diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 13074fca537..a4e90cb1e83 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -126,14 +126,14 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = worldmatrix(0,2); vec[1] = worldmatrix(1,2); vec[2] = worldmatrix(2,2); - //vec[0]= base->object->obmat[2][0]; - //vec[1]= base->object->obmat[2][1]; - //vec[2]= base->object->obmat[2][2]; - vec[3]= 0.0; + //vec[0] = base->object->obmat[2][0]; + //vec[1] = base->object->obmat[2][1]; + //vec[2] = base->object->obmat[2][2]; + vec[3] = 0.0; glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec); } else { - //vec[3]= 1.0; + //vec[3] = 1.0; glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec); glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0); glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance); @@ -145,9 +145,9 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = -worldmatrix(0,2); vec[1] = -worldmatrix(1,2); vec[2] = -worldmatrix(2,2); - //vec[0]= -base->object->obmat[2][0]; - //vec[1]= -base->object->obmat[2][1]; - //vec[2]= -base->object->obmat[2][2]; + //vec[0] = -base->object->obmat[2][0]; + //vec[1] = -base->object->obmat[2][1]; + //vec[2] = -base->object->obmat[2][2]; glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec); glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, m_lightobj.m_spotsize / 2.0f); glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0f * m_lightobj.m_spotblend); @@ -161,10 +161,10 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = vec[1] = vec[2] = vec[3] = 0.0; } else { - vec[0]= m_lightobj.m_energy*m_lightobj.m_red; - vec[1]= m_lightobj.m_energy*m_lightobj.m_green; - vec[2]= m_lightobj.m_energy*m_lightobj.m_blue; - vec[3]= 1.0; + vec[0] = m_lightobj.m_energy*m_lightobj.m_red; + vec[1] = m_lightobj.m_energy*m_lightobj.m_green; + vec[2] = m_lightobj.m_energy*m_lightobj.m_blue; + vec[3] = 1.0; } glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec); @@ -173,10 +173,10 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = vec[1] = vec[2] = vec[3] = 0.0; } else if (m_lightobj.m_nodiffuse) { - vec[0]= m_lightobj.m_energy*m_lightobj.m_red; - vec[1]= m_lightobj.m_energy*m_lightobj.m_green; - vec[2]= m_lightobj.m_energy*m_lightobj.m_blue; - vec[3]= 1.0; + vec[0] = m_lightobj.m_energy*m_lightobj.m_red; + vec[1] = m_lightobj.m_energy*m_lightobj.m_green; + vec[2] = m_lightobj.m_energy*m_lightobj.m_blue; + vec[3] = 1.0; } glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec); |