Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-09 | Fix division by zero case in dualcon. | Nicholas Bishop | |
2012-05-09 | Code style cleanup in intern/dualcon. | Nicholas Bishop | |
2012-05-09 | Python/context: python could get invalid bpy.data in scene update handler after | Brecht Van Lommel | |
undo. The way this got updated from the context is a bit unreliable, and for handlers the update couldn't happen because there is no context passed in. Now it's updated from setup_app_data, which is where the change actually happens. I left in the other updates to be sure but they should not be needed anymore. | |||
2012-05-09 | style cleanup: graph & armature | Campbell Barton | |
2012-05-08 | Fix 31370: light falloff node linear output not working code. | Brecht Van Lommel | |
Fix part of thread safety issue, there's still something else wrong. | |||
2012-05-08 | style cleanup: gpencil & metaball | Campbell Barton | |
2012-05-08 | style cleanup: nla | Campbell Barton | |
2012-05-08 | style cleanup: space action | Campbell Barton | |
2012-05-08 | style cleanup: view3d | Campbell Barton | |
2012-05-08 | style cleanup: screen | Campbell Barton | |
2012-05-08 | style cleanup: animation + buttons | Campbell Barton | |
2012-05-08 | Fix #31350, by Sergey Sharybin. | Lukas Toenne | |
This happens because of how output node index is initializing in assign_index function: itterator goes to the beginning of the nodes list using node->prev and then reviews the whole node list to find first unused index. The problem is that node's initialization now is getting called before node was added to node tree, so all output nodes have got equal index. | |||
2012-05-08 | Fix #31363. Group interface sockets don't have a parent node, so the API ↵ | Lukas Toenne | |
function has to check that before making the update call. | |||
2012-05-08 | optimize ngon angle calculation in solidify modifier (was doing prev/next ↵ | Campbell Barton | |
vector subtract and normalize for every vertex). now store the previous normalized vector for re-use. also add BKE_mesh_poly_calc_angles() which is mostly a reference for now. | |||
2012-05-08 | style cleanup: misc editor changes. | Campbell Barton | |
2012-05-08 | style cleanup: editcurve | Campbell Barton | |
2012-05-08 | Fix reseting of particle lifetime and unborn feature when adding smoke - ↵ | Daniel Genrich | |
reported by blendernation | |||
2012-05-08 | fix for own mistake for ctrl+left/right movement and code cleanup for ↵ | Sv. Lockal | |
txt_jump_left/right | |||
2012-05-08 | style cleanup: seqeffects | Campbell Barton | |
2012-05-08 | Fix #31332: VSE drag and drop onto timeline buggy | Sergey Sharybin | |
2012-05-08 | Fix #31344: MovieClip python custom properties are reset when reopen the file | Sergey Sharybin | |
2012-05-08 | ndof: restored support for older serial port 3D mice on Linux (R45951 broke ↵ | Mike Erwin | |
it, oops) | |||
2012-05-08 | adding kernel_projection.h in CMakelists | Dalai Felinto | |
2012-05-08 | Cycles: add light falloff node, with quadratic/linear/constant falloff and a | Brecht Van Lommel | |
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348. | |||
2012-05-07 | Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when ↵ | Gaia Clary | |
'apply Modifiers' was NOT selected | |||
2012-05-07 | style cleanup: avi | Campbell Barton | |
2012-05-07 | fix [#31354] Segfault with "Extrude Individual Faces and Move" | Campbell Barton | |
2012-05-07 | Collada: patch #31331: Implementation of 'Apply Modifiers' | Gaia Clary | |
2012-05-07 | fix [#31347] solidify modifier > even thickness parameter weired | Campbell Barton | |
2012-05-07 | style cleanup: outliner | Campbell Barton | |
2012-05-07 | cycles-fisheye: fixed formula for dir to equisolid | Dalai Felinto | |
second time I need a scond commit to get the equisolid formula right, shame on me ;) the formula is: r = 2 x focallength x sin (theta / 2) | |||
2012-05-07 | direction to equisolid - final fix for [#31307] Cycles panoramic fisheye ↵ | Dalai Felinto | |
lens and vector pass problem | |||
2012-05-07 | Some misc fixes to UI messages... | Bastien Montagne | |
2012-05-07 | fix for solidify modifier angle calculation (was incorrectly using ↵ | Campbell Barton | |
normalized angle function) | |||
2012-05-07 | GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently ↵ | Brecht Van Lommel | |
it is already doing it and this change breaks something? Still it seems strange that it is doing tablet stuff in this part of the code then. | |||
2012-05-07 | GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tablet | Brecht Van Lommel | |
to test it though, can someone with Mac + tablet confirm if continuous grab gets automatically disabled when using the tablet? | |||
2012-05-07 | Fix most of #31307: cycles panorama camera not working correct with speed | Brecht Van Lommel | |
vectors and window texture coordinates. Only for Fisheye Equisolid it's still not working correct yet. Patch from Dalai with modifications. | |||
2012-05-07 | Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style | Sergey Sharybin | |
2012-05-07 | Cleanup of intern/SConstript: CSG is not in source tree anymore, remove ↵ | Sergey Sharybin | |
option to use it | |||
2012-05-07 | Woops, some unwanted spaces remained in source files. | Sergey Sharybin | |
2012-05-07 | Style cleanup of own modules using style checker from Campbell. | Sergey Sharybin | |
2012-05-07 | Style cleanup: displist module | Sergey Sharybin | |
2012-05-07 | Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵ | Sergey Sharybin | |
used term in Blender | |||
2012-05-07 | Style cleanup in readfile versioning files | Sergey Sharybin | |
2012-05-07 | Fix mac build error after ghost cocoa changes. | Brecht Van Lommel | |
2012-05-07 | Code cleanup: make changes suggested by check_style for sculpt-related files. | Nicholas Bishop | |
2012-05-07 | Fix float image loading crash in cycles after multithreading changes. | Brecht Van Lommel | |
2012-05-06 | fix for limited dissolve (after sine intended fixes - not cleaning up before ↵ | Campbell Barton | |
vertex dissolve would skip dissolving some verts that should be dissolved). now do this: - edge dissolve - cleanup (removing edges left over from dissolving faces) cleanup removes verts and NULL vertex input array - dissolve verts which haven't been removed. | |||
2012-05-06 | fix [#31197] Limited dissolve leaves faces/edges/verts behind | Campbell Barton | |
bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face. | |||
2012-05-06 | style cleanup: blenkernel | Campbell Barton | |