diff options
Diffstat (limited to 'source/gameengine/Expressions/InputParser.cpp')
-rw-r--r-- | source/gameengine/Expressions/InputParser.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp index 27f4f0b10cb..726fea795ba 100644 --- a/source/gameengine/Expressions/InputParser.cpp +++ b/source/gameengine/Expressions/InputParser.cpp @@ -346,7 +346,8 @@ void CParser::NextSym() } #if 0 -int CParser::MakeInt() { +int CParser::MakeInt() +{ // returns the integer representation of the value in the global // variable const_as_string // pre: const_as_string contains only numercal chars @@ -354,7 +355,8 @@ int CParser::MakeInt() { } #endif -STR_String CParser::Symbol2Str(int s) { +STR_String CParser::Symbol2Str(int s) +{ // returns a string representation of of symbol s, // for use in Term when generating an error switch(s) { @@ -373,7 +375,8 @@ STR_String CParser::Symbol2Str(int s) { } } -void CParser::Term(int s) { +void CParser::Term(int s) +{ // generates an error if the next symbol isn't the specified symbol s // otherwise, skip the symbol if(s == sym) NextSym(); @@ -387,7 +390,8 @@ void CParser::Term(int s) { } } -int CParser::Priority(int optorkind) { +int CParser::Priority(int optorkind) +{ // returns the priority of an operator // higher number means higher priority switch(optorkind) { @@ -409,7 +413,8 @@ int CParser::Priority(int optorkind) { return 0; // should not happen } -CExpression *CParser::Ex(int i) { +CExpression *CParser::Ex(int i) +{ // parses an expression in the imput, starting at priority i, and // returns an CExpression, containing the parsed input CExpression *e1 = NULL, *e2 = NULL; @@ -551,7 +556,8 @@ CExpression *CParser::Ex(int i) { return e1; } -CExpression *CParser::Expr() { +CExpression *CParser::Expr() +{ // parses an expression in the imput, and // returns an CExpression, containing the parsed input return Ex(1); |