diff options
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/transform/transform.c | 6 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 16 |
2 files changed, 5 insertions, 17 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 6ff3826da09..6ce006a0f81 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -825,15 +825,11 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, bool is } } else if (!edit_2d) { - if (cmode == axis) { + if (ELEM(cmode, '\0', axis)) { /* Successive presses on existing axis, cycle orientation modes. */ t->orientation.index = (t->orientation.index + 1) % ARRAY_SIZE(t->orientation.types); initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]); } - else if (t->orientation.index != 1) { - t->orientation.index = 1; - initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]); - } if (t->orientation.index == 0) { stopConstraint(t); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 23f1295db3e..300186e2ecb 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1719,21 +1719,13 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve } t->orientation.types[0] = orient_type_default; + t->orientation.types[1] = orient_type_constraint; + t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL : + V3D_ORIENT_LOCAL; t->orientation.custom = custom_orientation; - /* To keep the old behavior logic to init contraint orientarions became this: */ - t->orientation.types[1] = V3D_ORIENT_GLOBAL; - t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ? - orient_type_constraint : - V3D_ORIENT_LOCAL; - if (t->con.mode & CON_APPLY) { - if (orient_type_constraint == V3D_ORIENT_GLOBAL) { - t->orientation.index = 1; - } - else { - t->orientation.index = 2; - } + t->orientation.index = 1; } } |