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2015-07-07Remove redundant lists, link insteadCampbell Barton
2015-07-07Remove unnecessary constant infoCampbell Barton
Noting every constant as an int isnt helping, this is only meant to be passed to only.
2015-07-06BGE: bge.texture API documentation enhancementQuentin Wenger
This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-06-16BGE: Fix for precision lost in setBackground/getBackground at Video TextureJorge Bernal
Now internally the variables are processed as floats avoiding int->float->char conversions that are causing precision lost. A check for int numbers is maintained to keep compatibility with old behaviour. Reviewers: ben2610, campbellbarton, moguri, hg1 Reviewed By: moguri, hg1 Subscribers: campbellbarton Projects: #game_engine Differential Revision: https://developer.blender.org/D1301
2012-10-21BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.Benoit Bolsee
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
2012-01-23rst bge touch ups: making the title of the examples slightly more noticeableDalai Felinto
- it's still not correct, comparing to the other examples, but at least it looks okish. - fixed some small typos
2012-01-13bge api doc updateDalai Felinto
bge.texture materialId wasn't showing up bge.type was outdated (I removed the glew example, I hope no one mind)
2011-08-04rst API doc fixes: literalincluding bge.texture and bge.constraints examples ↵Dalai Felinto
+ bgl fixes
2011-07-31py api: sphinx doc corrections, pep8 cleanup and style edits, also added ↵Campbell Barton
__all__ to some modules which were missing it.
2011-07-31patch [#27909] Added constants in bge.constraints by Solano Felicio (solano) ↵Dalai Felinto
+ some changes in rst I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules. I did the same for the bgl module. For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before). + making all the "todo" and #comments into rst comments (.. comments) Thanks Solano, it's great to get help to those tasks :)
2011-07-07bge.texture doc, needed whitespace to format correctly.Campbell Barton
2011-07-07some corrections to bge.texture docsCampbell Barton
2011-07-06moving bge.texture example to an external fileDalai Felinto
2011-07-06patch [#27871] bge.texture documentation from Solano Felício (+ changes ↵Dalai Felinto
from me) it still needs work ... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know. (plus a small fix for bge.logic rst)