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AgeCommit message (Expand)Author
2018-07-05Draw Manager: simplify object mask usageCampbell Barton
2018-07-053D View: split view-numpad into two operatorsCampbell Barton
2018-07-05Refactored into a single optionJeroen Bakker
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
2018-07-05Revert "Overlay: enable/disable drawing of specific object types."Jeroen Bakker
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
2018-07-04UI: Adjust width of Pivot, Shading and Transform Orientations popoversPablo Vazquez
2018-07-03UI: adjust popover width for overlays & toolbarCampbell Barton
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
2018-07-03Fix typo in transform orientations.Brecht Van Lommel
2018-07-03UI: use new transform orientation when created.Brecht Van Lommel
2018-07-03Cleanup: move snap/pivot/orientation popovers to proper file.Brecht Van Lommel
2018-07-02UI: Transform Orientations panel as popoverVuk Gardašević
2018-07-02UI: Header consistencyPablo Vazquez
2018-07-02UI: revert 3D menu alignmentCampbell Barton
2018-07-02UI: Header consistency for 3D ViewportPablo Vazquez
2018-07-01Cleanup: RNA namingCampbell Barton
2018-06-26UI: Make Mesh shading menu consistent with the other menusVuk Gardašević
2018-06-26Cleanup: style, pep8Campbell Barton
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-21Merge branch 'master' into blender2.8Campbell Barton
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-21UI: preference for developer extrasCampbell Barton
2018-06-20Cleanup: pep8, single quotes for enumsCampbell Barton
2018-06-20Cleanup: follow naming conventionsCampbell Barton
2018-06-20Objects: restore H key per object hiding.Brecht Van Lommel
2018-06-19Lookdev: Renamed RNAJeroen Bakker
2018-06-19Studiolight: Background Generation of iconsJeroen Bakker
2018-06-19Cleanup: rename mode -> object.mode in Py UICampbell Barton
2018-06-19Error in last commitCampbell Barton
2018-06-19UI: move object-mode lock out of the 3D headerCampbell Barton
2018-06-18Object Mode: make mode locking optionalCampbell Barton
2018-06-18Refactor: Put ViewportAA as UserPrefJeroen Bakker
2018-06-18ShadingMenu: Splitted in SubPanelsJeroen Bakker
2018-06-17Edit Mesh: Fix buggy occlusion when in xray mode.Clément Foucault
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-13Cleanup: double quotes for non-enum stringsCampbell Barton
2018-06-13UI: center align 3D view header snap, pivot etcCampbell Barton
2018-06-13Cleanup: tool settings accessCampbell Barton
2018-06-13UI: add back pivot pointCampbell Barton
2018-06-12UI: Name N-Key toggle to SidebarCampbell Barton
2018-06-12UI: move auto-merge option to mesh options panelCampbell Barton
2018-06-12UI: re-arrange object mode and 3D view buttonsCampbell Barton
2018-06-11UI: split left/right header buttonsCampbell Barton
2018-06-11Workbench: API ChangesJeroen Bakker
2018-06-11Shading: Change icon of userpreference in Shading popoverJeroen Bakker
2018-06-11Overlays: Reserve space for a "Onion Skins" overlayJoshua Leung
2018-06-10UI: use two columns for the overlay popoverCampbell Barton
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-08Workbench: UI for custom studio lights/matcapsJeroen Bakker