Age | Commit message (Collapse) | Author |
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* enable TWEAK_MODE with BF_TWEAK_MODE=1 on cmd-line. Can also be specified in user-config.py
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* Fix for [ #6490 ] "Building with Python 2.4 on Win32 doesn't copy the proper python DLL file"
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Patch provided by Emmanuel Turquin: copy a proper bundle
on OSX. I take it he has tested
this on OSX :) Other OSX-ers, please do verify :) (/me hugs his Windows)
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Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the
python24.zip and zlib.pyd. I'm under the impression there is a concensus we want
users to install py25 if they want to use it.
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To use:
Make sure NSIS is in your %PATH% and type 'scons nsis'
It doesn't currently compile blender first, so make sure you do a
normal 'scons' before this.
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building with mingw.
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If win32all (http://sourceforge.net/project/showfiles.php?group_id=78018) is found,
use it to be able to build with scons/mingw in (very) long paths. If it is not found,
don't do anything groovy. This should make it possible to merge the cut up src lib.
Those concerned, please do test that.
This bit of code is from http://www.scons.org/wiki/LongCmdLinesOnWin32
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* link against debug library of python on win32
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from Guillaume Lecocq
I also added -D_CRT_SECURE_NO_DEPRECATE to shut the newer msvc version about deprecated functions (sprintf et al).
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Kent
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* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users).
Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due
to this.
- this commit also has a few whitespace changes and
- made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
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* added -src/-dst patch from Emil (on my request - is already in verse CVS)
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- this patch adds verse support for SCons, which can be enabled by
giving WITH_BF_VERSE=1, ie. on command-line
- this patch also adds a custom lib dir possibility. From the patch description:
"To set a custom ../lib dir, put LCGDIR="path to lib dir, including the platform folder name!" in your user-config.py."
* Fixed win32-vc-config.py so that it links to the proper library. Reported by Brandano.
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of the fluidsim can now be disabled with the
flag: BF_NO_ELBEEM='true', e.g. for irix systems.
(The number of ifdefs from the original
patch was reduced, and the defines are now
only necessary when elbeem is switched off.)
- particle generation option is available again
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Some additional external files were needed for correct running on
Windows - libtiff.dll, python24.zip, /release/windows/extra/*.*
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have FreeAlut (the OpenAL Utility Toolkit) separated out into libalut. Added
a configuration test to check for libalut and add to LIBPATH if detected.
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Bugfix #4088: Fix scons so that it installs subdirectories of release/scripts
into .blender/scripts.
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* Applied patch #4012 by Joseph Eagar. The patch provides a way to quickly assign a list
of libraries to build with debug symbols. Usage:
scons BF_QUICKDEBUG=src,bf_blenkernel,bf_blenlib
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+ Joseph Eagar provided a patch that re-enables the application icon for Blender. Hurray!
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+ SCons support for pthreads-win32. Library will be committed shortly into
lib/windows, so be sure to check commit list and update that as well
when the pthread lib is available.
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+ When giving CC and CXX on the command-line you can specify what compiler
to use:
scons CC=gcc-3.3 CXX=g++-3.3
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+ install blenderplayer to BF_INSTALLDIR after successful build
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+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
only, but was only linking issue, so should work on other platforms too).
NOTE: I noticed some compileflags for GE specific libs that were left out -
I re-enabled them in the SConscripts, but I'm going to do a test build my-
self now, so if there are problems with them on win32, I probably already
know about them :)
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+ Add python24.dll to list of needed dlls for install
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* Fix typo in bullet SConscript
* win32-vc now copies all necessary files to BF_INSTALLDIR, including dlls
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* remove useless BF_TIFF* options. Upon closer inspection of code, only
path to headers is needed
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Important note, the install target install only the binary not the
packaged bunde for the moment
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call lying around, causing SCons never to build anything :)
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from barfing if a CVS directory was not found (ie when cvs export
was used).
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* 'scons blendernogame'
This target will disable the building of the game engine
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* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
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game engine and openal were disabled
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cygwin build environ was missing the path for libtiff
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Now OSX will always do openexr. Rewrite will address this bad implementation
once and for all.
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to delete config.opts for it to be recreated with the new EXR options!
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These should make it so that other people can compile with OpenEXR support.
(I also added the OPENAL fix erwin commited to bf-blender since I
need it for my machine, and this syncs up the file)
Kent
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http://vidar.gimp.org/tmp/scons-linux.diff
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mistake, someone can please help fix, just trying to get things to compile here
in the studio. You'll need to delete config.opts
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always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
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specific section where it belongs as per ML and IRC discussion. This allows platform maintainers some flexibility in determining what should be compiling on each system. Right now fluidsim is set as true everywhere and there is no functional change from before.
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- test build alpha splash
- version update to 239 in code
- release names are 2.40-alpha1
Note about release names; this is really an alpha still, not a release
candidate, so cannot call it 2.40-pre either.
Naming conventions is a discussion still... hope this works as a compromise
for now.
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USE_FLUIDSIM=true)
in this case only the new blenderdummy.cpp and utilities.cpp have to be compiled
- restructured gui:
* domain options split up into 2 sections
* added compressibility and refinement settings
* added inflow/outflow object types
- increased progress bar by 1
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hum .. do we need that ODBC .. looks like no
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added a workaround for scons
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- XCode project
- Scons :
scons stopped working for Os X in the last month (dont know when) :
* the '.' and '..' keywords in CCPPATH
are not recognized anymore for sconscripts compiling files at
a sub level
* when doing a scons clean, the 3 subdirs in build dir are removed
and scons then fail to recreate them (exten, intern, source)
this commit solve the first problem as a temp workaround
for the latter simply recreate the dirs manually
I will investigate that further when on vacations, which i should already
be.
;(
all 3 build systems are now working on Os X
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