Age | Commit message (Expand) | Author |
2022-09-22 | Fix all merge conflicts | Antonio Vazquez |
2022-06-02 | Cleanup: remove "<pep8 compliant>" from headers | Campbell Barton |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2020-09-07 | UI: Add temperature units | Hans Goudey |
2020-09-02 | Make rigidbody simulation handle animated objects gracefully | Sebastian Parborg |
2020-06-27 | UI: Better Grouping of FFmpeg audio settings | Aaron Carlisle |
2019-09-05 | MovieClip: Make name of Active Clip consistent in UI | Sebastian Koenig |
2019-06-11 | Fix T65393: Error live editing UI scripts | Campbell Barton |
2019-04-19 | Cleanup: mark unused arguments in UI scripts | Campbell Barton |
2019-03-26 | Fix T62955: Missing panels in workbench engine | Jacques Lucke |
2019-03-13 | UI: rename PresetMenu to PresetPanel, move to bl_ui.utils | Campbell Barton |
2018-12-21 | RNA: naming, user-preferences -> preferences | Campbell Barton |
2018-11-28 | Use collection and instance terminology in Python API | Sergey Sharybin |
2018-11-26 | UI: rename "OpenGL" render engine to "Workbench". | Brecht Van Lommel |
2018-11-03 | UI: Move Simplify panel from Scene to Render properties. | Pablo Vazquez |
2018-11-03 | UI: Sort panels in Properties. | Pablo Vazquez |
2018-10-31 | UI: Move Color Management panel from Scene to Render properties. | Pablo Vazquez |
2018-10-18 | UI: closure some more panels by default, leaving open mostly 1 per tab. | William Reynish |
2018-10-08 | UI: new icon set by Andrzej Ambroz. | Brecht Van Lommel |
2018-10-03 | Units: Support for fixed units | Jacques Lucke |
2018-09-11 | Cleanup: unused variables | Campbell Barton |
2018-08-29 | UI: disable decorators when not used | Campbell Barton |
2018-08-06 | GP: Add Simplify Shader FX option | Antonioya |
2018-07-31 | UI: Grease Pencil Simplify tweaks | Pablo Vazquez |
2018-07-31 | Cleanup: pep8, windows line endings | Campbell Barton |
2018-07-31 | New Grease Pencil object for 2D animation | Antonioya |
2018-07-19 | Cleanup: style | Campbell Barton |
2018-07-17 | Render: add "OpenGL" render engine. | Brecht Van Lommel |
2018-07-17 | UI: Single-column and flow layout for Scene properties | Vuk Gardašević |
2018-07-11 | UI: Remove duplicate Viewport Display panel from Scene properties | Pablo Vazquez |
2018-06-27 | UI: shorten labels to avoid clipping | William Reynish |
2018-06-21 | UI: Single column for Rigid Body World | William Reynish |
2018-06-20 | Cleanup: follow naming conventions | Campbell Barton |
2018-06-19 | UI: tweak sequencer color space position, it's not related to display device. | Brecht Van Lommel |
2018-06-13 | UI: preset popover buttons in panel headers. | Brecht Van Lommel |
2018-06-12 | T55454: removal of clay engine | Jeroen Bakker |
2018-06-07 | Rename "Viewport Display SSAO" sub-panel name to Screen Space Ambient Occlusion | Pablo Vazquez |
2018-06-06 | T55333 Workbench: Cavity Shader | Jeroen Bakker |
2018-06-05 | Merge branch 'master' into 28 | Campbell Barton |
2018-06-05 | Cleanup: pep8 | Campbell Barton |
2018-06-04 | UI: use subpanels for Cycles, render, scene, object, particle, curves. | William Reynish |
2018-06-01 | Workbench: Material specific settings for the specular | Jeroen Bakker |
2018-05-30 | UI: use split property layout for some panels | Campbell Barton |
2018-05-30 | Workbench: Specular Highlights | Jeroen Bakker |
2018-05-15 | Workbench: Cleaner Shadow edges own shadow | Jeroen Bakker |
2018-05-09 | T55008: Migrating RE-Collection data to Scene data | Jeroen Bakker |
2018-04-19 | Remove Blender Internal and legacy viewport from Blender 2.8. | Ton Roosendaal |
2018-04-18 | Workspaces: remove workspace engine, use 3D viewport draw mode instead. | Brecht Van Lommel |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2017-10-21 | Merge branch 'master' into blender2.8 | Campbell Barton |