Age | Commit message (Collapse) | Author |
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Revert inadvertent ffmpeg changes.
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Allows static libs to be passed correctly to the linker (i.e., full paths to
libs which end in ".a" are passed to linker without processing). I've been
using this on linux release builds since sometime around 2.49 without problem
but hesitated to commit since I don't know if it would affect any other
platforms. If you're using static libs on another platform and it breaks,
let me know.
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jesterKing: please check if the win32 dll's aren't needed anymore. Seems that they are compiled into ffmpeg, right?
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- Removing alut
- Minor changes in linux ffmpeg default config.
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remove scripts dir only.
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only use this if your not making packages for others.
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Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files to get copied over again at the end, or else I'd have to manually go scouting out files to copy over.
Now, made this only nuke the scripts directory there which IMO solves the main issues that the original commit intended to solve (outdated scripts lingering in that folder, and mixing with the new ones).
If there are complaints that only doing the scripts dir is not enough, then we better just make this destructive stuff an optional thing (i.e. by default, nuking will still occur, but at least developers can disable)
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After discussion with Brecht and Martin we agree this is best long term.
Also fixed "scons blenderlite" for python and fluid.
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compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
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Sharybin
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draws an image user template. someone else might want to look over the UI stuff, hopefully it's ok. also added some ffmpeg .dlls to the SConscript to install.
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Previous fix created a double /plugins/plugins tree.
This should work on all platform (no longer using split when it shouldn't, not creating lists for nothing, ...).
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* Sequencer and textures dir (and the makefiles for that) go into the /plugins folder again, as it should be.
* Don't generate a "doc" dir, when building them is disabled.
Patch by Matt. D. Thanks a lot!
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Thx Jens Verwiebe for the patch
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* fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263).
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- replace libtiff by calls to Cocoa services to load/save tiff files
(Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures)
The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled.
- CMake updated
- scons updated (Thx to Jens Verwiebe)
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zip is unpacked by default to .blender/python/lib
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extern/ soon)
* remove reference to docs SConscript
* python dbg commit - somehow this one was left uncommitted when I was working on r23465 and r23464
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- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make
When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
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lib/windows, where I added necessary mingw libs.
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http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS
for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"
for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)
Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
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and scons/msvc
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* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
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all. 15 undefined references left for mingw. (msvc is fine)
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* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
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* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
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NOTE: Remember to svn up your lib/windows. Also, CMake files might need updating still
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may need changing too.
NOTE: remember to svn up in lib/windows!
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disabled copying of Python .dlls. Fixed.
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* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
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business. Thanks to JMS for spotting.
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* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
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Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.
* Operator exec is called execute in python now, due to conflicts
with python exec keyword.
* Operator invoke/execute now get context argument.
* Fix crash executing operators due to bpy_import_main_set not being
set with Main pointer.
* The bpy.props module now has the FloatProperty/IntProperty/
StringProperty/BoolProperty functions to define RNA properties for
operators.
* Operators now have an __operator__ property to get the actual RNA
operator pointers, this is only temporary though.
* bpy.ops.add now allows the operator to be already registered, it
will simply overwrite the existing one.
* Both the ui and io directories are now scanned and run on startup.
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* make the nsis installer script automatically use the Python version we build against
* bump Python version used
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enabled.
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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- no source code since this is only useful if the epydocs contain code, ours are only docstrings.
- set inheritance to included so you dont have to search up the classes to find available functions.
- SConstruct, isolate the exception for importing epydoc.
- Added a print to the SConscript files otherwise it looks like nothings happening.
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