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AgeCommit message (Collapse)Author
2012-05-09Fix division by zero case in dualcon.Nicholas Bishop
2012-05-09Code style cleanup in intern/dualcon.Nicholas Bishop
2012-05-09Python/context: python could get invalid bpy.data in scene update handler afterBrecht Van Lommel
undo. The way this got updated from the context is a bit unreliable, and for handlers the update couldn't happen because there is no context passed in. Now it's updated from setup_app_data, which is where the change actually happens. I left in the other updates to be sure but they should not be needed anymore.
2012-05-09style cleanup: graph & armatureCampbell Barton
2012-05-08Fix 31370: light falloff node linear output not working code.Brecht Van Lommel
Fix part of thread safety issue, there's still something else wrong.
2012-05-08style cleanup: gpencil & metaballCampbell Barton
2012-05-08style cleanup: nlaCampbell Barton
2012-05-08style cleanup: space actionCampbell Barton
2012-05-08style cleanup: view3dCampbell Barton
2012-05-08style cleanup: screenCampbell Barton
2012-05-08style cleanup: animation + buttonsCampbell Barton
2012-05-08Fix #31350, by Sergey Sharybin.Lukas Toenne
This happens because of how output node index is initializing in assign_index function: itterator goes to the beginning of the nodes list using node->prev and then reviews the whole node list to find first unused index. The problem is that node's initialization now is getting called before node was added to node tree, so all output nodes have got equal index.
2012-05-08Fix #31363. Group interface sockets don't have a parent node, so the API ↵Lukas Toenne
function has to check that before making the update call.
2012-05-08optimize ngon angle calculation in solidify modifier (was doing prev/next ↵Campbell Barton
vector subtract and normalize for every vertex). now store the previous normalized vector for re-use. also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08style cleanup: misc editor changes.Campbell Barton
2012-05-08style cleanup: editcurveCampbell Barton
2012-05-08Fix reseting of particle lifetime and unborn feature when adding smoke - ↵Daniel Genrich
reported by blendernation
2012-05-08fix for own mistake for ctrl+left/right movement and code cleanup for ↵Sv. Lockal
txt_jump_left/right
2012-05-08style cleanup: seqeffectsCampbell Barton
2012-05-08Fix #31332: VSE drag and drop onto timeline buggySergey Sharybin
2012-05-08Fix #31344: MovieClip python custom properties are reset when reopen the fileSergey Sharybin
2012-05-08ndof: restored support for older serial port 3D mice on Linux (R45951 broke ↵Mike Erwin
it, oops)
2012-05-08adding kernel_projection.h in CMakelistsDalai Felinto
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348.
2012-05-07Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when ↵Gaia Clary
'apply Modifiers' was NOT selected
2012-05-07style cleanup: aviCampbell Barton
2012-05-07fix [#31354] Segfault with "Extrude Individual Faces and Move"Campbell Barton
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-05-07fix [#31347] solidify modifier > even thickness parameter weiredCampbell Barton
2012-05-07style cleanup: outlinerCampbell Barton
2012-05-07cycles-fisheye: fixed formula for dir to equisolidDalai Felinto
second time I need a scond commit to get the equisolid formula right, shame on me ;) the formula is: r = 2 x focallength x sin (theta / 2)
2012-05-07direction to equisolid - final fix for [#31307] Cycles panoramic fisheye ↵Dalai Felinto
lens and vector pass problem
2012-05-07Some misc fixes to UI messages...Bastien Montagne
2012-05-07fix for solidify modifier angle calculation (was incorrectly using ↵Campbell Barton
normalized angle function)
2012-05-07GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently ↵Brecht Van Lommel
it is already doing it and this change breaks something? Still it seems strange that it is doing tablet stuff in this part of the code then.
2012-05-07GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tabletBrecht Van Lommel
to test it though, can someone with Mac + tablet confirm if continuous grab gets automatically disabled when using the tablet?
2012-05-07Fix most of #31307: cycles panorama camera not working correct with speedBrecht Van Lommel
vectors and window texture coordinates. Only for Fisheye Equisolid it's still not working correct yet. Patch from Dalai with modifications.
2012-05-07Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming styleSergey Sharybin
2012-05-07Cleanup of intern/SConstript: CSG is not in source tree anymore, remove ↵Sergey Sharybin
option to use it
2012-05-07Woops, some unwanted spaces remained in source files.Sergey Sharybin
2012-05-07Style cleanup of own modules using style checker from Campbell.Sergey Sharybin
2012-05-07Style cleanup: displist moduleSergey Sharybin
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender
2012-05-07Style cleanup in readfile versioning filesSergey Sharybin
2012-05-07Fix mac build error after ghost cocoa changes.Brecht Van Lommel
2012-05-07Code cleanup: make changes suggested by check_style for sculpt-related files.Nicholas Bishop
2012-05-07Fix float image loading crash in cycles after multithreading changes.Brecht Van Lommel
2012-05-06fix for limited dissolve (after sine intended fixes - not cleaning up before ↵Campbell Barton
vertex dissolve would skip dissolving some verts that should be dissolved). now do this: - edge dissolve - cleanup (removing edges left over from dissolving faces) cleanup removes verts and NULL vertex input array - dissolve verts which haven't been removed.
2012-05-06fix [#31197] Limited dissolve leaves faces/edges/verts behindCampbell Barton
bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
2012-05-06style cleanup: blenkernelCampbell Barton