Age | Commit message (Collapse) | Author |
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If some plataform really needs malloc.h, that is the exception to get #ifdef.
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Some reorg of modules/pages, start makesdna and makesrna.
In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
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FreeBSD. Patch attached.
also check for NetBSD.
note: we probably should use define HAVE_MALLOC_H, seems common for other projects.
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This is a patch proposed by sparky_ on irc.
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intended as a standalone library for use in other applications that
want the same tangent space as Blender.
This also keeps blenkernel clean(er) from extra math functions.
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- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
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CWD was longer then 160.
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- BGE was getting MCol array and not using it.
- use list lookup functions for getting constraint from pose bone.
- use const char * in more places.
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reported by Micael Dias (and many others, see duplicates list)
On closing the first ("main") Blender window the very first OpenGL context
got deleted too. This context needs to be retained, since we share quite a
bit of OpenGL data through it to the newly created contexts (new windows).
Thanks to Ton Roosendaal for thinking out loud while trying to figure out
what the actual cause was.
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* [#25638] 'Insufficient thread locking' for sounds
- Actually a workaround for an msvc bug, msvc STL containers are buggy
* [#25922] Sound does not play in BlenderPlayer(r34579)
- Windows OpenAL doesn't seem to have clear context error state on initialising
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with minor edits, made sure it works in CMake too.
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The console was getting flooded with output like
g
i
i
...
all as a result of what looks like a debugging print. Whoever put this
in, you can get back your debugging prints by enabling BF_GHOST_DEBUG
in your local config :)
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Submitted by Alexander Kuznetsov.
This adds the progress bar to the taskbar item of Blender for Windows 7.
Small change in version retrieval, otherwise as is.
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Submitted by Alexander Kuznetsov
Fixes [#23630] Negative OS screen coords not stored/used
Reported by Mort (mnme)
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*nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
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cmake_consistency_check.py.
also converted GHOST_SystemWin32.cpp to utf8.
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XP/7.\nSubmitted by Eric Le Pape\n\nThe key sent VK_OEM_8, which wasn't handled at all. Added code to detect primary language and handle VK_OEM_8 specifically for certain layouts.
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Some window manager can set default value of this to be the
screen size, so running blender with -p or --window-geometry
don't work with value bigger than that.
This commit try to "avoid" the bug #25709, but at the end
depend on the window manager, so maybe work or maybe not.
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(open & window title display)
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reverse merge:
svn merge . -r34357:34356
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- enabling/disabling no longer prints in the terminal unless in debug mode.
- remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used.
- Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
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python for backwards compatibility.
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Slightly modified to better fit in architecture (moved to related GHOST SystemPaths)
Thanks to Harley Acheson for the research and for providing the original patch.
Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still.
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Thanks Damien Plisson for contributing the Carbon and Cocoa implementation
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pointer when switching to/from fullscreen.
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Reported by Nils Austa
There was double handling of modifier keys. With my autumn work on the modifier keys I had moved state checks for
modifier keys into convertKey(), but left the call to handleModifierKeys. That caused problems with proper
modifier key handling in the entire key handling code of GHOST.
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able to open the audio file.
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* Improve Jack Transport responsiveness.
* Added minor error checking to OpenAL.
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Plus some typo fixes in comments.
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option.
Problem is is with operator redo which click-extrude exposed.
Check if redo operator can run, otherwise lock the UI and add a label that the operator doesn't support redo.
This is clunky but IMHO better then failing silently and leaving the user confused.
- Merged redo functions into ED_undo_operator_repeat(), code was duplicated in a few places.
- added WM_operator_repeat_check to check if WM_operator_repeat() can run, avoids an undo call when redo work.
Unrelated changes
- GHOST_SystemWin32.cpp set to utf8 encoding.
- cmake_consistency_check.py now checks source files are utf8.
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and endif() which is no longer needed.
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the window
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'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
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- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
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mainly just to avoid a segfault so the user knows its not a bug.
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