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2020-05-05Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-05Fix build with precompiled libraries picking up OpenEXR from install_deps.shBrecht Van Lommel
2020-05-04Windows: Silence LNK4099 warning.Ray Molenkamp
Ever since debug symbols were added for release builds the linker has been on the chatty side about symbols being missing for our binary libs. There's currently no plans to supply those, so best for the linker not to warn us about them.
2020-05-04Windows: Move tbb to being dynamic libraryRay Molenkamp
Static tbb has always been frowned upon [1] sofar it has worked for us but given our reliance on tbb is about to increase (D7475), I'd like to move the library to more supported configuration. Which means moving it to be a dynamic library The libs part of this change is in rBL62416 Reviewed By: Brecht Differential Revision: https://developer.blender.org/D7570
2020-05-01Windows: Support backtraces on release builds.Ray Molenkamp
This diff add supports for crash logs on windows for release builds. This can be toggled on/off with the `WITH_WINDOWS_PDB` cmake option. by default it is on. Things to take into consideration: Release builds are hightly optimized and the resulting backtraces can be wrong/misleading, take the backtrace as a general area where the problem resides rather than an exact location. By default we ship a minimized symbol file that can only resolve the function names. This was chosen to strike a balance between growth in size of the download vs functionality gained. If more detailed information is required such as source file + line number information a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB` to off. Differential Revision: https://developer.blender.org/D7520 Reviewed by: brecht
2020-05-01Cleanup: rename WITH_X11 to WITH_GHOST_X11Campbell Barton
Matches WITH_GHOST_{SDL|WAYLAND}
2020-04-30Revert "Windows: Support backtraces on release builds."Ray Molenkamp
Issues with older cmake.
2020-04-30Windows: Support backtraces on release builds.Ray Molenkamp
This diff add supports for crash logs on windows for release builds. This can be toggled on/off with the `WITH_WINDOWS_PDB` cmake option. by default it is on. Things to take into consideration: Release builds are hightly optimized and the resulting backtraces can be wrong/misleading, take the backtrace as a general area where the problem resides rather than an exact location. By default we ship a minimized symbol file that can only resolve the function names. This was chosen to strike a balance between growth in size of the download vs functionality gained. If more detailed information is required such as source file + line number information a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB` to off. The Release in the title of this diff refers to the release build type, not the official blender releases. Initially this will only be enabled for nightly build bot versions of blender, official releases as of now will not ship with symbols. Differential Revision: https://developer.blender.org/D7520 Reviewed by: brecht
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-04-30GHOST: initial Wayland supportChristian Rauch
Usable with the CMake option 'WITH_GHOST_WAYLAND' The following functionality is working: - Building with X11 and Wayland at the same time, wayland is used when available. - Keyboard, pointer handling. - Cursor handling. - Dedicated off-screen windows. - Drag & drop. - Copy & paste. - Pointer grabbing. See D6567 for further details.
2020-04-29Windows: Fix RelWithDebInfo missing symbol informationRay Molenkamp
issue introduced in rB55a2682348df94d0ff2f57d786b7a557312d0345
2020-04-27CMake: add WITH_LINKER_LLD option for unix platformsNathan Craddock
Can give considerably faster linking, especially for debug builds. This may be enabled by default but needs to be more thoroughly tested.
2020-04-20Windows: Add sccache support.Ray Molenkamp
sccache [1] is one of the few ccache like solutions that will work on windows. sccache support can be enabled with the `WITH_WINDOWS_SCCACHE` cmake option however it will only will work with ninja as the build system, msbuild is not supported currently. Advanced option, developes are expected to obtain and configure sccache on their own. ``` Full build no cache 1428.90s (100.00%) Full build cached 434.34s ( 30.40%) ``` [1] https://github.com/mozilla/sccache Reviewed By: nicholas_rishel, Brecht Differential Revision: https://developer.blender.org/D7466
2020-04-07Build: use -no-pie for portable builds on LinuxBrecht Van Lommel
Otherwise file browsers do not recognize the Blender executable. This is already done for official releases. We leave it off for non-portable builds, since that's how Linux distribution packages will typically build Blender and we can continue to follow the OS default there. Using a file browser to launch executables from e.g. /usr/bin would be rare as wel. Differential Revision: https://developer.blender.org/D7363
2020-04-06Fix T75357: USD export broken on windowsRay Molenkamp
Path to the jsons was wrong so they were not copied
2020-04-05Build: hide USD symbols, make Blender symbols visible againBrecht Van Lommel
Following up to b555b8d. Building Blender with hidden symbols but using libraries with visible symbols was giving linker warnings, specifically for USD. So revert that for now, as it was not needed for the bugfix. Hide USD symbols (some of which are not in the USD namespace) to avoid potential conflicts. May potentially help with AMD OpenCL issues in T74262.
2020-04-02Fix Linux link error with pcre after recent changes, must use absolute pathBrecht Van Lommel
2020-04-02Fix link error on Linux buildbot with libxml2Brecht Van Lommel
On macOS this is part of the collada folder, but for Linux xml2 is in its own folder for precompiled libraries.
2020-04-02Fix (harmless) PCRE not found warning when configuring CMake on LinuxBrecht Van Lommel
Differential Revision: https://developer.blender.org/D7309
2020-03-31Build: hide most symbols on macOS on Linux to avoid conflictsBrecht Van Lommel
This means symbols from Blender itself and most external libraries. We can't just hide all because that breaks some libraries. The better solution would be to rebuild all library dependencies with hidden visibility. Fixes T75223: Luxrender add-on failing to load on macOS
2020-03-26CMake: Fix compilation with Xcode generation on Xcode 11.4Sergey Sharybin
Need to give correct SDKROOT.
2020-03-26CMake: Fix spelling for OpenImageDenoise packageSergey Sharybin
The spelling should match exactly between how package is called in find_package and in FIND_PACKAGE_HANDLE_STANDARD_ARGS.
2020-03-26CMake: Fix macOS SDK detection with latest Xcode and macOSSergey Sharybin
Happens on macOS 10.15.4 and Xcode 11.4. The reason of failure is caused by following factors: - xcodebuild reports full semantic macOS SDK version 10.15.4 - The actual SDK file path will only include major and minor part of the version (10.15, MacOSX10.15.sdk) - Previous CMake code of ours expected direct match between SDK version and file path. The solution is to make our detection code a bit more flexible and additionally check for major.minor macOS SDK version in the path.
2020-03-26CMake: Remove support of Xcode prior to 8.2Sergey Sharybin
The specific goal of this change is to get rid of separate code paths for older and newer Xcode versions. The version 8.2 is picked since it's the latest version which runs on macOS 10.11 (which is our current deployment target). If that turns out too new for some reason the alternative would be to require Xcode version 5.
2020-03-26CMake: Cleanup, remove unneeded version requirementSergey Sharybin
The main CMakeLists already requires CMake 3.5, so there is no point of requiring "newer" CMake on macOS. This was a code from a while back where CMake 3 was not required on all platforms.
2020-03-26CMake: Fix detection of Xcode versionSergey Sharybin
Legacy code did not take into account the fact that major version can be two digits. This was causing "Xcode 11.4" to be detected as "11.".
2020-03-04Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build optionJulian Eisel
The OpenXR-SDK contains utilities for using the OpenXR standard (https://www.khronos.org/openxr/). Namely C-headers and a so called "loader" to manage runtime linking to OpenXR platforms ("runtimes") installed on the user's system. The WITH_XR_OPENXR build option is disabled by default for now, as there is no code using it yet. On macOS it will remain disabled for now, it's untested and there's no OpenXR runtime in sight for it. Some points on the OpenXR-SDK dependency: * The repository is located at https://github.com/KhronosGroup/OpenXR-SDK (Apache 2). * Notes on updating the dependency: https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency * It contains a bunch of generated files, for which the sources are in a separate repository (https://github.com/KhronosGroup/OpenXR-SDK-Source). * We could use that other repo by default, but I'd rather go with the simpler solution and allow people to opt in if they want advanced dev features. * We currently use the OpenXR loader lib from it and the headers. * To use the injected OpenXR API-layers from the SDK (e.g. API validation layers), the SDK needs to be compiled from this other repository. The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR with OpenEXR. Most of this comes from the 2019 GSoC project, "Core Support of Virtual Reality Headsets through OpenXR" (https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Differential Revision: https://developer.blender.org/D6188 Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray Molenkamp
2020-03-04Cleanup: cmake indentationCampbell Barton
2020-03-02Fix: Excessive (re)builds of subprojectsRay Molenkamp
Recent refactor external dependencies handling (D6642) improperly linked all library dependencies with public linkage rather than interface linkage. Causing excessive (re)builds of subprojects when not needed. This patch restores the interface linkage. Reviewed By: brecht sergey Differential Revision: https://developer.blender.org/D6983
2020-03-01Build: show draco library under extern folder in Visual StudioPhillip Thomas
And other code tweaks to make this library more consistent with others. Differential Revision: https://developer.blender.org/D6864
2020-02-27Build: don't include WITH_SYSTEM_GLEW as part of make liteBrecht Van Lommel
System GLEW often is not new enough, which gives error on startup. The build correctness should not be affected by using lite vs. full, so better to leave this out than save compiling one extra file.
2020-02-26Cleanup: deduplicate OpenVDB library definitions/include/libs logicBrecht Van Lommel
This will more important when we start using OpenVDB in more modules.
2020-02-26Build: add compatibility between precompiled libraries and new glibcBrecht Van Lommel
On Linux, precompiled libraries may be made with a glibc version that is incompatible with the system libraries that Blender is built on. To solve this we add a few -ffast-math symbols that can be missing. Differential Revision: https://developer.blender.org/D6930
2020-02-26Build: ignore system paths when using precompiled libraries on LinuxNathan Craddock
Based on work by Nathan Craddock, with further changes to apply it to all precompiled libraries. Differential Revision: https://developer.blender.org/D6929
2020-02-18Cycles: Enabled quaternion motion blur with Embree.Stefan Werner
Bringing Embree's motion blur closer to Cycles' native blur. This requries Embree 3.8.0 or newer. Differential Revision: https://developer.blender.org/D6575
2020-02-17Fix: T73830 OSL not finding stdosl.h on linuxRay Molenkamp
This extends FindOpenShadingLanguage.cmake to also look for the location of stdosl.h and adds the path to the invocation of oslc to deal with the headers being in different locations a little better. Differential Revision: https://developer.blender.org/D6865 Reviewers: brecht
2020-02-16BPY/Windows: Do not bundle the CRT for a bpy buildRay Molenkamp
- Doesn't work - If it worked, having a different CRT than the rest of the process would not be a good thing.
2020-02-15Cleanup: CMake formattingCampbell Barton
2020-02-14Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.Ray Molenkamp
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly enforced. This mode is available on MSVC 15.5+ [1] This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process. - Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour. - Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard. - Ghost had some scoping issues regarding uninitialized variables and goto behaviour Second landing of this patch, earlier commit was reverted due to some compiler configurations having slipped though testing [1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance Differential Revision: https://developer.blender.org/D6824 Reviewed By: brecht
2020-02-13Revert "Cleanup/MSVC: Enable C++ conformance mode on compiler versions that ↵Ray Molenkamp
support it." It is breaking compilation on some configurations, revert for now while i see what is wrong. This reverts commit 9fe469c110940af5d2525158305d5d365bd15276.
2020-02-12Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.Ray Molenkamp
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly enforced. This mode is available on MSVC 15.5+ [1] This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process. - Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour. - Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard. - Ghost had some scoping issues regarding uninitialized variables and goto behaviour [1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance Differential Revision: https://developer.blender.org/D6824 Reviewed By: brecht
2020-02-11Fix: Build error on windowsRay Molenkamp
USD "library" directory was not set, leading to an error during the INSTALL phase.
2020-02-10USD: Install USD library via install_deps.shSybren A. Stüvel
This commit adds the download, extract, patch, build, and install of the Universal Scene Description (USD) library to the `install_deps.sh` script. Reviewed By: mont29, LazyDodo Differential Revision: https://developer.blender.org/D6478
2020-02-07BuildSystem/Cleanup: Fix warning behaviour regarding library dependenciesRay Molenkamp
Adding USD to a lite build fails to build due to boost errors, when you turn boost on and rebuild still boost errors, boost was silently turned off since it was not deemed needed. Once boost was forced on, it still fails due to TBB being off. This patch fixes: - The Silent disabling of boost - Add a check that USD is is not on before doing that - move the TBB checks to a central location rather than the individual platform files - Add USD to the TBB checks. Differential Revision: https://developer.blender.org/D6479 Reviewers: brecht, sybren
2020-02-06Code_Cleanup_Day/Windows: Clean-up windows API Level.Ray Molenkamp
Not sure when this happened but apparently the lower bar is now windows 7 [1] This patch bumps to API version to 0x0601 (Win7) and cleans up any uses that worked around the globally set API version. [1] https://www.blender.org/download/requirements/ Reviewed By: brecht Differential Revision: https://developer.blender.org/D6758
2020-02-05Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-05Fix finding freetype on Linux not using pre-compiled libsCampbell Barton
Finding X11 before platform libs caused freetype not to use pre-compiled libraries.
2020-02-05Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-05CMake: remove non-standard package search pathsCampbell Barton
Reduce the number of possible locations used to find libraries, to simplify troubleshooting. Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
2020-02-04Merge branch 'blender-v2.82-release'Julian Eisel