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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IGraphicController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IGraphicController.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h new file mode 100644 index 00000000000..36b8a978e87 --- /dev/null +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -0,0 +1,56 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef PHY_IGRAPHICCONTROLLER_H +#define PHY_IGRAPHICCONTROLLER_H + +#include "PHY_IController.h" + + + +/** + PHY_IPhysicsController is the abstract simplified Interface to a physical object. + It contains the IMotionState and IDeformableMesh Interfaces. +*/ +class PHY_IGraphicController : public PHY_IController +{ + + public: + + virtual ~PHY_IGraphicController(); + /** + SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') + */ + virtual bool SetGraphicTransform()=0; + + virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;} + +}; + +#endif //PHY_IGRAPHICCONTROLLER_H + |