Age | Commit message (Collapse) | Author |
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show "Built without OceanSim modifier" message.
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structs.
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CYCLES_CUDA_BINARIES_ARCH as advanced.
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since no formatting is needed in this case.
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recode to NSTouch in the near time
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would use the wrong bone as parent on brancing. Patch by Juha Maki-Kanto.
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* Reuse the placeholder "eModifierType_EmptySlot" for the new Ocean modifier.
WARNING:
DO NOT use Ocean modifier in trunk with a revision below this commit! Files won't load then!!
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* Changed the user interface for the Ocean modifier, to use less space and look better.
* Changed rna name cachepath to filepath for consistency (fluid cache path also uses "filepath")
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alignment issues with Eigen. Patch by Tobias Oelgarte.
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by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
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* Typo fix, patch by David on the mailing list.
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Issue was caused by how CCGDM handles ORIGINDEX cystom layer:
It runs cycle through all faces to fill origindex array on each
call of dm->getFaceDataArray(dm, CD_ORIGINDEX)
Solved issue by obtaining origindex array once on baker data initialization and
using this stored array when interpolating multires grid data.
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sculpt level is set to 0.
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* Added URL to wiki
* Marked as official
* api/blender bump
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* Enable OpenCL Full Shading on NVIDIA cards.
Notes:
It makes not much sense to use OpenCL on a nVidia card (as it is slower compared to CUDA), but as OpenCL comes without dependencies, it's an good alternative if you don't want to install the CUDA toolkit or the build comes without CUDA kernels.
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* Fix object scaling update issue with interactive rendering + static BVH.
* Fix negative scaling issue with static BVH.
* Fix #29217: excessive fireflies in first sample.
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function, BLI math version too.
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graph editor
No need to deselect all channels when doing the select left/right operator,
since we don't replace the selection afterwards with anything useful. This would
be a problem when the "Only Show Selected" option is enabled (as it is by
default), as this results in the curves being worked on disappearing from view.
F-Curves though will still get deselected as a result of the code to deselect
keyframes. Will need to review whether this is still a good idea (original
intention was so that only curves with keyframes selected would remain
selected).
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* Made it impossible to try to calculate/create new motion paths lasting 0
frames (i.e. 250 to 250) since we cannot allocate a zero-length array for these.
Start frame can now be at most end-frame - 1, and end frame at least start frame
+ 1
* If an invalid configuration does occur, warnings/reports will now be issued in
response to this instead of silently failing (as per this bugreport).
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the computer is too old (and probably can't be upgraded to a version that does)
to support the cuDriverGetVersion method.
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system libraries by default if we have a lib/ directory.
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more test_break calls.
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directory if available, which should make building with ffmpeg and cycles easier.
If this folder is not available or another path is specified in user-config.py
or CMakeCache.txt, this should have no effect. Wiki build instructions now show
how to use these.
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Linux
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* Renamed "Sharp" proximity falloff to "Constant".
* Added a new "Negate Volume" option for "Volume + Proximity" brush.
* Possible fix for random particle clipping errors.
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added object_tfm_protected_backup, object_tfm_protected_restore so its easier to transform the object and respect protected channels (otherwise you need checks everywhere for each channel which is verbose).
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For Objects, Set Inverse was unreliable as the constraint didn't get reset
properly before being calculated
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* Code cleanup, changed some splits to row's, much nicer when you only use 2 properties in a row.
* if > elif
* Removed some duplicated code for an if/elif/else check
Did some minor separator() changes too.
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* Remove redundant check for md, this is already done in the super class poll.
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* Fix excessive fireflies in Velvet BSDF (patch by David).
* Disable some unused SSE code
* Remove RTTI disabling flags for now, this is giving some compile issues and
was only needed of OSL which we're not using yet.
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patch for the default value storage needs to be done before lib linking,
otherwise this can crash. Fixes problem opening some old cycles files.
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to draw
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