diff options
Diffstat (limited to 'source/gameengine/PyDoc/SCA_KeyboardSensor.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_KeyboardSensor.py | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/source/gameengine/PyDoc/SCA_KeyboardSensor.py b/source/gameengine/PyDoc/SCA_KeyboardSensor.py index f6a7a7d8a97..8abb1fda762 100644 --- a/source/gameengine/PyDoc/SCA_KeyboardSensor.py +++ b/source/gameengine/PyDoc/SCA_KeyboardSensor.py @@ -20,31 +20,34 @@ class SCA_KeyboardSensor(SCA_ISensor): @type targetProperty: string @ivar useAllKeys: Flag to determine whether or not to accept all keys. @type useAllKeys: boolean + @ivar events: a list of pressed keys that have either been pressed, or just released, or are active this frame. (read only). + + - 'keycode' matches the values in L{GameKeys}. + - 'status' uses... + - L{GameLogic.KX_INPUT_NONE} + - L{GameLogic.KX_INPUT_JUST_ACTIVATED} + - L{GameLogic.KX_INPUT_ACTIVE} + - L{GameLogic.KX_INPUT_JUST_RELEASED} + + @type events: list [[keycode, status], ...] """ - def getEventList(): - """ - Get a list of pressed keys that have either been pressed, or just released, or are active this frame. - - @rtype: list of key status. [[keycode, status]] - @return: A list of keyboard events - """ def getKeyStatus(keycode): """ Get the status of a key. - @rtype: key state (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED) + @rtype: key state L{GameLogic} members (KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED) @return: The state of the given key @type keycode: integer @param keycode: The code that represents the key you want to get the state of """ - #--The following methods are deprecated-- + #--The following methods are DEPRECATED-- def getKey(): """ Returns the key code this sensor is looking for. - Deprecated: Use the "key" property instead. + B{DEPRECATED: Use the "key" property instead}. @rtype: keycode from L{GameKeys} module """ @@ -53,7 +56,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Set the key this sensor should listen for. - Deprecated: Use the "key" property instead. + B{DEPRECATED: Use the "key" property instead}. @type keycode: keycode from L{GameKeys} module """ @@ -62,7 +65,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Returns the key code for the first modifier this sensor is looking for. - Deprecated: Use the "hold1" property instead. + B{DEPRECATED: Use the "hold1" property instead}. @rtype: keycode from L{GameKeys} module """ @@ -71,7 +74,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Sets the key code for the first modifier this sensor should look for. - Deprecated: Use the "hold1" property instead. + B{DEPRECATED: Use the "hold1" property instead}. @type keycode: keycode from L{GameKeys} module """ @@ -80,7 +83,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Returns the key code for the second modifier this sensor is looking for. - Deprecated: Use the "hold2" property instead. + B{DEPRECATED: Use the "hold2" property instead}. @rtype: keycode from L{GameKeys} module """ @@ -89,7 +92,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Sets the key code for the second modifier this sensor should look for. - Deprecated: Use the "hold2" property instead. + B{DEPRECATED: Use the "hold2" property instead.} @type keycode: keycode from L{GameKeys} module """ @@ -98,7 +101,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Get a list of keys that have either been pressed, or just released this frame. - Deprecated: Use getEventList() instead. + B{DEPRECATED: Use "events" instead.} @rtype: list of key status. [[keycode, status]] """ @@ -107,7 +110,7 @@ class SCA_KeyboardSensor(SCA_ISensor): """ Get a list of currently pressed keys that have either been pressed, or just released - Deprecated: Use getEventList() instead. + B{DEPRECATED: Use "events" instead.} @rtype: list of key status. [[keycode, status]] """
\ No newline at end of file |