Age | Commit message (Expand) | Author |
---|---|---|
2018-02-27 | F12 offline Freestyle rendering support in Eevee | Tamito Kajiyama |
2018-02-03 | Eevee: Render: Add ambient occlusion pass support. | Clément Foucault |
2018-02-01 | Eevee: Add mist pass support. | Clément Foucault |
2018-02-01 | Eevee: Render: Add Subsurface Pass support. | Clément Foucault |
2018-01-31 | Eevee: Render: Add Normal pass output. | Clément Foucault |
2018-01-30 | Eevee: Add Z pass render result. | Clément Foucault |
2018-01-30 | Eevee: Add new "render samples" properties. | Clément Foucault |
2018-01-16 | Eevee: AO: Removes samples and denoise options. | Clément Foucault |
2018-01-16 | Eevee: SSR: Remove ray count and use integer texture for hit coord. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Visibility: Add RNA / Engine properties | Clément Foucault |
2017-11-25 | Eevee: SSS: Add separated Albedo option. | Clément Foucault |
2017-11-23 | Rename any instance of scene layer or render layer in code with view layer | Dalai Felinto |