diff options
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IMotionState.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index be5b2b54907..d40b8da9451 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -46,18 +46,18 @@ class PHY_IMotionState public: virtual ~PHY_IMotionState(){}; - virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0; - virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; - virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0; + virtual void GetWorldPosition(float& posX,float& posY,float& posZ)=0; + virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; + virtual void GetWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0; // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column - virtual void getWorldOrientation(float* ori)=0; - virtual void setWorldOrientation(const float* ori)=0; + virtual void GetWorldOrientation(float* ori)=0; + virtual void SetWorldOrientation(const float* ori)=0; - virtual void setWorldPosition(float posX,float posY,float posZ)=0; - virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0; + virtual void SetWorldPosition(float posX,float posY,float posZ)=0; + virtual void SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0; - virtual void calculateWorldTransformations()=0; + virtual void CalculateWorldTransformations()=0; #ifdef WITH_CXX_GUARDEDALLOC |