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Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 48ef8cdd50d..0e9e2cd8328 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -646,7 +646,7 @@ bool KX_KetsjiEngine::NextFrame()
#endif
KX_SetActiveScene(scene);
- scene->GetPhysicsEnvironment()->endFrame();
+ scene->GetPhysicsEnvironment()->EndFrame();
// Update scenegraph after physics step. This maps physics calculations
// into node positions.
@@ -688,11 +688,11 @@ bool KX_KetsjiEngine::NextFrame()
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2);
- scene->GetPhysicsEnvironment()->beginFrame();
+ scene->GetPhysicsEnvironment()->BeginFrame();
// Perform physics calculations on the scene. This can involve
// many iterations of the physics solver.
- scene->GetPhysicsEnvironment()->proceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime);
+ scene->GetPhysicsEnvironment()->ProceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime);
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2_UPDATE);
@@ -762,7 +762,7 @@ bool KX_KetsjiEngine::NextFrame()
// Perform physics calculations on the scene. This can involve
// many iterations of the physics solver.
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
- scene->GetPhysicsEnvironment()->proceedDeltaTime(m_clockTime,timestep,timestep);
+ scene->GetPhysicsEnvironment()->ProceedDeltaTime(m_clockTime,timestep,timestep);
// Update scenegraph after physics step. This maps physics calculations
// into node positions.
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
@@ -1329,7 +1329,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
scene->RenderFonts();
if (scene->GetPhysicsEnvironment())
- scene->GetPhysicsEnvironment()->debugDrawWorld();
+ scene->GetPhysicsEnvironment()->DebugDrawWorld();
}
/*