Age | Commit message (Collapse) | Author |
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- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking.
- disable panorama button in ortho mode.
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release doesn't get 404's.
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copying the files to a subdir.
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Let's do a quick last check if things work, call for release will be done
shortly on bf-committers.
Thanks everyone for making it possible!
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and remove from interactive console.
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ensure admin level is requested on starting.
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- only attempt to restore old 'user' settings (not local), since bundled blender's always use their own settings.
- only automatically run 'bpy.ops.wm.read_homefile()' after copying files if the user hasnt alreadt started making changes in the blend file.
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would return if the file was saved or not.
- rename to 'is_saved' (and negated).
- add 'is_dirty' which is true when the files edits are not saved to disk.
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- py: bpy.utils.resource_path('USER', 2, 56)
- C: BLI_get_folder_version(id, major, minor, check);
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- add back UV X/Y number buttons, the report points out they are missing.
- set the 2D cursor's subtype to PROP_COORDS (so buttons say x/y now)
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- assert if material assignment is called with lib. (so the callers can be corrected).
- correct example docs
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for convenience.
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- Assigning local materials to library objects disabled
(crashes on undo/redo cases)
- Disabling options in Material buttons to add/remove slots
on library data
- Drawing Object ID template in Object properties, this
allows browse active Object, but especially shows library
status then.
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and 3d_View.
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Requested by Dalai, approved by Campbell. Other requested from Dalai
changes were rejected by our Python Departament.
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Rotation and Location don't have Keying Sets
Added Keying Sets for Delta Loc/Rot/Scale settings (aka dLoc/dRot).
These settings could already be found in the Object properties, under
the collapsed "Delta Transforms" panel.
I've added these to the end of the Keying Sets list, since adding any
earlier will end up breaking active Keying Set setting in older files.
Besides, these settings aren't that frequently used either...
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Two part bug:
Part 1) NLA Editor menu was calling wrong operator
Part 2) r35829 broke NLA scaling, since it only checked that the
transform mode used was allowed in the Action Editor (probably
confused by Part 1)
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addon to custom script directory doesn't work
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also rename noisebasis_2 --> noise_basis_2
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slot behavior.
* The operators now add new materials and assign them to the created material slots explicitly.
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also quiet some warnings & add docstrings to bpy module which was shaowing the GPL header in its help() message.
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falloffs with Shift+O.
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* Ready for release!
Note: JesterKing: Release notes now point to http://www.blender.org/development/release-logs/blender-257/
Would be cool, if we can use that one.
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* Missing colon and not worth a commit message ;-)
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* Added menu entry for "Set Weight" Tool. Request by venomgfx :)
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* Code cleanup
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*Brush option "size" had different naming in 3D View / Image Editor.
Ported back name "Radius" to RNA (Brush and ParticleBrush)
Discovered by Bart Crouch. Thanks!
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http://www.blender.org/documentation/blender_python_api_2_57b_release
Development versions point to:
http://www.blender.org/documentation/blender_python_api_2_57_0
This way updates to api docs after release wont overwrite release docs.
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I'm finally yielding to months of feature requesting, and adding
support for filtering F-Curves by name, where the "name" here is the
text which is displayed for each F-Curve in the Animation Editor
channel lists.
To use, just enable the magnifying-glass toggle on the DopeSheet
filtering settings, and enter a snippet of text to find within the
names of channels you wish to filter. This is case insensitive, and
currently doesn't support any wildcard/regrex fanciness.
Some examples:
loc <--- location curves only
x loc <--- x location curves only
x eul <--- x rotation curves only
rot <--- rotation curves only
etc.
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Operator for switching brushes based on type, cycling through brushes when multiple exist.
This has the advantages over the old method that it doenst rely on hard coded brush names and if there are multiple brushes of the same type it cycles between them.
also fix error in previous commit which broke number buttons changing brushes.
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paint rna vars, using 'image paint' internally.
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mesh_utils.mesh_linked_faces()
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creates flat domain. On a subdivided mesh create no domain.
* Fluidsim has to be before any constructive modifiers.
* Also a bit nicer domain size calculation + a warning message for using flat objects as fluid objects.
* Some code cleanup and clarification too.
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realtime). this change was lost when moving the menu items about.
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- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
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- Renamed "Last Keyframe" mode to "Before End". This mode still just
copies the pose to all keyframes starting from the current frame until
the last one encountered per F-Curve
- "Last Keyframe" mode (new one) now copies the pose to the last
keyframe. This is useful for making animations cyclic (i.e. go to
first keyframe, edit, then Pose->Propagate->To Last Keyframe (Make
Cyclic))
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* "Make fur" now creates a basic fur material for each object (smaller strand tip width and a little bit of surface diffuse)
* If fluid/smoke emitters aren't rendered the objects are also set to draw only in wire mode so that the fluid/smoke can be clearly seen.
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