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Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp
index 3ca01e7af74..4728f71a6ea 100644
--- a/source/gameengine/Ketsji/KX_MotionState.cpp
+++ b/source/gameengine/Ketsji/KX_MotionState.cpp
@@ -41,7 +41,7 @@ KX_MotionState::~KX_MotionState()
{
}
-void KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ)
+void KX_MotionState::GetWorldPosition(float& posX,float& posY,float& posZ)
{
const MT_Point3& pos = m_node->GetWorldPosition();
posX = pos[0];
@@ -49,7 +49,7 @@ void KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ)
posZ = pos[2];
}
-void KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
+void KX_MotionState::GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
{
const MT_Vector3& scale = m_node->GetWorldScaling();
scaleX = scale[0];
@@ -57,7 +57,7 @@ void KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
scaleZ = scale[2];
}
-void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
+void KX_MotionState::GetWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
{
MT_Quaternion orn = m_node->GetWorldOrientation().getRotation();
quatIma0 = orn[0];
@@ -66,24 +66,24 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float&
quatReal = orn[3];
}
-void KX_MotionState::getWorldOrientation(float* ori)
+void KX_MotionState::GetWorldOrientation(float* ori)
{
const MT_Matrix3x3& mat = m_node->GetWorldOrientation();
mat.getValue(ori);
}
-void KX_MotionState::setWorldOrientation(const float* ori)
+void KX_MotionState::SetWorldOrientation(const float* ori)
{
m_node->SetLocalOrientation(ori);
}
-void KX_MotionState::setWorldPosition(float posX,float posY,float posZ)
+void KX_MotionState::SetWorldPosition(float posX,float posY,float posZ)
{
m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
//m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
}
-void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
+void KX_MotionState::SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
{
MT_Quaternion orn;
orn[0] = quatIma0;
@@ -96,7 +96,7 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua
}
-void KX_MotionState::calculateWorldTransformations()
+void KX_MotionState::CalculateWorldTransformations()
{
//Not needed, will be done in KX_Scene::UpdateParents() after the physics simulation
//bool parentUpdated = false;