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2018-01-17Added "Delete Invalid Drivers" operatorSybren A. Stüvel
This operator is available in the graph editor in the Drivers mode, and allows quick cleanup of drivers marked as 'invalid'.
2018-01-15Sculpting: Sdd an option to hide mask in viewportSergey Sharybin
Brushes themselves are still affected by the mask, but the viewport is not showing the mask. This way it's easier to see details while sculpting. Studio request by Julien Kaspar
2018-01-14Fix T53772: Presets don't support colonsCampbell Barton
2018-01-12User Prefs: app-template option to hide the cursorCampbell Barton
2018-01-12User Prefs: add new flag for app-template optionsCampbell Barton
For experimental options, outside the scope of typical preferences. While templates are developed we might want to make changes to behavior which aren't fully compatible with typical work-flows. Instead of mixing these options in with current preferences expose separately (we could even force disable them when templates aren't int use)
2018-01-11UI: option not to show screen splitting widgetsCampbell Barton
Request for simplified Blender template, this may be extended to limit access to other UI changes that could be pressed by accident.
2018-01-10Fix background_job templateCampbell Barton
Update attribute and use empty file operator
2018-01-09Add deform axis for Simple Deform modifierCampbell Barton
D2989 by @dmarra w/ own edits
2018-01-08Fix T53509: Datablock ID Properties attached to bpy.types.Material are not ↵Bastien Montagne
loaded. Stupid mistake in material reading code, thanks to Simon Wendsche (@BYOB) for the investigation and fix! To be backported to 2.79a.
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.
2018-01-03Fix T53678: Smart Project UV margin ignores unitsCampbell Barton
2017-12-29Fix T53513: Particle size showing in multiple placesDalai Felinto
Technically this was introduced in 01b547f9931970050e when exposing size and randomness for particles. This "fixes" makes sure particle size and size randomness is always in the Render panel when it affects the particle system (i.e., always unless using advanced hair or hair that is not rendering groups/objects).
2017-12-19bpy_extras: add missing colorband keymap to keyconfig_utils.pyRay Molenkamp
fixes failing ctest script_load_keymap
2017-12-18Fix T53474, bevel glitchy with big objects.Howard Trickey
A comparison should have not just have been against an epsilon, but relative to the edge length involved. Thanks to mano-wii for patch on which this is based.
2017-12-13T53471: Fix crash with blender_icons_update.pyTroy Sobotka
Default DPI of new inkscape caused incorrect image size.
2017-12-08bl_app_override: support empty UI layout itemsCampbell Barton
Returning None from ui_ignore functions creates empty labels, allows removing items without breaking layout in some cases.
2017-12-07Fix T53419: Masking "Add" menu is not present in Image editor, but shortcut isSebastian Koenig
2017-12-06Array Modifier: option to offset UV'sCampbell Barton
D2912 by @Zuorion
2017-12-05Simplify UI-names for B-Bone Ease In/Out settingsJoshua Leung
For more consistency with the other settings, and increased readability when the UI is cramped (and it isn't possible to see the whole names).
2017-11-29Fix T53420: Vertex Groups: The "-" button gets a hidden functionBastien Montagne
Guess 'remove all unlocked' is new-ish feature... To be backported to 2.79a (I think).
2017-11-29Sequencer: add many more color blend modes, and a new color mix strip.Maikon Araujo
Differential Revision: https://developer.blender.org/D2872
2017-11-29Cleanup: Python importsCampbell Barton
Split over lines to diff more easily.
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
2017-11-23Fix T53171: lamp specials strength tweak fails with renamed emission nodes.Brecht Van Lommel
2017-11-23Fix T53276: encoding output quality UI clarification.Brecht Van Lommel
2017-11-20Fix (unreported) Crash: broken RNA accessors to tesselated MCol data.Bastien Montagne
Regression from rB823bcf1689a3 (VPaint 2017 GSoC, this is not in 2.79 release). Also cleanup, using fake-array-ification to access struct members is generally not a great idea, but when we already have a totally confusing broken struct layout, this is pure evil, as demonstrated here! Found while investigating T53341.
2017-11-19Bake Action operator: Added missing Bendy Bones supportJoshua Leung
2017-11-19Tweaks to make it easier to update bone motion paths (without the active ↵Joshua Leung
bone needing to have any paths itself) This commit introduces the following changes: * Modified the poll callback on the "Update Paths" operator for bones so that it only checks if there are bones that have motion paths (instead of checking whether the active bone has paths). This makes it easier to update paths without having to first select one that has them - useful when the paths are all on hidden/hard-to-select bones. * Add a readonly property, "has_motion_paths" to the animviz.motion_path RNA struct, providing easier access to the internal flag used above. This makes it possible for the UI to display the "Update" button without having to check various bones for motion paths. Notes: * The flag being used in these changes already existed, and was only really intended for internal use. However, since it was already used in many places for determining if auto-update of all bone paths was needed (e.g. after certain editing ops), it should be safe to use here too. * The update_paths operator currently bakes all paths when activated, so there's currently no loss of functionality with changing to not checking if the active bone has any paths (e.g. we couldn't only update the active bone only either). That is still listed as a todo in the code.
2017-11-19Vertex Paint: missed removing settings from UICampbell Barton
2017-11-15Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.Bastien Montagne
The loc one (shift-alt-G) was same as 'remove selected from active group' action... Clear delta transform is not a common operation, so we can live without a default shortcut for it. Note that using same key (G) in same space for two completely different kind of operations is probably a rather bad thing, nice topic for future keymap work. ;) Probably nice to have in 2.79a.
2017-11-08I18n: add Hausa languages, since we now have a few messages translated. ;)Bastien Montagne
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
The algorithm averages normals from nearby surfaces. It uses the same sampling strategy as BSSRDFs, casting rays along the normal and two orthogonal axes, and combining the samples with MIS. The main concern here is that we are introducing raytracing inside shader evaluation, which could be quite bad for GPU performance and stack memory usage. In practice it doesn't seem so bad though. Note that using this feature can easily slow down renders 20%, and that if you care about performance then it's better to use a bevel modifier. Mainly this is useful for baking, and for cases where the mesh topology makes it difficult for the bevel modifier to work well. Differential Revision: https://developer.blender.org/D2803
2017-11-02Space clip: Make it more clear that filter track does not use any settings ↵Sergey Sharybin
from tool shelf
2017-11-01Fix for T48988 - Enabling bbone easing for posemodeJoshua Leung
This fix enables the usage of bbones easing parameters for edit and pose mode seperately. This allows animators to take advantage of the functionality and may eliminate confusion as the parameters now behave similar to other bbone parameters. Note that splitting the parameters between the modes effectively creates a new parameter set. Blend files of previous versions do not contain this information and will have the values set to 0 on load. As it broke backwards compatibility for pose mode values anyway, I also took the liberty to rename the easing parameters in some places for consistency (which breaks edit mode values). Reviewers: aligorith Subscribers: aligorith Tags: #animation Differential Revision: https://developer.blender.org/D2796
2017-10-31Tracking: Create mesh from selected tracks onlySergey Sharybin
Patch by Sebastian Koenig. thanks!
2017-10-30Curve Decimate: new tool to simplify bezier curvesCampbell Barton
Access from the curve clean-up menu
2017-10-21Cleanup: use relative imports in bl_uiCampbell Barton
2017-10-19Cleanup: redundant commentsCampbell Barton
Class names are readable, no need for explanations of each one.
2017-10-19UI: 3D View, object menuCampbell Barton
Changes from D2876 by @meta-androcto /w own edits - Move "Relations" into own menu.
2017-10-19UI: 3D View, undo menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto /w own edits Move 3x undo items into Undo menu, these are such common operations they're typically accessed by keys. Also add to menus which didn't have undo (seemed random which modes had undo, undo history in their menus).
2017-10-19UI: 3D View, minor menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto - Move "Delete" to the first menu item in most toplevel menus. - Add separators. - Consistent order of Undo/Redo
2017-10-19UI: 3D View Mesh "Select" menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto /w own edits - Move "Select Linked" into own menu. - Move "Select Loop" into own menu.
2017-10-19UI: 3D View "View" menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto /w own edits - Move view axis & camera selection into "Viewpoint" menu. - Move render border and clipping into border menu. - Move Camera operators into own menu. - View Selected was located in two menus, Only expose the "use_all_regions" version when quad-view is used.
2017-10-19Cleanup: pep8/line lengthCampbell Barton
2017-10-19Docs: correct descriptionsCampbell Barton
2017-10-14Add some basic 4K render presets.Bastien Montagne
This difinition is becomming rather common now, time to add it to our collection imho (requested in T53064).
2017-10-09UI: VSE strip menu reorganizationAaron Carlisle
Add Inputs and Transform submenus.
2017-10-06Vertex Paint: move normal falloff into the brushCampbell Barton
All related settings are already in the brush, so it's inconvenient to switch panels to change this one option.
2017-10-06Vertex Paint: use brush front-face settingCampbell Barton
Follow sculpt mode more closely by using the brush front-face option.
2017-10-05Fix T53002: Batch-Generate Previews generate empty or none image for large ↵Bastien Montagne
objects. Camera clipping was left to default values, which won't work well for very large (or small) objects. Now recompute valid clipping start/end based on boundingbox of rendered data, and final location of camera.