Age | Commit message (Collapse) | Author |
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Adds support for building multiple BVH types in order to support using both CPU and OptiX
devices for rendering simultaneously. Primitive packing for Embree and OptiX is now
standalone, so it only needs to be run once and can be shared between the two. Additionally,
BVH building was made a device call, so that each device backend can decide how to
perform the building. The multi-device for instance creates a special multi-BVH that holds
references to several sub-BVHs, one for each sub-device.
Reviewed By: brecht, kevindietrich
Differential Revision: https://developer.blender.org/D9718
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This avoids recomputing the BVH for geometries that do not have changes in topology but whose vertices are modified (like a simple character animation), and gives up to 40% speedup for BVH building.
This is only available for viewport renders at the moment.
Reviewed By: pmoursnv, brecht
Differential Revision: https://developer.blender.org/D9353
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This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards.
It is still currently experimental. Most features are supported, but a few
are still missing like baking, branched path tracing and using CPU memory.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX
For building with Optix support, the Optix SDK must be installed. See here for
build instructions:
https://wiki.blender.org/wiki/Building_Blender/CUDA
Differential Revision: https://developer.blender.org/D5363
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