Age | Commit message (Expand) | Author |
2018-05-27 | Cycles: Add Support for IES files as textures for light strength | Lukas Stockner |
2018-02-23 | Code refactor: improve attribute handling for optional volume attributes. | Brecht Van Lommel |
2017-10-21 | Code refactor: avoid some unnecessary device memory copying. | Brecht Van Lommel |
2017-08-20 | Code cleanup: remove copy of shader graph for bump, no longer needed. | Brecht Van Lommel |
2017-04-10 | Cycles: Fix race condition in shader attribute for real now | Sergey Sharybin |
2017-04-05 | Cycles: Fix race condition in attributes creation during SVM compilation | Sergey Sharybin |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2016-09-13 | Cycles: Implement threaded SVM nodes compilation | Sergey Sharybin |
2016-09-02 | Cycles microdisplacement: Improved automatic bump mapping | Mai Lavelle |
2016-05-28 | Code refactor: make ShaderNode match Node a bit more, reusing types and enums. | Brecht Van Lommel |
2016-05-22 | Code refactor: add generic Cycles node infrastructure. | Brecht Van Lommel |
2016-05-17 | Code refactor: use dynamic shader node array lengths now that OSL supports them. | Brecht Van Lommel |
2016-05-11 | Cycles: Use explicit qualifier for single-argument constructors | Sergey Sharybin |
2016-05-05 | Code cleanup: simplify SVM stack assignment. | Brecht Van Lommel |
2016-05-05 | Code cleanup: remove some unused functions. | Brecht Van Lommel |
2015-12-31 | Cycles: Experiment with use of runtime tag instead of set for SVM generation | Sergey Sharybin |
2015-12-30 | Cycles: Wrap SVM compiler state variables into a single struct | Sergey Sharybin |
2015-12-29 | Cycles: Add timing information to the SVM compiler stats | Sergey Sharybin |
2015-12-28 | Cycles: Use different approach for SVM summary report | Sergey Sharybin |
2015-11-25 | Cycles: Ensure order of shader nodes in the dependnecies set | Sergey Sharybin |
2015-11-20 | Cycles: Fix filter glossy being broken after recent changes | Sergey Sharybin |
2014-12-25 | Cleanup: Fix Cycles Apache header. | Thomas Dinges |
2014-07-11 | Fix T41023: Specific material cause bad render result, different on CPU/GPU | Sergey Sharybin |
2014-04-21 | Fix T39793: cycles SVM shading bug with tangled up nodes after recent optimiz... | Brecht Van Lommel |
2014-04-21 | Code cleanup: remove old closure sampling code Cycles. | Brecht Van Lommel |
2014-04-04 | Cycles volume: detect homogeneous volume automatically in common cases. | Brecht Van Lommel |
2014-01-17 | Fix T37706: avoid cycles crash when using a stack that exceeds SVM stack limits. | Brecht Van Lommel |
2013-08-28 | Cycles / Sky Texture: | Thomas Dinges |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2013-02-14 | Fix #34121: OSL + persistent images option was not freeing shader memory prop... | Brecht Van Lommel |
2012-11-28 | Fix #33335: cycles SVM closure issue in recent bugfix, incorrectly tagging | Brecht Van Lommel |
2012-11-27 | Fix #32907: failure rendering a complex node setup, hitting fixed max number | Brecht Van Lommel |
2012-11-24 | Fix #33152: cycles SVM crash with certain shader nodes setups where closures ... | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-03-26 | Cycles: add ColorRamp node. | Brecht Van Lommel |
2012-03-08 | Cycles: support for environment texture "Mirror Ball" projection mode, next to | Brecht Van Lommel |
2011-09-21 | Cycles: another bugfix for mix closure sampling + bump. | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-09-16 | Cycles: fix issue with mix shaders, leading to use of uninitialized memory. | Brecht Van Lommel |
2011-09-12 | Cycles: | Brecht Van Lommel |
2011-05-03 | Cycles: first batch of windows build fixes, not quite there yet. | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |