Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-26 | BGE: New Mouse Actuator | Jorge Bernal | |
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559 | |||
2014-06-24 | Fix example | Campbell Barton | |
2014-06-17 | BGE: New Property sensor evaluation types | Jorge Bernal | |
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476 | |||
2014-06-13 | Automatically generate blender.1 man page during build process | Campbell Barton | |
Patch T40418 by Lawrence D'Oliveiro | |||
2014-05-20 | bgl API docs: link to OpenGL 2.0 reference | Campbell Barton | |
D538 by codemanx | |||
2014-05-08 | Add missing context member for doc gen | Campbell Barton | |
2014-04-24 | Code cleanup: unused python vars & imports | Campbell Barton | |
Use frosted rather then pyflakes | |||
2014-04-15 | Style cleanup: C & pep8 | Campbell Barton | |
2014-04-03 | Code cleanup: style | Campbell Barton | |
2014-04-01 | BGE doc cleanup: Some small cleanups in the BGE docs: | Mitchell Stokes | |
* Fixing trailing whitespace in some files * Fixing some indentation * SCA_PythonController.owner is now documented * SCA_PythonKeyboard members now use the member directive instead of function | |||
2014-03-05 | Bump version to Blender2.70rc and new splash | Campbell Barton | |
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray. | |||
2014-02-20 | Docs: update man page script based on D251 | Campbell Barton | |
2014-02-14 | Fix T38629: broken links to OpenGL docs from python API docs. | Brecht Van Lommel | |
2014-02-13 | Code cleanup: style | Campbell Barton | |
2014-01-26 | Code Cleanup: style and correct API class ref | Campbell Barton | |
2014-01-24 | game engine: implement hitMaterial for collision and ray sensors | Dalai Felinto | |
Reviewed By: moguri, kupoman Differential Revision: https://developer.blender.org/D167 | |||
2014-01-07 | Fix bash/ksh specific test syntax | Campbell Barton | |
[ foo = bar ] has been the traditional compare operator, using == is supported by some shells, but not all. The latter offers no advantage over the former. Differential Revision: https://developer.blender.org/D179 | |||
2014-01-06 | Patch D133: Python wrapper for BLI_kdtree (adds mathutils.kdtree) | Campbell Barton | |
Originally by Dan Eicher, with my own fixes and adjustments (see patch page for details). For details there are unit tests and api example usage. doc/python_api/sphinx-in-tmp/menu_id.png | |||
2014-01-03 | Fix T38032, typo in Python API documentation. | Thomas Dinges | |
2013-12-27 | API Docs: use a simpler example for merging namespaces | Campbell Barton | |
2013-12-23 | Syntax correction for gpu docs, D124 | Campbell Barton | |
2013-12-09 | Game Engine: Option to record static objects animation | James Yonan | |
2013-12-06 | BMesh Py API: add bmesh.geometry.intersect_face_point() | Campbell Barton | |
patch originally by mont29 with some edits. | |||
2013-11-29 | Python API Docs: update for using git buildinfo and change upload URL | Campbell Barton | |
2013-11-23 | Add ctrl-click rename to most lists in Blender UI and templates/examples. | Bastien Montagne | |
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here. | |||
2013-11-16 | And here is the first git (testing) commit by me! | Ton Roosendaal | |
Welcome to a brave new GPL3 world... well if commit works :) | |||
2013-10-15 | sphinx docgen wasn't including example scripts for python methods of RNA types. | Campbell Barton | |
2013-09-29 | Fix broken example, reported by Codemanx on IRC, thanks. | Bastien Montagne | |
2013-09-18 | fixes for python api docs. | Campbell Barton | |
also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary). | |||
2013-09-14 | BGE: Adding a Python collision API. The initial patch was provided by ↵ | Mitchell Stokes | |
agoose77, with some edits by me. KX_GameObject now has a collisionCallbacks list which is a list of callables that are called when a collision occurs. The callables will be called with an argument that contains a reference to the other object involved in the collision (i.e., not self). | |||
2013-08-29 | UIList: update examples and templates. | Bastien Montagne | |
2013-08-15 | BGE: Finally adding support for additive layer blending. | Mitchell Stokes | |
Currently this is only for the Python API. The logic brick will be updated in a future commit. | |||
2013-08-13 | BGE: Updating the bge.logic.expandPath() documentation to better reflect its ↵ | Mitchell Stokes | |
current behavior. | |||
2013-08-07 | Adding a fov attribute to KX_Camera. This attribute converts the field of ↵ | Daniel Stokes | |
view value and uses it to set lens. | |||
2013-07-30 | BGE: Adding vsync control. Users can enable vsync, disable vsync, or use ↵ | Mitchell Stokes | |
adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. | |||
2013-07-03 | update doxygen congfig and tweaks to warnings when running doxygen. | Campbell Barton | |
2013-06-27 | 3d text tool - 'insert lorem' was crashing, also add this to the text menu. | Campbell Barton | |
2013-06-23 | correct example [#35850] documentation error for mathutils.Vector | Campbell Barton | |
2013-06-09 | Code cleanup: removed some unused UI button types | Brecht Van Lommel | |
* CHARTAB: not needed anymore with improved copy/paste support and text input. * IDPOIN: replaced by SEARCH_MENU. * ICONROW/ICONTEXTROW: replaced by RNA enums. * NUMABS: can use min/max limits instead. * BUT_TOGDUAL, TOG3, TOGR, SLI: not used in 2.5 interface. | |||
2013-06-01 | add popup menu to allow python scripts to show popups without having to ↵ | Campbell Barton | |
define a menu class first. | |||
2013-05-28 | rename references to faces in docs. | Campbell Barton | |
2013-05-25 | code cleanup: typo and stop manpage turning '$' into italic. | Campbell Barton | |
2013-05-14 | Moved main part of bpy.app.translations doc out of C code, as suggested by ↵ | Bastien Montagne | |
Campell, thx. | |||
2013-05-09 | update autogenerated changelog. also correct typos in the generator. | Campbell Barton | |
2013-05-05 | Fix #35216: code examples like simple operator missing from python docs due to | Brecht Van Lommel | |
rename of directory. | |||
2013-04-29 | select loose wasn't working very usefully if you only wanted to select loose ↵ | Campbell Barton | |
verts, now select loose verts/edges/faces depending on the selection mode. | |||
2013-04-29 | update sphinx docgen | Campbell Barton | |
was missing context property attributes - context.mode for example. add RNA properties into context docs. also minor updates - exclude freestyle if its not enabled. - add missing context member. | |||
2013-04-19 | Py API doc generation: add bpy.app.translations module, and fix a few errors ↵ | Bastien Montagne | |
found while building the doc. Thanks to Campbell for review. | |||
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() ↵ | Mitchell Stokes | |
and bge.render.getMipmapping(). | |||
2013-04-14 | BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow ↵ | Mitchell Stokes | |
fulscreening games via Python. |