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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index b92e94b6e04..4c9a584d72b 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -486,7 +486,7 @@ const char BL_ShapeActionActuator::GetAction_doc[] =
PyObject* BL_ShapeActionActuator::PyGetAction() {
ShowDeprecationWarning("getAction()", "the action property");
if (m_action){
- return PyString_FromString(m_action->id.name+2);
+ return PyUnicode_FromString(m_action->id.name+2);
}
Py_RETURN_NONE;
}
@@ -845,21 +845,21 @@ PyObject* BL_ShapeActionActuator::PySetType(PyObject* args) {
PyObject* BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
- return PyString_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
+ return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
}
int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
/* exact copy of BL_ActionActuator's function from here down */
- if (!PyString_Check(value))
+ if (!PyUnicode_Check(value))
{
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action");
return PY_SET_ATTR_FAIL;
}
bAction *action= NULL;
- STR_String val = PyString_AsString(value);
+ STR_String val = _PyUnicode_AsString(value);
if (val != "")
{