diff options
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 8274585cdb1..014fefb8219 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -179,7 +179,7 @@ int RE_RenderInProgress(struct Render *re) {return 0;} struct Scene *RE_GetScene(struct Render *re) {return (struct Scene *) NULL;} void RE_Database_Free(struct Render *re) {} void RE_FreeRender(struct Render *re) {} -void RE_DataBase_GetView(struct Render *re, float mat[][4]) {} +void RE_DataBase_GetView(struct Render *re, float mat[4][4]) {} int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {return 0;} float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) {return 0.0f;} void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {} @@ -302,13 +302,13 @@ void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene) {} void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene) {} int ED_view3d_scene_layer_set(int lay, const int *values) {return 0;} void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar) {} -void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist) {} +void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) {} struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) {return (struct BGpic *) NULL;} void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) {} void ED_view3D_background_image_clear(struct View3D *v3d) {} -void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[][4], float winmat[][4]) {} +void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) {} float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) {return 0.0f;} -void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist) {} +void view3d_apply_mat4(float mat[4][4], float *ofs, float *quat, float *dist) {} int text_file_modified(struct Text *text) {return 0;} void ED_node_shader_default(struct Material *ma) {} void ED_screen_animation_timer_update(struct bContext *C, int redraws) {} |