454,7 +454,7 @@ void drawoopsspace(ScrArea *sa, void *spacedata) /* Draw a page about the oops */ BIF_GetThemeColor3fv(TH_BACK, col); glColor3fv(col); - glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the centre */ + glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the center */ BIF_ThemeColorShade(TH_BACK, -96); /* drop shadow color */ glRectf(G.v2d->tot.xmin-1, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymin-3); /* bottom dropshadow */ glRectf(G.v2d->tot.xmax+2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymax+1); /* right hand dropshadow */ diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c index 74b51655271..fac1468fdd2 100644 --- a/source/blender/src/drawseq.c +++ b/source/blender/src/drawseq.c @@ -629,7 +629,7 @@ static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2) BMF_DrawString(G.font, strp); } -/* draws a shaded strip, made from gradient + flat colour + gradient */ +/* draws a shaded strip, made from gradient + flat color + gradient */ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2) { float ymid1, ymid2; @@ -697,7 +697,7 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq) y2= seq->machine+SEQ_STRIP_OFSTOP; - /* get the correct colour per strip type*/ + /* get the correct color per strip type*/ get_seq_color3ubv(seq, col); /* draw the main strip body */ diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index ab29f86da8a..bdb56c091f5 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -2680,9 +2680,9 @@ void drawview3dspace(ScrArea *sa, void *spacedata) float len1, len2, vec[3]; VECCOPY(vec, v3d->persinv[0]); - len1= Normalise(vec); + len1= Normalize(vec); VECCOPY(vec, v3d->persinv[1]); - len2= Normalise(vec); + len2= Normalize(vec); v3d->pixsize= 2.0f*(len1>len2?len1:len2); diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c index 0b5a32c4d5e..7bebc0cdc87 100644 --- a/source/blender/src/edit.c +++ b/source/blender/src/edit.c @@ -373,7 +373,7 @@ int get_border(rcti *rect, short flag) rect->ymax= mval[1]; retval= event; - /* normalise */ + /* normalize */ if(rect->xmin>rect->xmax) SWAP(int, rect->xmin, rect->xmax); if(rect->ymin>rect->ymax) SWAP(int, rect->ymin, rect->ymax); @@ -883,7 +883,7 @@ static void make_trans_verts(float *min, float *max, int mode) MetaElem *ml; EditVert *eve; EditBone *ebo; - float total, centre[3], centroid[3]; + float total, center[3], centroid[3]; int a; tottrans= 0; // global! @@ -1111,9 +1111,9 @@ static void make_trans_verts(float *min, float *max, int mode) centroid[2]/= total; } - centre[0]= (min[0]+max[0])/2.0; - centre[1]= (min[1]+max[1])/2.0; - centre[2]= (min[2]+max[2])/2.0; + center[0]= (min[0]+max[0])/2.0; + center[1]= (min[1]+max[1])/2.0; + center[2]= (min[2]+max[2])/2.0; } diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c index fc94b73de38..5c9664d4148 100644 --- a/source/blender/src/editarmature.c +++ b/source/blender/src/editarmature.c @@ -102,7 +102,7 @@ #include "blendef.h" #include "nla.h" -extern float centre[3], centroid[3]; /* Originally defined in editobject.c */ +extern float center[3], centroid[3]; /* Originally defined in editobject.c */ /* Macros */ #define TEST_EDITARMATURE {if(G.obedit==0) return; if( (G.vd->lay & G.obedit->lay)==0 ) return;} @@ -367,8 +367,8 @@ void apply_rot_armature (Object *ob, float mat[3][3]) } } -/* 0 == do centre, 1 == centre new, 2 == centre cursor */ -void docentre_armature (Object *ob, int centremode) +/* 0 == do center, 1 == center new, 2 == center cursor */ +void docenter_armature (Object *ob, int centermode) { ListBase list; EditBone *ebone; @@ -384,8 +384,8 @@ void docentre_armature (Object *ob, int centremode) list.first= list.last = NULL; make_boneList(&list, &arm->bonebase, NULL); - /* Find the centrepoint */ - if (centremode == 2) { + /* Find the centerpoint */ + if (centermode == 2) { VECCOPY(cent, give_cursor()); Mat4Invert(ob->imat, ob->obmat); Mat4MulVecfl(ob->imat, cent); @@ -417,8 +417,8 @@ void docentre_armature (Object *ob, int centremode) BLI_freelistN(&list); } - /* Adjust object location for new centrepoint */ - if(centremode && G.obedit==0) { + /* Adjust object location for new centerpoint */ + if(centermode && G.obedit==0) { Mat3CpyMat4(omat, ob->obmat); Mat3MulVecfl(omat, cent); diff --git a/source/blender/src/editcurve.c b/source/blender/src/editcurve.c index 7aa513767c1..e3dc812831b 100644 --- a/source/blender/src/editcurve.c +++ b/source/blender/src/editcurve.c @@ -2463,7 +2463,7 @@ static void spin_nurb(float *dvec, short mode) Mat3CpyMat4(persmat, G.vd->viewmat); Mat3Inv(persinv, persmat); - /* imat and centre and size */ + /* imat and center and size */ Mat3CpyMat4(bmat, G.obedit->obmat); Mat3Inv(imat, bmat); @@ -2479,7 +2479,7 @@ static void spin_nurb(float *dvec, short mode) n[0]= G.vd->viewinv[2][0]; n[1]= G.vd->viewinv[2][1]; n[2]= G.vd->viewinv[2][2]; - Normalise(n); + Normalize(n); } phi= M_PI/8.0; @@ -3743,7 +3743,7 @@ Nurb *addNurbprim(int type, int stype, int newname) if (G.vd) grid = G.vd->grid; else grid = 1.0; - /* imat and centre and size */ + /* imat and center and size */ if(G.obedit) { Mat3CpyMat4(mat, G.obedit->obmat); diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c index 9024b10691f..db4d50dccbb 100644 --- a/source/blender/src/editface.c +++ b/source/blender/src/editface.c @@ -183,7 +183,7 @@ static void uv_calc_center_vector(float *result, Object *ob, Mesh *me) switch (G.vd->around) { - case V3D_CENTRE: /* bounding box center */ + case V3D_CENTER: /* bounding box center */ min[0]= min[1]= min[2]= 1e20f; max[0]= max[1]= max[2]= -1e20f; diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c index dd57355726a..4e184494b32 100644 --- a/source/blender/src/editipo.c +++ b/source/blender/src/editipo.c @@ -2553,7 +2553,7 @@ void common_insertkey(void) id= G.buts->lockpoin; te= G.buts->lockpoin; if(id) { - event= pupmenu("Insert Key %t|Cloud%x0|Marble%x1|Stucci%x2|Wood%x3|Magic%x4|Blend%x5|Musgrave%x6|Voronoi%x7|Distnoise%x8|ColourFilter%x9"); + event= pupmenu("Insert Key %t|Cloud%x0|Marble%x1|Stucci%x2|Wood%x3|Magic%x4|Blend%x5|Musgrave%x6|Voronoi%x7|Distnoise%x8|ColorFilter%x9"); if(event== -1) return; if(event==0) { @@ -3942,8 +3942,8 @@ void set_speed_editipo(float speed) vec1[2]= (beztar[2]->vec[1][1] - beztar[2]->vec[0][1]) / (beztar[2]->vec[1][0] - beztar[2]->vec[0][0]) ; vec2[2]= (beztar[2]->vec[1][1] - beztar[2]->vec[2][1]) / (beztar[2]->vec[2][0] - beztar[2]->vec[1][0]) ; - Normalise(vec1); - Normalise(vec2); + Normalize(vec1); + Normalize(vec2); VecMulf(vec1, speed); VecMulf(vec2, speed); diff --git a/source/blender/src/editmball.c b/source/blender/src/editmball.c index 1bde0eca710..91f0f25ec60 100644 --- a/source/blender/src/editmball.c +++ b/source/blender/src/editmball.c @@ -157,7 +157,7 @@ void add_primitiveMball(int dummy_argument) ml= ml->next; } - /* imat and centre and size */ + /* imat and center and size */ Mat3CpyMat4(mat, G.obedit->obmat); curs= give_cursor(); diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c index bcb0d80d720..15840335169 100644 --- a/source/blender/src/editmesh.c +++ b/source/blender/src/editmesh.c @@ -660,7 +660,7 @@ static void edge_normal_compare(EditEdge *eed, EditFace *efa1) else CalcCent3f(cent2, efa2->v1->co, efa2->v2->co, efa2->v3->co); VecSubf(cent1, cent2, cent1); - Normalise(cent1); + Normalize(cent1); inp= cent1[0]*efa1->n[0] + cent1[1]*efa1->n[1] + cent1[2]*efa1->n[2]; if(inp < -0.001 ) eed->f1= 1; diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c index 2e1aae3c0cb..e90a08e4086 100644 --- a/source/blender/src/editmesh_add.c +++ b/source/blender/src/editmesh_add.c @@ -186,9 +186,9 @@ void add_click_mesh(void) done= 1; } } - if(done) Normalise(nor); + if(done) Normalize(nor); - /* centre */ + /* center */ VecAddf(cent, min, max); VecMulf(cent, 0.5f); VECCOPY(min, cent); @@ -206,14 +206,14 @@ void add_click_mesh(void) float dot; VECCOPY(vec, min); - Normalise(vec); + Normalize(vec); dot= INPR(vec, nor); if( fabs(dot)<0.999) { float cross[3], si, q1[4]; Crossf(cross, nor, vec); - Normalise(cross); + Normalize(cross); dot= 0.5f*saacos(dot); si= (float)sin(dot); q1[0]= (float)cos(dot); @@ -865,7 +865,7 @@ int confirm_objectExists( Mesh **me, float mat[][3] ) } *me = G.obedit->data; - /* imat and centre and size */ + /* imat and center and size */ Mat3CpyMat4(mat, G.obedit->obmat); return newob; @@ -1079,7 +1079,7 @@ void make_prim(int type, float imat[3][3], int tot, int seg, } d= -d; } - /* centre vertices */ + /* center vertices */ /* type 7, a cone can only have 1 one side filled * if the cone has no capping, dont add vtop */ if((fill && type>1) || type == 7) { diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c index f256b0b534a..78cf2d17c04 100644 --- a/source/blender/src/editmesh_lib.c +++ b/source/blender/src/editmesh_lib.c @@ -190,7 +190,7 @@ void EM_editselection_normal(float *normal, EditSelection *ese) we need the plane for this */ Crossf(vec, normal, plane); Crossf(normal, plane, vec); - Normalise(normal); + Normalize(normal); } else if (ese->type==EDITFACE) { EditFace *efa= ese->data; @@ -263,7 +263,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese) VecCopyf(plane, vec); } } - Normalise(plane); + Normalize(plane); } @@ -1013,7 +1013,7 @@ short extrudeflag_edges_indiv(short flag, float *nor) } } } - Normalise(nor); + Normalize(nor); /* set correct selection */ EM_clear_flag_all(SELECT); @@ -1279,7 +1279,7 @@ static short extrudeflag_edge(short flag, float *nor) } } - Normalise(nor); // translation normal grab + Normalize(nor); // translation normal grab /* step 7: redo selection */ EM_clear_flag_all(SELECT); @@ -1540,7 +1540,7 @@ short extrudeflag_vert(short flag, float *nor) efa= nextvl; } - Normalise(nor); // for grab + Normalize(nor); // for grab /* for all vertices with eve->tmp.v!=0 if eve->f1==1: make edge @@ -1853,9 +1853,9 @@ void recalc_editnormals(void) /* following Mesh convention; we use vertex coordinate itself for normal in this case */ for(eve= em->verts.first; eve; eve=eve->next) { - if (Normalise(eve->no)==0.0) { + if (Normalize(eve->no)==0.0) { VECCOPY(eve->no, eve->co); - Normalise(eve->no); + Normalize(eve->no); } } } diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c index 985cda68351..c9190692f1a 100644 --- a/source/blender/src/editmesh_mods.c +++ b/source/blender/src/editmesh_mods.c @@ -3324,7 +3324,7 @@ void vertices_to_sphere(void) Mat3CpyMat4(bmat, ob->obmat); Mat3Inv(imat, bmat); - /* centre */ + /* center */ curs= give_cursor(); cent[0]= curs[0]-ob->obmat[3][0]; cent[1]= curs[1]-ob->obmat[3][1]; @@ -3352,7 +3352,7 @@ void vertices_to_sphere(void) vec[1]= eve->co[1]-cent[1]; vec[2]= eve->co[2]-cent[2]; - Normalise(vec); + Normalize(vec); eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0]; eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1]; diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c index 4d8c6ea17df..afcdfcc7c7f 100644 --- a/source/blender/src/editmesh_tools.c +++ b/source/blender/src/editmesh_tools.c @@ -701,7 +701,7 @@ void extrude_repeat_mesh(int steps, float offs) dvec[0]= G.vd->persinv[2][0]; dvec[1]= G.vd->persinv[2][1]; dvec[2]= G.vd->persinv[2][2]; - Normalise(dvec); + Normalize(dvec); dvec[0]*= offs; dvec[1]*= offs; dvec[2]*= offs; @@ -740,7 +740,7 @@ void spin_mesh(int steps, float degr, float *dvec, int mode) TEST_EDITMESH if(multires_test()) return; - /* imat and centre and size */ + /* imat and center and size */ Mat3CpyMat4(bmat, G.obedit->obmat); Mat3Inv(imat,bmat); @@ -762,7 +762,7 @@ void spin_mesh(int steps, float degr, float *dvec, int mode) n[0]= G.vd->viewinv[2][0]; n[1]= G.vd->viewinv[2][1]; n[2]= G.vd->viewinv[2][2]; - Normalise(n); + Normalize(n); } q[0]= (float)cos(phi); @@ -1191,7 +1191,7 @@ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float per float len, fac, nor[3], nor1[3], nor2[3]; VecSubf(nor, edge->v1->co, edge->v2->co); - len= 0.5f*Normalise(nor); + len= 0.5f*Normalize(nor); VECCOPY(nor1, edge->v1->no); VECCOPY(nor2, edge->v2->no); @@ -1220,7 +1220,7 @@ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float per } else { if(rad > 0.0) { /* subdivide sphere */ - Normalise(co); + Normalize(co); co[0]*= rad; co[1]*= rad; co[2]*= rad; @@ -1260,7 +1260,7 @@ static EditVert *subdivide_edge_addvert(EditEdge *edge, float rad, int beauty, f ev->no[0] = (edge->v2->no[0]-edge->v1->no[0])*percent + edge->v1->no[0]; ev->no[1] = (edge->v2->no[1]-edge->v1->no[1])*percent + edge->v1->no[1]; ev->no[2] = (edge->v2->no[2]-edge->v1->no[2])*percent + edge->v1->no[2]; - Normalise(ev->no); + Normalize(ev->no); return ev; } @@ -3733,12 +3733,12 @@ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, f VecSubf(c, v3, v2); Crossf(n_a, a, no); - Normalise(n_a); + Normalize(n_a); Crossf(n_c, no, c); - Normalise(n_c); + Normalize(n_c); - Normalise(a); - Normalise(c); + Normalize(a); + Normalize(c); ac = Inpf(a, c); if (ac == 1 || ac == -1) { @@ -3748,7 +3748,7 @@ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, f ac2 = ac * ac; fac = (float)sqrt((ac2 + 2*ac + 1)/(1 - ac2) + 1); VecAddf(mid, n_c, n_a); - Normalise(mid); + Normalize(mid); VecMulf(mid, d * fac); VecAddf(mid, mid, v2); VecCopyf(midvec, mid); @@ -3763,11 +3763,11 @@ static void fix_bevel_wrap(float *midvec, float *v1, float *v2, float *v3, float float a[3], b[3], c[3], l_a, l_b, l_c, s_a, s_b, s_c, Pos1[3], Pos2[3], Dir[3]; VecSubf(a, v3, v2); - l_a = Normalise(a); + l_a = Normalize(a); VecSubf(b, v4, v3); - Normalise(b); + Normalize(b); VecSubf(c, v1, v2); - Normalise(c); + Normalize(c); s_b = Inpf(a, c); s_b = (float)sqrt(1 - (s_b * s_b)); @@ -3905,7 +3905,7 @@ static void bevel_shrink_faces(float d, int flag) EditFace *efa; float vec[3], no[3], v1[3], v2[3], v3[3], v4[3]; - /* move edges of all faces with efa->f1 & flag closer towards their centres */ + /* move edges of all faces with efa->f1 & flag closer towards their centers */ efa= em->faces.first; while (efa) { if (efa->f1 & flag) { @@ -3946,7 +3946,7 @@ static void bevel_shrink_draw(float d, int flag) EditFace *efa; float vec[3], no[3], v1[3], v2[3], v3[3], v4[3], fv1[3], fv2[3], fv3[3], fv4[3]; - /* move edges of all faces with efa->f1 & flag closer towards their centres */ + /* move edges of all faces with efa->f1 & flag closer towards their centers */ efa= em->faces.first; while (efa) { VECCOPY(v1, efa->v1->co); @@ -4409,7 +4409,7 @@ void bevel_menu() { char Finished = 0, Canceled = 0, str[100], Recalc = 0; short mval[2], oval[2], curval[2], event = 0, recurs = 1, nr; - float vec[3], d, drawd=0.0, centre[3], fac = 1; + float vec[3], d, drawd=0.0, center[3], fac = 1; getmouseco_areawin(mval); oval[0] = mval[0]; oval[1] = mval[1]; @@ -4420,7 +4420,7 @@ void bevel_menu() // Init grabz for window to vec conversions initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]); - window_to_3d(centre, mval[0], mval[1]); + window_to_3d(center, mval[0], mval[1]); if(button(&recurs, 1, 4, "Recursion:")==0) return; @@ -4442,7 +4442,7 @@ void bevel_menu() curval[1] = mval[1]; window_to_3d(vec, mval[0]-oval[0], mval[1]-oval[1]); - d = Normalise(vec) / 10; + d = Normalize(vec) / 10; drawd = d * fac; diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c index 4837d7b2c03..6e1bbe61039 100644 --- a/source/blender/src/editobject.c +++ b/source/blender/src/editobject.c @@ -1767,9 +1767,9 @@ void check_editmode(int type) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */ } -/* 0 == do centre, 1 == centre new, 2 == centre cursor */ +/* 0 == do center, 1 == center new, 2 == center cursor */ -void docentre(int centremode) +void docenter(int centermode) { EditMesh *em = G.editMesh; Base *base; @@ -1849,7 +1849,7 @@ void docentre(int centremode) return; } - if(centremode==2) { + if(centermode==2) { VECCOPY(cent, give_cursor()); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); @@ -1871,7 +1871,7 @@ void docentre(int centremode) } me->flag |= ME_ISDONE; - if(centremode) { + if(centermode) { Mat3CpyMat4(omat, base->object->obmat); VECCOPY(centn, cent); @@ -1925,7 +1925,7 @@ void docentre(int centremode) nu1= cu->nurb.first; } - if(centremode==2) { + if(centermode==2) { VECCOPY(cent, give_cursor()); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); @@ -1965,7 +1965,7 @@ void docentre(int centremode) nu= nu->next; } - if(centremode && G.obedit==0) { + if(centermode && G.obedit==0) { Mat3CpyMat4(omat, base->object->obmat); Mat3MulVecfl(omat, cent); @@ -1975,7 +1975,7 @@ void docentre(int centremode) } if(G.obedit) { - if (centremode==0) { + if (centermode==0) { DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); } break; @@ -2008,7 +2008,7 @@ void docentre(int centremode) /* Function to recenter armatures in editarmature.c * Bone + object locations are handled there. */ - docentre_armature(base->object, centremode); + docenter_armature(base->object, centermode); if(G.obedit) break; @@ -2024,7 +2024,7 @@ void docentre(int centremode) BIF_undo_push("Do Center"); } -void docentre_new(void) +void docenter_new(void) { if(G.scene->id.lib) return; @@ -2032,11 +2032,11 @@ void docentre_new(void) error("Unable to center new in Edit Mode"); } else { - docentre(1); + docenter(1); } } -void docentre_cursor(void) +void docenter_cursor(void) { if(G.scene->id.lib) return; @@ -2044,7 +2044,7 @@ void docentre_cursor(void) error("Unable to center cursor in Edit Mode"); } else { - docentre(2); + docenter(2); } } @@ -3821,10 +3821,10 @@ int cylinder_intersect_test(void) VecSubf(rc, oldloc, base); /* the axis */ - len2= Normalise(axis); + len2= Normalize(axis); Crossf(n, speed, axis); - len= Normalise(n); + len= Normalize(n); if(len==0.0) return 0; dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] ); @@ -3880,7 +3880,7 @@ int sphere_intersect_test(void) v1= v1->next; VecSubf(speed, v1->co, oldloc); - len= Normalise(speed); + len= Normalize(speed); if(len==0.0) return 0; VecSubf(rc, oldloc, base); diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c index 64481a3e31b..0ee13f676b6 100644 --- a/source/blender/src/editscreen.c +++ b/source/blender/src/editscreen.c @@ -382,7 +382,7 @@ void headerbox(ScrArea *area) if(active) BIF_ThemeColor(TH_HEADER); else BIF_ThemeColor(TH_HEADERDESEL); - /* weird values here... is because of window matrix that centres buttons */ + /* weird values here... is because of window matrix that centers buttons */ if(area->headertype==HEADERTOP) { uiSetRoundBox(3); uiRoundBoxEmboss(-0.5+area->headbutofs, -10.0, width-1.5+area->headbutofs, HEADERY-2.0, SCR_ROUND, active); @@ -2065,7 +2065,7 @@ ScrArea *closest_bigger_area(void) len= MIN4(len, len1, len2, len3); - /* plus centre */ + /* plus center */ vec[0]= (sa->v2->vec.x+sa->v3->vec.x)/2; vec[1]= (sa->v1->vec.y+sa->v2->vec.y)/2; diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c index 2fc9cee5138..3b59b2fbd74 100644 --- a/source/blender/src/editview.c +++ b/source/blender/src/editview.c @@ -635,7 +635,7 @@ static char interpret_move(short mcord[][2], int count) /* new method: * - * starting from end points, calculate centre with maximum distance + * starting from end points, calculate center with maximum distance * dependant at the angle s / g / r is defined */ @@ -1278,7 +1278,7 @@ void mouse_select(void) getmouseco_areawin(mval); - /* This block uses the control key to make the object selected by its centre point rather then its contents */ + /* This block uses the control key to make the object selected by its center point rather then its contents */ if(G.obedit==0 && (G.qual & LR_CTRLKEY)) { /* note; shift+alt goes to group-flush-selecting */ @@ -2203,7 +2203,7 @@ void fly(void) /* the dist defines a vector that is infront of the offset to rotate the view about. this is no good for fly mode because we - want to rotate about the viewers centre. + want to rotate about the viewers center. but to correct the dist removal we must alter offset so the view dosent jump. */ diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c index 4222fa24c3a..9b2c1ff41dc 100644 --- a/source/blender/src/header_image.c +++ b/source/blender/src/header_image.c @@ -438,7 +438,7 @@ static void do_image_viewmenu(void *arg, int event) add_blockhandler(curarea, IMAGE_HANDLER_PAINT, UI_PNL_UNSTOW); break; case 9: - image_viewcentre(); + image_viewcenter(); case 10: /* Display Normalized Coordinates */ G.sima->flag ^= SI_COORDFLOATS; allqueue(REDRAWIMAGE, 0); diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c index c3bdffdc681..6810e6eb0f9 100644 --- a/source/blender/src/header_info.c +++ b/source/blender/src/header_info.c @@ -1971,7 +1971,7 @@ static void info_text(int x, int y) if (g_progress_bar) { hsize = 4 + (138.0 * g_done); - fac1 = 0.5 * g_done; // do some rainbow colours on progress + fac1 = 0.5 * g_done; /* do some rainbow colors on progress */ fac2 = 1.0; fac3 = 0.9; } else { diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c index d41359fcf43..688c8842e5e 100644 --- a/source/blender/src/header_view3d.c +++ b/source/blender/src/header_view3d.c @@ -552,7 +552,7 @@ static void do_view3d_viewmenu(void *arg, int event) view3d_home(0); break; case 11: /* View Selected */ - centreview(); + centerview(); break; case 13: /* Play Back Animation */ play_anim(0); @@ -1681,13 +1681,13 @@ static void do_view3d_transformmenu(void *arg, int event) } else error("Only meshes can be shrinked/fattened"); break; case 10: - docentre(0); + docenter(0); break; case 11: - docentre_new(); + docenter_new(); break; case 12: - docentre_cursor(); + docenter_cursor(); break; case 13: initTransform(TFM_TILT, CTX_NONE); diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c index 962b9f526a7..0bf26f5651f 100644 --- a/source/blender/src/interface.c +++ b/source/blender/src/interface.c @@ -650,7 +650,7 @@ static void ui_positionblock(uiBlock *block, uiBut *but) uiBut *bt; rctf butrct; float aspect; - int xsize, ysize, xof=0, yof=0, centre; + int xsize, ysize, xof=0, yof=0, center; short dir1= 0, dir2=0; /* first transform to screen coords, assuming matrix is stil OK */ @@ -699,13 +699,13 @@ static void ui_positionblock(uiBlock *block, uiBut *but) if(but) { short left=0, right=0, top=0, down=0; - if(block->direction & UI_CENTRE) centre= ysize/2; - else centre= 0; + if(block->direction & UI_CENTER) center= ysize/2; + else center= 0; if( butrct.xmin-xsize > 0.0) left= 1; if( butrct.xmax+xsize < G.curscreen->sizex) right= 1; - if( butrct.ymin-ysize+centre > 0.0) down= 1; - if( butrct.ymax+ysize-centre < G.curscreen->sizey) top= 1; + if( butrct.ymin-ysize+center > 0.0) down= 1; + if( butrct.ymax+ysize-center < G.curscreen->sizey) top= 1; dir1= block->direction & UI_DIRECTION; @@ -736,13 +736,13 @@ static void ui_positionblock(uiBlock *block, uiBut *but) if(dir1==UI_LEFT) { xof= butrct.xmin - block->maxx; - if(dir2==UI_TOP) yof= butrct.ymin - block->miny-centre; - else yof= butrct.ymax - block->maxy+centre; + if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; + else yof= butrct.ymax - block->maxy+center; } else if(dir1==UI_RIGHT) { xof= butrct.xmax - block->minx; - if(dir2==UI_TOP) yof= butrct.ymin - block->miny-centre; - else yof= butrct.ymax - block->maxy+centre; + if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; + else yof= butrct.ymax - block->maxy+center; } else if(dir1==UI_TOP) { yof= butrct.ymax - block->miny; @@ -3160,12 +3160,12 @@ static void do_palette_sample_cb(void *bt1, void *col1) /* frontbuf */ if(x<0 || y<0) return; - /* if we've got a glick, use OpenGL to sample the colour under the mouse pointer */ + /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */ glReadBuffer(GL_FRONT); glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol); glReadBuffer(GL_BACK); - /* and send that colour back to the picker */ + /* and send that color back to the picker */ rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2); update_picker_buts_hsv(but1->block, hsv, but1->poin); update_picker_hex(but1->block, tempcol); @@ -3228,7 +3228,7 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch uiButSetFunc(bt, do_palette_sample_cb, bt, col); uiButSetFlag(bt, UI_TEXT_LEFT); - bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for colour (#RRGGBB)"); + bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)"); uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol); uiBlockBeginAlign(block); @@ -3565,7 +3565,7 @@ static int ui_do_but_NORMAL(uiBut *but) fp[2]= -sqrt( radsq-dx*dx-dy*dy ); } } - Normalise(fp); + Normalize(fp); ui_draw_but(but); ui_block_flush_back(but->block); diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c index ccca7a76066..4bf572b7ca4 100644 --- a/source/blender/src/interface_panel.c +++ b/source/blender/src/interface_panel.c @@ -602,7 +602,7 @@ static void ui_scale_panel_block(uiBlock *block) { uiBut *but; float facx= 1.0, facy= 1.0; - int centrex= 0, topy=0, tabsy=0; + int centerx= 0, topy=0, tabsy=0; if(block->panel==NULL) return; @@ -613,7 +613,7 @@ static void ui_scale_panel_block(uiBlock *block) if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) { facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx ); } - else centrex= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2; + else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2; // tabsy= PNL_HEADER*panel_has_tabs(block->panel); if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) { @@ -623,9 +623,9 @@ static void ui_scale_panel_block(uiBlock *block) but= block->buttons.first; while(but) { - but->x1= PNL_SAFETY+centrex+ facx*(but->x1-block->minx); + but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx); but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny); - but->x2= PNL_SAFETY+centrex+ facx*(but->x2-block->minx); + but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx); but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny); if(facx!=1.0) ui_check_but(but); /* for strlen */ but= but->next; diff --git a/source/blender/src/parametrizer.c b/source/blender/src/parametrizer.c index 8c3ac6394f9..d70d25ecd31 100644 --- a/source/blender/src/parametrizer.c +++ b/source/blender/src/parametrizer.c @@ -145,8 +145,8 @@ static float p_vec_angle_cos(float *v1, float *v2, float *v3) d2[1] = v3[1] - v2[1]; d2[2] = v3[2] - v2[2]; - Normalise(d1); - Normalise(d2); + Normalize(d1); + Normalize(d2); return d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2]; } diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c index 7c9a2259a3c..2338765e3c9 100644 --- a/source/blender/src/sculptmode.c +++ b/source/blender/src/sculptmode.c @@ -475,13 +475,13 @@ vec3f calc_area_normal(const vec3f *outdir, const ListBase* active_verts) area_normal.z+= me->mvert[node->Index].no[2]; node= node->next; } - Normalise(&area_normal.x); + Normalize(&area_normal.x); if(outdir) { area_normal.x= outdir->x * view + area_normal.x * (10-view); area_normal.y= outdir->y * view + area_normal.y * (10-view); area_normal.z= outdir->z * view + area_normal.z * (10-view); } - Normalise(&area_normal.x); + Normalize(&area_normal.x); return area_normal; } void do_draw_brush(const EditData *e, const ListBase* active_verts) @@ -1059,7 +1059,7 @@ void update_damaged_vert(Mesh *me, ListBase *lb) add_face_normal(&norm,&me->mface[face->Index]); face= face->next; } - Normalise(&norm.x); + Normalize(&norm.x); me->mvert[vert->Index].no[0]=norm.x*32767; me->mvert[vert->Index].no[1]=norm.y*32767; @@ -1169,9 +1169,9 @@ void init_editdata(SculptData *sd, EditData *e, short *mouse, short *pr_mouse, c VecSubf(&e->up.x, &e->up.x, &zero_loc.x); VecSubf(&e->right.x, &e->right.x, &zero_loc.x); VecSubf(&e->out.x, &e->out.x, &zero_loc.x); - Normalise(&e->up.x); - Normalise(&e->right.x); - Normalise(&e->out.x); + Normalize(&e->up.x); + Normalize(&e->right.x); + Normalize(&e->out.x); /* Initialize mirror modifier clipping */ for(i=0; i<3; ++i) { diff --git a/source/blender/src/seqeffects.c b/source/blender/src/seqeffects.c index 1dad24b10dc..63069eb425d 100644 --- a/source/blender/src/seqeffects.c +++ b/source/blender/src/seqeffects.c @@ -795,9 +795,9 @@ static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1]; static float gamfactor_table[RE_GAMMA_TABLE_SIZE]; static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1]; static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE]; -static float colour_domain_table[RE_GAMMA_TABLE_SIZE + 1]; -static float colour_step; -static float inv_colour_step; +static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1]; +static float color_step; +static float inv_color_step; static float valid_gamma; static float valid_inv_gamma; @@ -808,15 +808,15 @@ static void makeGammaTables(float gamma) valid_gamma = gamma; valid_inv_gamma = 1.0 / gamma; - colour_step = 1.0 / RE_GAMMA_TABLE_SIZE; - inv_colour_step = (float) RE_GAMMA_TABLE_SIZE; + color_step = 1.0 / RE_GAMMA_TABLE_SIZE; + inv_color_step = (float) RE_GAMMA_TABLE_SIZE; /* We could squeeze out the two range tables to gain some memory. */ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) { - colour_domain_table[i] = i * colour_step; - gamma_range_table[i] = pow(colour_domain_table[i], + color_domain_table[i] = i * color_step; + gamma_range_table[i] = pow(color_domain_table[i], valid_gamma); - inv_gamma_range_table[i] = pow(colour_domain_table[i], + inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma); } @@ -824,16 +824,16 @@ static void makeGammaTables(float gamma) /* rounding errors, we just set this explicitly. The last segment may */ /* have a different lenght than the other segments, but our */ /* interpolation is insensitive to that. */ - colour_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0; + color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0; gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0; inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0; /* To speed up calculations, we make these calc factor tables. They are */ /* multiplication factors used in scaling the interpolation. */ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) { - gamfactor_table[i] = inv_colour_step + gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]) ; - inv_gamfactor_table[i] = inv_colour_step + inv_gamfactor_table[i] = inv_color_step * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ; } @@ -845,15 +845,15 @@ static float gammaCorrect(float c) int i; float res = 0.0; - i = floor(c * inv_colour_step); + i = floor(c * inv_color_step); /* Clip to range [0,1]: outside, just do the complete calculation. */ /* We may have some performance problems here. Stretching up the LUT */ /* may help solve that, by exchanging LUT size for the interpolation. */ - /* Negative colours are explicitly handled. */ + /* Negative colors are explicitly handled. */ if (i < 0) res = -pow(abs(c), valid_gamma); else if (i >= RE_GAMMA_TABLE_SIZE ) res = pow(c, valid_gamma); else res = gamma_range_table[i] + - ( (c - colour_domain_table[i]) * gamfactor_table[i]); + ( (c - color_domain_table[i]) * gamfactor_table[i]); return res; } /* end of float gammaCorrect(float col) */ @@ -865,12 +865,12 @@ static float invGammaCorrect(float col) int i; float res = 0.0; - i = floor(col*inv_colour_step); - /* Negative colours are explicitly handled. */ + i = floor(col*inv_color_step); + /* Negative colors are explicitly handled. */ if (i < 0) res = -pow(abs(col), valid_inv_gamma); else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma); else res = inv_gamma_range_table[i] + - ( (col - colour_domain_table[i]) * inv_gamfactor_table[i]); + ( (col - color_domain_table[i]) * inv_gamfactor_table[i]); return res; } /* end of float invGammaCorrect(float col) */ diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 399471aa091..1a4305f9eca 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -2355,7 +2355,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) } else if(G.qual==LR_SHIFTKEY) { G.vd->around= V3D_CENTROID; } else if(G.qual==0) { - G.vd->around= V3D_CENTRE; + G.vd->around= V3D_CENTER; } handle_view3d_around(); @@ -2410,7 +2410,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) break; case PADPERIOD: /* '.' */ if(G.qual==0) - centreview(); + centerview(); break; case PAGEUPKEY: @@ -3087,7 +3087,7 @@ void drawinfospace(ScrArea *sa, void *spacedata) y6label = y6-2; - /* set the colour to blue and draw the main 'tab' controls */ + /* set the color to blue and draw the main 'tab' controls */ uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); @@ -4792,7 +4792,7 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt) break; case PADPERIOD: if(G.qual==0) - image_viewcentre(); + image_viewcenter(); break; } } diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c index f35eb4320f4..87b76a084fe 100644 --- a/source/blender/src/toets.c +++ b/source/blender/src/toets.c @@ -320,7 +320,7 @@ void persptoetsen(unsigned short event) /* horizontal axis */ VECCOPY(q1+1, G.vd->viewinv[0]); - Normalise(q1+1); + Normalize(q1+1); phi= (float)(M_PI/360.0)*U.pad_rot_angle; if(event==PAD2) phi= -phi; si= (float)sin(phi); diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c index e7f9584526b..dcbdf5758b1 100644 --- a/source/blender/src/toolbox.c +++ b/source/blender/src/toolbox.c @@ -1322,13 +1322,13 @@ static void tb_do_transform(void *arg, int event) else G.scene->proportional= 1; break; case 10: - docentre(0); + docenter(0); break; case 11: - docentre_new(); + docenter_new(); break; case 12: - docentre_cursor(); + docenter_cursor(); break; } allqueue(REDRAWVIEW3D, 0); @@ -1706,7 +1706,7 @@ static uiBlock *tb_makemenu(void *arg) if(U.uiflag & USER_PLAINMENUS) uiBlockSetDirection(block, UI_RIGHT); else - uiBlockSetDirection(block, UI_RIGHT|UI_CENTRE); + uiBlockSetDirection(block, UI_RIGHT|UI_CENTER); return block; } diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c index 3bd63fed07a..2769f19f9bb 100755 --- a/source/blender/src/transform.c +++ b/source/blender/src/transform.c @@ -1269,7 +1269,7 @@ int Warp(TransInfo *t, short mval[2]) if (td->flag & TD_NOACTION) break; - /* translate point to centre, rotate in such a way that outline==distance */ + /* translate point to center, rotate in such a way that outline==distance */ VECCOPY(vec, td->iloc); Mat3MulVecfl(td->mtx, vec); @@ -1452,11 +1452,11 @@ static void TransMat3ToSize( float mat[][3], float smat[][3], float *size) float vec[3]; VecCopyf(vec, mat[0]); - size[0]= Normalise(vec); + size[0]= Normalize(vec); VecCopyf(vec, mat[1]); - size[1]= Normalise(vec); + size[1]= Normalize(vec); VecCopyf(vec, mat[2]); - size[2]= Normalise(vec); + size[2]= Normalize(vec); /* first tried with dotproduct... but the sign flip is crucial */ if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0]; @@ -1718,7 +1718,7 @@ int ToSphere(TransInfo *t, short mval[2]) VecSubf(vec, td->iloc, t->center); - radius = Normalise(vec); + radius = Normalize(vec); tratio = ratio * td->factor; @@ -1980,7 +1980,7 @@ int Rotation(TransInfo *t, short mval[2]) VECCOPY(axis, t->viewinv[2]); VecMulf(axis, -1.0f); - Normalise(axis); + Normalize(axis); dphi = saacos((float)deler); if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; @@ -2105,8 +2105,8 @@ int Trackball(TransInfo *t, short mval[2]) VECCOPY(axis1, t->persinv[0]); VECCOPY(axis2, t->persinv[1]); - Normalise(axis1); - Normalise(axis2); + Normalize(axis1); + Normalize(axis2); /* factore has to become setting or so */ phi[0]= 0.01f*(float)( t->imval[1] - mval[1] ); @@ -2607,7 +2607,7 @@ int PushPull(TransInfo *t, short mval[2]) Projf(vec, vec, axis); } } - Normalise(vec); + Normalize(vec); VecMulf(vec, distance); VecMulf(vec, td->factor); diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c index dbf539a1740..423bee574f2 100755 --- a/source/blender/src/transform_constraints.c +++ b/source/blender/src/transform_constraints.c @@ -183,7 +183,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3 else factor*= factor; VECCOPY(out, axis); - Normalise(out); + Normalize(out); VecMulf(out, -factor); /* -factor makes move down going backwards */ } else { @@ -878,10 +878,10 @@ void setNearestAxis(TransInfo *t) axis[1] = (float)(icoord[1] - t->center2d[1]); axis[2] = 0.0f; - if (Normalise(axis) != 0.0f) { + if (Normalize(axis) != 0.0f) { Projf(proj, mvec, axis); VecSubf(axis, mvec, proj); - len[i] = Normalise(axis); + len[i] = Normalize(axis); } else { len[i] = 10000000000.0f; diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index ca2fa68a45c..f68e88deacd 100755 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -240,7 +240,7 @@ static void set_prop_dist(TransInfo *t, short with_dist) if(td->flag & TD_SELECTED) { VecSubf(vec, tob->center, td->center); Mat3MulVecfl(tob->mtx, vec); - dist = Normalise(vec); + dist = Normalize(vec); if (tob->rdist == -1.0f) { tob->rdist = dist; } diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c index d445603e1ed..32aed939161 100755 --- a/source/blender/src/transform_generics.c +++ b/source/blender/src/transform_generics.c @@ -131,7 +131,7 @@ void getViewVector(float coord[3], float vec[3]) else { VECCOPY(vec, t->viewinv[2]); } - Normalise(vec); + Normalize(vec); } /* ************************** GENERICS **************************** */ @@ -494,7 +494,7 @@ void initTrans (TransInfo *t) t->around = G.vd->around; } else - t->around = V3D_CENTRE; + t->around = V3D_CENTER; setTransformViewMatrices(t); } @@ -734,7 +734,7 @@ void calculateCenterBound(TransInfo *t) void calculateCenter(TransInfo *t) { switch(t->around) { - case V3D_CENTRE: + case V3D_CENTER: calculateCenterBound(t); break; case V3D_CENTROID: @@ -780,7 +780,7 @@ void calculateCenter(TransInfo *t) float axis[3]; /* persinv is nasty, use viewinv instead, always right */ VECCOPY(axis, t->viewinv[2]); - Normalise(axis); + Normalize(axis); /* 6.0 = 6 grid units */ axis[0]= t->center[0]- 6.0f*axis[0]; diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c index 36acfcd4a59..acfb25f0d60 100644 --- a/source/blender/src/transform_manipulator.c +++ b/source/blender/src/transform_manipulator.c @@ -474,8 +474,8 @@ int calc_manipulator_stats(ScrArea *sa) Mat3MulVecfl(mat, normal); Mat3MulVecfl(mat, plane); - Normalise(normal); - if(0.0==Normalise(plane)) VECCOPY(plane, mat[1]); + Normalize(normal); + if(0.0==Normalize(plane)) VECCOPY(plane, mat[1]); VECCOPY(mat[2], normal); Crossf(mat[0], normal, plane); @@ -517,7 +517,7 @@ static float screen_aligned(float mat[][4]) float vec[3], size; VECCOPY(vec, mat[0]); - size= Normalise(vec); + size= Normalize(vec); glTranslatef(mat[3][0], mat[3][1], mat[3][2]); @@ -722,7 +722,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]); vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]); vec[2]= 0.0f; - Normalise(vec); + Normalize(vec); startphi= saacos( vec[1] ); if(vec[0]<0.0) startphi= -startphi; @@ -750,7 +750,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) Mat3MulMat3(tmat, imat, ivmat); Mat3MulVecfl(tmat, svec); // tmat is used further on - Normalise(svec); + Normalize(svec); } mymultmatrix(mat); // aligns with original widget @@ -761,15 +761,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) /* correct for squeezed arc */ svec[0]+= tmat[2][0]; svec[1]+= tmat[2][1]; - Normalise(svec); + Normalize(svec); startphi= (float)atan2(svec[0], svec[1]); } else startphi= 0.5f*(float)M_PI; VECCOPY(vec, mat[0]); // use x axis to detect rotation - Normalise(vec); - Normalise(matt[0]); + Normalize(vec); + Normalize(matt[0]); phi= saacos( Inpf(vec, matt[0]) ); if(phi!=0.0) { Crossf(cross, vec, matt[0]); // results in z vector @@ -783,15 +783,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) /* correct for squeezed arc */ svec[1]+= tmat[2][1]; svec[2]+= tmat[2][2]; - Normalise(svec); + Normalize(svec); startphi= (float)(M_PI + atan2(svec[2], -svec[1])); } else startphi= 0.0f; VECCOPY(vec, mat[1]); // use y axis to detect rotation - Normalise(vec); - Normalise(matt[1]); + Normalize(vec); + Normalize(matt[1]); phi= saacos( Inpf(vec, matt[1]) ); if(phi!=0.0) { Crossf(cross, vec, matt[1]); // results in x vector @@ -807,15 +807,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) /* correct for squeezed arc */ svec[0]+= tmat[2][0]; svec[2]+= tmat[2][2]; - Normalise(svec); + Normalize(svec); startphi= (float)(M_PI + atan2(-svec[0], svec[2])); } else startphi= (float)M_PI; VECCOPY(vec, mat[2]); // use z axis to detect rotation - Normalise(vec); - Normalise(matt[2]); + Normalize(vec); + Normalize(matt[2]); phi= saacos( Inpf(vec, matt[2]) ); if(phi!=0.0) { Crossf(cross, vec, matt[2]); // results in y vector @@ -853,7 +853,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i /* prepare for screen aligned draw */ VECCOPY(vec, mat[0]); - size= Normalise(vec); + size= Normalize(vec); glPushMatrix(); glTranslatef(mat[3][0], mat[3][1], mat[3][2]); @@ -884,7 +884,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]); vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]); vec[2]= 0.0f; - Normalise(vec); + Normalize(vec); VecMulf(vec, 1.2f*size); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); @@ -1255,7 +1255,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]); vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]); vec[2]= 0.0f; - Normalise(vec); + Normalize(vec); VecMulf(vec, 1.2f*size); glBegin(GL_LINES); glVertex3f(0.0, 0.0, 0.0); @@ -1337,9 +1337,9 @@ float get_drawsize(View3D *v3d) size= v3d->persmat[0][3]*v3d->twmat[3][0]+ v3d->persmat[1][3]*v3d->twmat[3][1]+ v3d->persmat[2][3]*v3d->twmat[3][2]+ v3d->persmat[3][3]; VECCOPY(vec, v3d->persinv[0]); - len1= Normalise(vec); + len1= Normalize(vec); VECCOPY(vec, v3d->persinv[1]); - len2= Normalise(vec); + len2= Normalize(vec); size*= 0.01f*(len1>len2?len1:len2); @@ -1431,9 +1431,9 @@ void BIF_draw_manipulator(ScrArea *sa) v3d->twflag |= V3D_DRAW_MANIPULATOR; - /* now we can define centre */ + /* now we can define center */ switch(v3d->around) { - case V3D_CENTRE: + case V3D_CENTER: case V3D_ACTIVE: v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f; v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f; diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c index 8fc192f1e75..5b4ead1f519 100644 --- a/source/blender/src/transform_snap.c +++ b/source/blender/src/transform_snap.c @@ -285,8 +285,8 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3]) Projf(tmp, start, axis); VecSubf(start, start, tmp); - Normalise(end); - Normalise(start); + Normalize(end); + Normalize(start); Crossf(tmp, start, end); diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index beadff1320f..f7104762c8e 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -306,7 +306,7 @@ static void init_userdef_file(void) SETCOL(btheme->tnode.syntaxv, 142, 138, 145, 255); /* generator */ SETCOL(btheme->tnode.syntaxc, 120, 145, 120, 255); /* group */ } - /* Group theme colours */ + /* Group theme colors */ if(btheme->tv3d.group[3]==0) { SETCOL(btheme->tv3d.group, 0x10, 0x40, 0x10, 255); SETCOL(btheme->tv3d.group_active, 0x66, 0xFF, 0x66, 255); @@ -340,7 +340,7 @@ static void init_userdef_file(void) bTheme *btheme; for(btheme= U.themes.first; btheme; btheme= btheme->next) { - /* long keyframe colour */ + /* long keyframe color */ /* check for alpha==0 is safe, then color was never set */ if(btheme->tact.strip[3]==0) { SETCOL(btheme->tv3d.edge_sharp, 255, 32, 32, 255); diff --git a/source/blender/src/view.c b/source/blender/src/view.c index ef6a589e541..0c8f5ae66e5 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -466,7 +466,7 @@ void calctrackballvecfirst(rcti *area, short *mval, float *vec) radius= TRACKBALLSIZE; - /* normalise x and y */ + /* normalize x and y */ x= (area->xmax + area->xmin)/2 -mval[0]; x/= (float)((area->xmax - area->xmin)/2); y= (area->ymax + area->ymin)/2 -mval[1]; @@ -508,7 +508,7 @@ void calctrackballvec(rcti *area, short *mval, float *vec) radius= TRACKBALLSIZE; - /* x en y normaliseren */ + /* x en y normalizeren */ x= (area->xmax + area->xmin)/2 -mval[0]; x/= (float)((area->xmax - area->xmin)/4); y= (area->ymax + area->ymin)/2 -mval[1]; @@ -626,7 +626,7 @@ void viewmove(int mode) if (U.flag & USER_TRACKBALL) { Crossf(q1+1, firstvec, newvec); - Normalise(q1+1); + Normalize(q1+1); /* Allow for rotation beyond the interval * [-pi, pi] */ @@ -1266,7 +1266,7 @@ void initlocalview() BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); } -void centreview() /* like a localview without local! */ +void centerview() /* like a localview without local! */ { Object *ob= OBACT; float size, min[3], max[3], afm[3]; @@ -1428,13 +1428,13 @@ void endlocalview(ScrArea *sa) } } -void view3d_home(int centre) +void view3d_home(int center) { Base *base; float size, min[3], max[3], afm[3]; int ok= 1, onedone=0; - if(centre) { + if(center) { min[0]= min[1]= min[2]= 0.0; max[0]= max[1]= max[2]= 0.0; } @@ -1490,7 +1490,7 @@ void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3]) alignaxis[axisidx]= 1.0; norm[0]= vec[0], norm[1]= vec[1], norm[2]= vec[2]; - Normalise(norm); + Normalize(norm); angle= acos(Inpf(alignaxis, norm)); Crossf(axis, alignaxis, norm); |