diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 48ef8cdd50d..0e9e2cd8328 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -646,7 +646,7 @@ bool KX_KetsjiEngine::NextFrame() #endif KX_SetActiveScene(scene); - scene->GetPhysicsEnvironment()->endFrame(); + scene->GetPhysicsEnvironment()->EndFrame(); // Update scenegraph after physics step. This maps physics calculations // into node positions. @@ -688,11 +688,11 @@ bool KX_KetsjiEngine::NextFrame() m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_PHYSICS2); - scene->GetPhysicsEnvironment()->beginFrame(); + scene->GetPhysicsEnvironment()->BeginFrame(); // Perform physics calculations on the scene. This can involve // many iterations of the physics solver. - scene->GetPhysicsEnvironment()->proceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime); + scene->GetPhysicsEnvironment()->ProceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime); m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_PHYSICS2_UPDATE); @@ -762,7 +762,7 @@ bool KX_KetsjiEngine::NextFrame() // Perform physics calculations on the scene. This can involve // many iterations of the physics solver. m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); - scene->GetPhysicsEnvironment()->proceedDeltaTime(m_clockTime,timestep,timestep); + scene->GetPhysicsEnvironment()->ProceedDeltaTime(m_clockTime,timestep,timestep); // Update scenegraph after physics step. This maps physics calculations // into node positions. m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); @@ -1329,7 +1329,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->RenderFonts(); if (scene->GetPhysicsEnvironment()) - scene->GetPhysicsEnvironment()->debugDrawWorld(); + scene->GetPhysicsEnvironment()->DebugDrawWorld(); } /* |